Remnant: Ash Idle
Posted January 23, 2026. Updated January 27, 2026. Played 1854 times for a total of 1511 hours.
description
Kill monsters, upgrade your character with unique upgrades, get to next areas with new monsters and loot with new weapons and armors
discordgenerative ai disclosure
For now i used only for ideas for upgrades names
latest update
Update! 0.5 January 27, 2026
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Added tooltip which monster drop that weapon or armor
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Added button to switch auto attack
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Added 2 new weapon
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Added new armor
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Added 3 new intelligence upgrades
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Added 5 new areas with 5 new enemies
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Updated to better font in Damage, gold, etc. text
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Reduced require kills to clear area (50 -> 20)
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Hood armor now drop from new enemy and BEAR BOSS had no item drop (for now)
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Nerfed OCTOPUS BOSS Attack Speed (2.5/s -> 2/s), Crit Damage (400% -> 300%)
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Buffed Hood armor (70 hp -> 110 hp; 20% -> 25%)
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Buffed Berserker Vest (35 hp -> 55 hp)
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Buffed base Regen HP (3% -> 4%)
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Buffed Slow Recovery upgrade (2% -> 5%)
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Buffed Base Poison Duration (1s -> 3s)
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Buffed Rising Momentum (3% -> 4%)
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Nerfed Leech upgrade (15% -> 10%)
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Fixed a description in Fast Flow upgrades (Upgrade work fine)
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Fixed a single clicks on a mousepad
(i think, i find possibly problem but i have now way to check this)













newest comments
not sure why rest mode requires you to end a fight, a way to walk away would be better (especially since some combinations like earth shell + tentacles take forever to end fights with golems)
top comments
I like the mechanics of the upgrades all getting more expensive the more you buy.
One balance point though:
The "Greedy" upgrade is always a net loss.
It doubles you gold, but triples all subsequent upgrades, meaning that it'll never actually get to be an advantage.
developer response: this work fine but i wrong write it, there should't be a word "Enemy" xD (in next update is fixed now)