comments for Pachincro
sort: go backEvery prestige feels like three steps forward and two back. On one hand, you get prestige upgrades and a small multiplier boost, and on the other the goal needed to prestige almost doubles. It doesn't really feel like level matters at all, besides obviously letting you prestige and getting more prestige points. Because it feels like every level takes the same amount of time every prestige, it feels like the prestige doesn't actually progress you more than it sets you back.
Were the time upgrades supposed to be so low? +0.15 seconds doesn't even give you an extra ball. -0.1 seconds per shot also seems to not give much benefit either.
The launcher gets hard stuck missing pegs on the far left or far right, which by itself inst necessarily a problem but it seems to happen often enough to be noticeable. Could add some orbiting powerup on the ball or some kind of dps aura if the aiming math is a pain.
imo great game, and exactly the kind of thing I was hoping for when thinking of an incremental and pachinko, and lots of room to explore ideas.
imo great game, and exactly the kind of thing I was hoping for when thinking of an incremental and pachinko, and lots of room to explore ideas.
The target calculation is bugged:
1. I can go to level 1 and back to highest, and the target is still level 1's value.
2. The target on next level depends on how much I get on the last run rather than level, which make the game much harder to progress.
1. I can go to level 1 and back to highest, and the target is still level 1's value.
2. The target on next level depends on how much I get on the last run rather than level, which make the game much harder to progress.
I kinda like this game, but I stopped after like 5 prestige, the goal increases, so either we plan strategically the upgrades we want from prestige or we give up, cause the goal increases way too much...
Also I'm buying the upgrades and stuff, I would like a visual glow around stuff I can buy for cheap and I didn't buy yet, because sometimes I bought many things and didn't notice I didn't buy the things on top lol, also the timer is too long between sessions of play, moving around upgrades using mouseclick is too slow ?? Maybe dev should fix that like I click to move and it takes way to long to move the tree of upgrades
Also I'm buying the upgrades and stuff, I would like a visual glow around stuff I can buy for cheap and I didn't buy yet, because sometimes I bought many things and didn't notice I didn't buy the things on top lol, also the timer is too long between sessions of play, moving around upgrades using mouseclick is too slow ?? Maybe dev should fix that like I click to move and it takes way to long to move the tree of upgrades
I don't see much a reason to buy the time upgrades, .15 seconds is practically negligible and its price scales too much for it to seem worthwhile
There is a longer review that I could give, but at the base level the game needs to get better at presenting information, and balancing upgrades. Maybe there's a point far further into the game where hp is strong enough to make going up in levels worth it, but cup multipliers are so much stronger than nearly everything else that half the upgrades don't feel worth it compared to one hitting pegs to get into the cups.
bro my upgrade ui just had a seizure and then disappeared after i moved it to read one of the upgrades
9/10 rounds the cannon gets stuck to the right until pegs respawn.
I like this game but it is held back by the scaling mechanisms. Its rare to play a game where your first prestige will be the most prestige points you will get in a run but that is what happens here. Fundamentally the cup rewards do not scale with the higher difficulties, additive multipliers just cannot keep up. Additionally the base prestige reward of adding to your base multiplier is a minor help on you first prestige and useless thereafter. Given that you basically have to make perfect decisions about what prestige perks you buy in order to make a deep run I think that a respec option would be really helpful. As it is this is a fun game that is held back in the late game. It has potential though.
Game definitely needs an overhaul of how much stats each upgrade provides, particularly for time. Additionally, having the pegs not apply physics when they die is a huge turn-off - it makes the beginning of the game frustrating and fairly laborious.
i absolutely love this game dude keep it up
skill tree is fun
plinko gameplay is cool
idk if the other gamemodes are actually available but ill check them out if they are
skill tree is fun
plinko gameplay is cool
idk if the other gamemodes are actually available but ill check them out if they are
developer response: thank you so much, they'll be available on the full release
stat numbers so small i feel like i'm playing diablo
I like this type of game, but it has a lot of random lag spikes which sometimes even crash the whole game.
I actually like the game and concept. unfortunately I reached the point where it's unplayable as the upgrades ply off screen and I cannot access the bottom ones.
I don't know if this is just me, but whenever i try to move the screen on the upgrade menu, it spazzes out and hurls the upgrades wayyy off screen lol. I have to go into the main game and wait til its over to get them back
it keeps missing the same pin over and over
this game is based
peg gets hit and has 1 pixel of health left
nvm this game is trash
peg gets hit and has 1 pixel of health left
nvm this game is trash
"Error
The following features required to run Godot projects on the Web are missing:
WebGL2 - Check web browser configuration and hardware support"
Was intrigues by this game but there is current a issue...
Tried refresh still same error...
Would like to try later.
The following features required to run Godot projects on the Web are missing:
WebGL2 - Check web browser configuration and hardware support"
Was intrigues by this game but there is current a issue...
Tried refresh still same error...
Would like to try later.
developer response: weird, I'll investigate. thanks for reporting. what browser are you using?
I've done a quick google and as far as I can tell its potentially an incompatibility issue with the browser you're using



















Just another rushed nodebuster-like.
developer response: Yeah I agree with the first part, I had to change somethings with the engine to support single thread web versions for this website. so it effected the ball behaviour, the other version its possible to get $4 from the first upgrade.
I disagree with your second comment, there's other reasons besides the ball health but maybe you didn't get that far to realise.