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comments for All Hail the Orb

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numbclicker January 31, 2026
+16comment score: 16
nice graphics.
dragging little creatures around is a major pita, maybe make them walk to the bed and back to work slowly?

developer response: Yeah I've been mulling it over for days XD I like the idea of assigning a cultist where to work and they make their way over, gunna be a nightmare tho ;) but it would be so much better, with the ability to still pick them up and drop them, but the idea you assign them somewhere and they handle themselves sounds like fun

TrentSoul January 31, 2026
+11comment score: 11
Did...you implement a limit on MY AUTOCLICAAAAAAAA- /j

That's neat that it recognizes that people might get carpel tunnel so it does get a limit of 10 per second.

developer response: Ahaaa XD It's for balancing reasons. I have no objection to autoclickers. I use them, my fingers get tired, but what I don't want are people to just speed through the game at a pace it wasn't designed for. But I wanted a funny interaction for it :D Someone got angry at me for it in an earlier comment :'D

kamaiittachi January 31, 2026
+8comment score: 8
I like the humor with the autoclicker. My hands are always extremely cold and my fingers get really stiff, so a lot of times I really can't click at a decent pace and I have to resort to my autoclicker. I wasn't expecting that little easter egg at all lol

developer response: Ahaa thanks, I need to make it unskippable when detected since people can click through it lightning quick. But I really enjoy little things like this :)

FredeP February 1, 2026
+7comment score: 7
I Also, one of my cultists dissapeared :S

developer response: Nooooooo XD No idea how that's happened but will add a thing to call back all your cultists :)
This way it'd be easy to manage them :D

eyerhymes February 1, 2026
+7comment score: 7
This looks nice, but I didn't get to any of the features because there were so many slow unskippable cutscenes in a row.

developer response: Might add a skip button to any text that is not telling you something you can't figure out easilly

hexamiel oversight February 7, 2026
+4comment score: 4
I think this is really good quality. Graphically among the best games on here, and very laid-back. It's nice to have a clicker game on here as well (even if there's a limit on the speed, it's a valid choice and good for balance). Literally my only nitpick is that the duck machine and the duck chest suffer from a bit of unresponsiveness when clicking, and besides that it's a perfectly good demo. Would love to see it again in a full release! 5/5 demo :) good job and good luck

developer response: Thank you! Yeah the next update goes live tomorrow and has a million QOL updates and little additions. One major one being the duck machine. The duck chest I haven't figured out quite yet what to put in it for the other levels yet, still figuring that out :') but thank you!

pskyecho March 25, 2026
+4comment score: 4
I'M SO SAD THAT IT WAS THIS SHORT I NEED MORE DUCKS

developer response: Full game will be about 3-5 hours. And be a lot more in depth

blu February 9, 2026
+4comment score: 4
I am not sure if this is the end of the content right now or a bug, but I can't seem to feed the obelisk life crystals no matter how long I hold it.

P. S. The bookcase is the best!

developer response: Looking into it now :) * fixed :)

Graescale February 3, 2026
+4comment score: 4
The presentation is very impressive here. The visuals and audio clearly had a lot of work put into them, and the concept is very cute. The UI is well done as well, but actually interacting with the game can be a bit awkward at times, and can feel unresponsive. That might be an issue confined to the web version and is understandable if so, but still worth noting.

Also, the autoclicker trigger might be a little bit overly sensitive considering that there are segments that encourage the player to mash and give multiple seconds of preparation. That's a section that it's very possible that players would position themselves to be able to click more than 10 times per second, and as it stands having it trigger during that segment seems to not allow the user to fully read what's being said by the little minion guy (unless something else messed up on my end. The top of the window also wasn't displaying unless I was in fullscreen, so my viewport might just have been messed up).

Definitely some stuff that needs to be worked on, but nothing that I wouldn't expect to be a little rough in a beta state. The core ideas here are very good, and I'm excited to see what the finished game looks like.

developer response: Thanks for this, I really appreciate the time for you to play and give it a go!

The web build has issues, the steam page has a demo there where its more responsive. Can't do much about it for web :P

Autoclicking will be kept but I will make the detection point more clicks than it currently is. With it being disabled during cutscenes. I actually hadn't thought of that edge case, so I appreciate it :)

Glad you enjoyed! I think I have something that's standout from a lot of the other games at the moment. Not long until Next Fest! :D

sir_pinski gamedev February 1, 2026
+3comment score: 3
This is awesome - I stopped playing it so I can wait to buy the full release. :) Really great quality, nice and juicy, and fun. Love the quirkiness.

developer response: Thank you! I genuinely appreciate this :) I'm making a game I would want to play, and it is quirky. I think it stands out amongst the others in the genre, it's very....me XD

Quu January 31, 2026
+3comment score: 3
options would be neat. i get motion sickness from all the shaky effects

developer response: Yup, straight up a good idea :)

Pietkrediet January 31, 2026
+3comment score: 3
Looks good so far. It has a good pace. I love the additional rooms and animations when unlocking the new features.

developer response: Thank you! :) I'm trying to make it unique in the space :)

NotaBitcoinMiner February 1, 2026
+3comment score: 3
cool game, liked to throw my ducks into the abyss outside of the walls, lost a duck to the abyss outside of the walls (I'll miss them), also I noticed how both the and the have the same hotkey lol

developer response: Yeah I completely forgot to change the hotkey, they'll change anyways as I continue developing rooms :D

Tooiy counter January 31, 2026
+3comment score: 3
i love the game and one of the beds is not working (the top right one)

developer response: It does work, I forgot the balance the others :P

OGKayra February 10, 2026
+3comment score: 3
dude the sound track SLAPS damn

developer response: I KNOW :D It's one of THEEE most complimented things about the game :D

Tek February 9, 2026
+3comment score: 3
the end-demo feedback menu draws over the cursor lmao. cant even see what im clicking.

developer response: Just pushed a new update from the last 2 1/2 weeks of development, practically all bugs I could find and that've been reported are now gone :)

jklol February 4, 2026
+3comment score: 3
(bug) while I was opening up the duck area a cultist I had walked into it while the door was opening in the cut scene and now they are just gone.

developer response: Yup, the room doesn't get loaded until the effect for opening a room happens....mbmb, will fix this before next update goes live :D

onyxisntdead February 10, 2026
+3comment score: 3
aa this game is so cute!! the style is oozing from every corner and its so appealing ugh!! the little cat creature getting mad at me for the autoclicker was so funny and its such a fun little detail :3 i love that little goober sm

developer response: He is a goofy goober ain't he :D He needs more animations and expressions but if I get time I'll add them in :) Thank you <3

ZaRgO January 31, 2026
+3comment score: 3
I lost one of the cultists, but game was fine. Good job guy.

developer response: Ahaa, I will have things in place over this next week to collect them together and the ducks, but glad you enjoyed it. I've really tried to make something very different to traditional incrementals :D

slaymen58 February 3, 2026
+3comment score: 3
one of my cultists dissapeared after going into the door while unlocking the sleeping quarters. i think it mightve been because the door was open and accessable to them before the room fully unlocked, not giving them anywhere to teleport to, and just erasing them

developer response: Oooooo that's a good catch! That's a very unique edge case that I'm glad you found! Thank you :)