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comments for A Bit Lost - Patch 0.3D (Prototype Playtest)

sort: go back

yeet counter February 3, 2026
+3comment score: 3
wait so are they bits or frags?
ok concept
each maze feels like it's own little benchmark (at the cost of speeeeed)

developer response: Thank you! :)

notsu contributor February 4, 2026
+3comment score: 3
had to refresh the page and learned theres no saving... :d
otherwise i like the idea

developer response: Thank youu! Im so sorry! Saving will be add as soon as possible!

EDIT: Save implemented! ^.^

ikke091 February 5, 2026
+2comment score: 2
I'm a bit lost with how it chooses its path, it prefers unsearched paths with dead ends that don't contain the exit.

developer response: hi from Brasil! Thank you for playing and commenting ^.^ I've changed the logic for choosing a path after rebooting in the same labyrinth, I hope it's more diverse now! The bit is still a bit lost and can't 'see' the maze overview like we do, so it's still not a genius, but I hope this tweak in the pathfinding helps somehow :)

Someone9266 February 6, 2026
+2comment score: 2
uhh is there an end

developer response: yes :) and after finding 20 ends there is the end of the demo ^.^

Heg February 9, 2026
+2comment score: 2
god this game went from Awful to AMAZING not truly but its amazing compared to the v0.1 version

developer response: THANK YOU!! the feedbacks from oversight period and from the players were fundamental to this improvement!! ^.^ long life to Galaxy and all the beings that play here ^.^

Hyunter February 6, 2026
+2comment score: 2
an upgrade of some sort where you can increase max energy would be cool! I love my little guy zooming along but he has to recharge pretty often

developer response: hi! happy that you are liking it ^.^ thank you, i will add the max energy increaser in the next patch! today i added one achievement that reduces the heating of walking back from deadends, maybe it will help your little guy to stop less to cool itself ^.^ luminous hug from Brasil ^.^

Nollippi February 3, 2026
+2comment score: 2
its okay

developer response: Thank you for playing

Nocchuss February 6, 2026
+1comment score: 1
Great concept of the game! You should add option for the camera not to be fixed to the bus, because if it is too fast it flicks like crazy. Also another option for the save would be nice here in galaxy.click would be copy to clipboard. Also would be nice some upgrade to get more bits. :)

developer response: thank you!! added the button to set camera autofollow off/on + the clipboard copy and paste methods for saving and loading + bonus to bits based on an achievement :) luminous hugs from Brasil!

blobdin February 4, 2026
+1comment score: 1
This could turn into a very cool dungeon crawler with the secret thing you find stairs to next level. There could be a bonus for returning to earlier level and getting 100% exploration. Add mobs and chests and I personally would love it. Right now it's kind of like watching the old Windows defragger.

developer response: thank you for playing and for commenting :D those are great ideas! i think the windows defraged leaved a mark on me, if you see my other game Start From 0 it can also have some resemblance x)

oh, by the way. have you seen Idle Collapsing Dungeon? I had fun playing that and think it have some things in common with the ideas you shared ^.^

Nocchuss February 6, 2026
+1comment score: 1
Great that function for copy save data is added, but there is a limit if you try to add it in galaxy saves. "Too big. The limit is 256,000 bytes."

developer response: Ooh, sorry for that! Thank you for reporting, i will work to fix it as soon as possible!

EDIT: Hope now it's working :)

binary45 February 4, 2026
+1comment score: 1
Discovered a bug: restarting a block will cause the exit to change ti location, or be erased entirely. Unknown what happens, as player cannot backtrack into areas marked as dead ends.

developer response: hi! thank you for playing and for bug report! By "restarting a block" you mean trying again after the lava caught you? Like before or after you won 5 times and unlocked the "restart remembering the dead ends"?

yhvr owner February 6, 2026
+1comment score: 1
The buttons for the tabs having e.g. [_A_] or [_U_] on them makes me feel like I should be able to press those buttons and get sent to that tab

developer response: thank you! this is a great idea!!

EDIT: started to add shortcuts for that and other things, still not complete, more can be add ^.^

noeatnosleep February 3, 2026
+1comment score: 1
I don't understand what the upgrades do. An on-hover explanation would be nice.

developer response: Thank you, i will work on making it more clear :)

Akira_4 February 3, 2026
+1comment score: 1
The idea is very good. If you tweak the gameplay a little, add more content and informative explanatory signs, it will be great. But for now, it's still a little rough around the edges.

developer response: thank you! i'm not a great game dev but i'm trying to create more uncommon ideas inside the incremental genre :)

classified39 February 5, 2026
+1comment score: 1
A quite good idle game with a cool theme, but it seems as though the 'voxel' skin causes a memory leak at high maze sizes. 2d/3d doesn't seem to have an effect on performance nearly as much as turning on the voxel mode, even on 2d.

developer response: Thank you! Glad you like it ^.^ i will do my best to improve the performance of the voxel mode ^.^

EDIT: I think it may be better now, i reduced the range of the labyrinth display while in voxel 3d style

pugmode February 3, 2026
+1comment score: 1
This game kind of reminds me of DeepCo, with the block processing and retro aesthetic.

developer response: Hi, thank you for playing, my other game Start From 0 also have retro aesthetic (and Desert Druid too, its just on itch cause its not incremental) ^.^

Neutral_flower oversight February 4, 2026
+1comment score: 1
some idea because bus speed didn't make me move any faster when I am slightly laggy on high level of maze or on level 9 or above
make it that you may move twice or more to migrate move speed lost due to less than ideal fps

developer response: Thank you for the feedback ^.^

sillyhistorian oversight February 5, 2026
+1comment score: 1
progression seems very very slow, I think adding some kind of rewards to find in the maze / a way to increase frags gain a bit more would be usefull for folk who arent so very patient !! the concept is very fun though, I love the idea

developer response: thank you! i will add dificulty settings to it making the easy to earn more bits per walk ^.^

Choco_Jack suggester February 5, 2026
+1comment score: 1
i love when my guy is in a giant dead end and decides to flee from the lava instead of saving time by dying.

developer response: hahahaha weeell, he is lost but he's not suicidal

Neutral_flower oversight February 4, 2026
+1comment score: 1
update I did complete the game right after that and it took me 1 hour so uhhh maybe you don't need to add my suggestion because I had to reset after that

developer response: Hi, thank you for playing and the feedback ^.^