comments for A Bit Lost - Patch 0.3D (Prototype Playtest)
sort: go backotherwise i like the idea
developer response: Thank youu! Im so sorry! Saving will be add as soon as possible!
EDIT: Save implemented! ^.^
developer response: hi from Brasil! Thank you for playing and commenting ^.^ I've changed the logic for choosing a path after rebooting in the same labyrinth, I hope it's more diverse now! The bit is still a bit lost and can't 'see' the maze overview like we do, so it's still not a genius, but I hope this tweak in the pathfinding helps somehow :)
developer response: yes :) and after finding 20 ends there is the end of the demo ^.^
developer response: THANK YOU!! the feedbacks from oversight period and from the players were fundamental to this improvement!! ^.^ long life to Galaxy and all the beings that play here ^.^
developer response: hi! happy that you are liking it ^.^ thank you, i will add the max energy increaser in the next patch! today i added one achievement that reduces the heating of walking back from deadends, maybe it will help your little guy to stop less to cool itself ^.^ luminous hug from Brasil ^.^
developer response: thank you!! added the button to set camera autofollow off/on + the clipboard copy and paste methods for saving and loading + bonus to bits based on an achievement :) luminous hugs from Brasil!
developer response: thank you for playing and for commenting :D those are great ideas! i think the windows defraged leaved a mark on me, if you see my other game Start From 0 it can also have some resemblance x)
oh, by the way. have you seen Idle Collapsing Dungeon? I had fun playing that and think it have some things in common with the ideas you shared ^.^
developer response: Ooh, sorry for that! Thank you for reporting, i will work to fix it as soon as possible!
EDIT: Hope now it's working :)
developer response: hi! thank you for playing and for bug report! By "restarting a block" you mean trying again after the lava caught you? Like before or after you won 5 times and unlocked the "restart remembering the dead ends"?
[_A_] or [_U_] on them makes me feel like I should be able to press those buttons and get sent to that tabdeveloper response: thank you! this is a great idea!!
EDIT: started to add shortcuts for that and other things, still not complete, more can be add ^.^
developer response: Thank you, i will work on making it more clear :)
developer response: thank you! i'm not a great game dev but i'm trying to create more uncommon ideas inside the incremental genre :)
developer response: Thank you! Glad you like it ^.^ i will do my best to improve the performance of the voxel mode ^.^
EDIT: I think it may be better now, i reduced the range of the labyrinth display while in voxel 3d style
developer response: Hi, thank you for playing, my other game Start From 0 also have retro aesthetic (and Desert Druid too, its just on itch cause its not incremental) ^.^
make it that you may move twice or more to migrate move speed lost due to less than ideal fps
developer response: Thank you for the feedback ^.^
developer response: thank you! i will add dificulty settings to it making the easy to earn more bits per walk ^.^
developer response: hahahaha weeell, he is lost but he's not suicidal
developer response: Hi, thank you for playing and the feedback ^.^

















ok concept
each maze feels like it's own little benchmark (at the cost of speeeeed)
developer response: Thank you! :)