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A Bit Lost - Patch 0.3D (Prototype Playtest)

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developed by zhiomn gamedev

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completed

58 ratings

rated 2.9 stars, 58 ratings.
automationproceduraljsidledemo

Posted February 1, 2026. Updated February 5, 2026. Played 1065 times for a total of 658 hours.

description


(If you return to the game and your map reload weird, i'm sorry, bugs may happen while i update things and saved games are loaded)

Patch 0.3D

  • Yes, we now have a 3D view made with Voxels.
  • The game now saves after every new reboot or retry of a maze.
  • We also have an "angled" view for both 2D and 3D.
  • I've added a "path predictor" that shows in blue where your bit is going (there is a new upgrade that makes the prediction go further).
  • And also a button to change the path (if it's possible).

Plus:

  • Optimized the Voxel theme for better performance.
  • Tweaked the path-selection logic to increase variety.

Patch 0.2
Some things were adjusted to make dead ends less annoying:

  • The Bit overheats more slowly and cools down faster.
  • You now gain 3 points per red-painted tile when returning
    from a dead end.

Patch 0.1

  • Added Onboarding
  • Rebalanced increase of the size by each victory
  • Upgrades tab is now the first on the right sidebar

This is a simple prototype... I'd love to hear your thoughts and feedback. Thank you!

Get the upgrades on the right sidebar second tab to walk fast, spend less stamina, and so on...

At first you will reborn in a different labyrinth when you die, but after 5 victories you will be able to reborn in the same labyrinth with the memory of seen deadends to avoid them....

itch.io

generative ai disclosure

I used Gemini for the Code

latest update


Wildness, Gratitude, and News About Life February 13, 2026

Thank you so much to everyone who is playing and commenting!

Hi everyone! Wow, last week was wild! A Bit Lost was accepted into Galaxy on Feb 1st and received a lot of helpful comments from players, as well as from the oversight team, before going public! So, I spent a few days updating the prototype on a daily basis. :)

This was my first experience with real-time playtesting and quick patching. My other demo, "Start From 0," was submitted to a game jam and couldn't be updated for two weeks after it joined Galaxy. ^.^

Right now, I’m moving from one state to another here in Brazil, so I don't have much time or focus to dedicate to these projects... but I still check in to read and answer comments! ^.^

If you’d like to join, there is a Discord dedicated to my projects:

https://discord.gg/f5AJgGZy

And if you want to "flip me a 50-cent coin," you can do so here:

https://itch.io/s/178633/support-zhiomn-

Luminous hugs! May our lives have ludicity. ~.~

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newest comments


Heg February 9, 2026
+2comment score: 2
god this game went from Awful to AMAZING not truly but its amazing compared to the v0.1 version

developer response: THANK YOU!! the feedbacks from oversight period and from the players were fundamental to this improvement!! ^.^ long life to Galaxy and all the beings that play here ^.^

Hyunter February 6, 2026
+2comment score: 2
an upgrade of some sort where you can increase max energy would be cool! I love my little guy zooming along but he has to recharge pretty often

developer response: hi! happy that you are liking it ^.^ thank you, i will add the max energy increaser in the next patch! today i added one achievement that reduces the heating of walking back from deadends, maybe it will help your little guy to stop less to cool itself ^.^ luminous hug from Brasil ^.^

Someone9266 February 6, 2026
+2comment score: 2
uhh is there an end

developer response: yes :) and after finding 20 ends there is the end of the demo ^.^

Nocchuss February 6, 2026
+1comment score: 1
Great that function for copy save data is added, but there is a limit if you try to add it in galaxy saves. "Too big. The limit is 256,000 bytes."

developer response: Ooh, sorry for that! Thank you for reporting, i will work to fix it as soon as possible!

EDIT: Hope now it's working :)

Nocchuss February 6, 2026
+1comment score: 1
Great concept of the game! You should add option for the camera not to be fixed to the bus, because if it is too fast it flicks like crazy. Also another option for the save would be nice here in galaxy.click would be copy to clipboard. Also would be nice some upgrade to get more bits. :)

developer response: thank you!! added the button to set camera autofollow off/on + the clipboard copy and paste methods for saving and loading + bonus to bits based on an achievement :) luminous hugs from Brasil!

top comments


yeet counter February 3, 2026
+3comment score: 3
wait so are they bits or frags?
ok concept
each maze feels like it's own little benchmark (at the cost of speeeeed)

developer response: Thank you! :)

notsu contributor February 4, 2026
+3comment score: 3
had to refresh the page and learned theres no saving... :d
otherwise i like the idea

developer response: Thank youu! Im so sorry! Saving will be add as soon as possible!

EDIT: Save implemented! ^.^

Someone9266 February 6, 2026
+2comment score: 2
uhh is there an end

developer response: yes :) and after finding 20 ends there is the end of the demo ^.^

ikke091 February 5, 2026
+2comment score: 2
I'm a bit lost with how it chooses its path, it prefers unsearched paths with dead ends that don't contain the exit.

developer response: hi from Brasil! Thank you for playing and commenting ^.^ I've changed the logic for choosing a path after rebooting in the same labyrinth, I hope it's more diverse now! The bit is still a bit lost and can't 'see' the maze overview like we do, so it's still not a genius, but I hope this tweak in the pathfinding helps somehow :)

Nollippi February 3, 2026
+2comment score: 2
its okay

developer response: Thank you for playing

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