A Bit Lost - Patch 0.3D (Prototype Playtest)
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completed
58 ratings
Posted February 1, 2026. Updated February 5, 2026. Played 1065 times for a total of 658 hours.
description
(If you return to the game and your map reload weird, i'm sorry, bugs may happen while i update things and saved games are loaded)
Patch 0.3D
- Yes, we now have a 3D view made with Voxels.
- The game now saves after every new reboot or retry of a maze.
- We also have an "angled" view for both 2D and 3D.
- I've added a "path predictor" that shows in blue where your bit is going (there is a new upgrade that makes the prediction go further).
- And also a button to change the path (if it's possible).
Plus:
- Optimized the Voxel theme for better performance.
- Tweaked the path-selection logic to increase variety.
Patch 0.2
Some things were adjusted to make dead ends less annoying:
- The Bit overheats more slowly and cools down faster.
- You now gain 3 points per red-painted tile when returning
from a dead end.
Patch 0.1
- Added Onboarding
- Rebalanced increase of the size by each victory
- Upgrades tab is now the first on the right sidebar
This is a simple prototype... I'd love to hear your thoughts and feedback. Thank you!
Get the upgrades on the right sidebar second tab to walk fast, spend less stamina, and so on...
At first you will reborn in a different labyrinth when you die, but after 5 victories you will be able to reborn in the same labyrinth with the memory of seen deadends to avoid them....
itch.iogenerative ai disclosure
I used Gemini for the Code
latest update
Wildness, Gratitude, and News About Life February 13, 2026
Thank you so much to everyone who is playing and commenting!
Hi everyone! Wow, last week was wild! A Bit Lost was accepted into Galaxy on Feb 1st and received a lot of helpful comments from players, as well as from the oversight team, before going public! So, I spent a few days updating the prototype on a daily basis. :)
This was my first experience with real-time playtesting and quick patching. My other demo, "Start From 0," was submitted to a game jam and couldn't be updated for two weeks after it joined Galaxy. ^.^
Right now, I’m moving from one state to another here in Brazil, so I don't have much time or focus to dedicate to these projects... but I still check in to read and answer comments! ^.^
If you’d like to join, there is a Discord dedicated to my projects:
https://discord.gg/f5AJgGZy
And if you want to "flip me a 50-cent coin," you can do so here:
https://itch.io/s/178633/support-zhiomn-
Luminous hugs! May our lives have ludicity. ~.~
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newest comments
developer response: THANK YOU!! the feedbacks from oversight period and from the players were fundamental to this improvement!! ^.^ long life to Galaxy and all the beings that play here ^.^
developer response: hi! happy that you are liking it ^.^ thank you, i will add the max energy increaser in the next patch! today i added one achievement that reduces the heating of walking back from deadends, maybe it will help your little guy to stop less to cool itself ^.^ luminous hug from Brasil ^.^
developer response: yes :) and after finding 20 ends there is the end of the demo ^.^
developer response: Ooh, sorry for that! Thank you for reporting, i will work to fix it as soon as possible!
EDIT: Hope now it's working :)
developer response: thank you!! added the button to set camera autofollow off/on + the clipboard copy and paste methods for saving and loading + bonus to bits based on an achievement :) luminous hugs from Brasil!
top comments
ok concept
each maze feels like it's own little benchmark (at the cost of speeeeed)
developer response: Thank you! :)
otherwise i like the idea
developer response: Thank youu! Im so sorry! Saving will be add as soon as possible!
EDIT: Save implemented! ^.^
developer response: yes :) and after finding 20 ends there is the end of the demo ^.^
developer response: hi from Brasil! Thank you for playing and commenting ^.^ I've changed the logic for choosing a path after rebooting in the same labyrinth, I hope it's more diverse now! The bit is still a bit lost and can't 'see' the maze overview like we do, so it's still not a genius, but I hope this tweak in the pathfinding helps somehow :)
developer response: Thank you for playing