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comments for Infinite Conquest

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tortgurt February 3, 2026
+13comment score: 13
The game pacing at the beginning feels very off, the first quest is wait for a research, the second is wait for a guy to die in 30 min. There should be more content between thoes two that explain the mechanics of population, warfare, and other systems. it could be fine, but honestly you can tell it was mostly generated by ai, it feels soulless.

developer response: I assure you, all of the content is very human curated. the first quests are really tutorials (as it says) , and my intent was to fast pace the early game as these type of games usually are. tutorial quests should not take more than 1 h, that was my intent. real challenges are the quest 6 and the others to come.
I literally spend hours making scripts and simulators to balance the game. its notoriously hard to balance because every buy has a non trivial impact in sandbox world.
I can not just say to the AI, invent me some content and implement, would not work at all.

ThirdPersonView February 5, 2026
+7comment score: 7
I enjoyed this well enough, but I've run into a softlock, I mismanaged a war and now I am perpetually surrounded by an empire of over 200 hexes and 10K troops. I can now only build an empire of 19 hexes and ~1000 troops and any attempt to beat the empire surrounding me ends in my swift defeat. I have completed all dynastic upgrades except Banner of Claim, Ashen Continuance, and Emberbound Vigour, so there is nothing more I can do to strengthen my army as far as I know. I don't know if this is an intended result, if it isn't you may need to implement something, maybe a debuff for ai empires if they get too large. If it is an intended result and this is supposed to be a fail state you may want to implement some indicator of that.

developer response: looking at it... 200 hexes for enemy empire is quite a number, lol
EDIT: a hot fix was set. empires will be broken apart on rebirth if empires are much larger that player.

Akami February 4, 2026
+5comment score: 5
now all enemies are tier 2 and I have to afk longer before I can actually play game. cool update xx 2/10

developer response: some people where finishing the game too fast. the real dificulty increase is actually the change in the algo, now you face all of the enemy empire troops, not just 4 or 5 at battle start , so you needed as much troops as the enemy or a bit more to battle them. you just have to build up your troops and battle tech a bit

Eric66678 February 4, 2026
+4comment score: 4
The quest button has a red point on it, which looks like something new in it, but not

developer response: fair, I will remove the red dot once the player visits the page.

blobdin February 4, 2026
+4comment score: 4
Really fun game. But the intro/tutorial is basically non-existent and I was so close to rating it low and closing. Some tooltips with info would be at least something. Recommend giving this a go, the early pain is well worth it, imho.

developer response: thenks... I really have to change the very early game... this wait for the first ruler to die is senseless . will change that

Mateon1 oversight March 15, 2026
+3comment score: 3
The game balance completely breaks after you rescale a few times. You cannot fight anyone after rebirth because everyone has maxed distance penalty until you max research. The troop movement takes longer than it takes for war ticks to run, so for horde / discontinuous empires you just lose waiting for your troops to move. Also, Horde takes literally 1000 years to trigger? That seems way off. I played for about an hour, maxing everything I could before Stone Age, got instantly killed by the Horde, and the first Horde interval was like 400 years. The second horde was 1000 (which I feel is maxed), and I don't particularly feel like waiting another 3 real life hours for it to trigger to attempt to not die this time. (probably impossible due to the broken rescaling balance, even if I keep all my troops in the capital)

developer response: it is not broken balance. it is by design. ofc later in the game there will be researches that speed up troop movement.

Neutral_flower oversight February 9, 2026
+2comment score: 2
I decided to reset the game and load from my savefile and it fix my dead tile bug

developer response: the "dead" tiles bug I think it is fixed. there were more than 1 of them already. on load game load I am placing fixes to correct the game data, which works but I fear I might miss the root causes. oh well. I will soon need game telemetry or else I might be blind as developer.

Neutral_flower oversight February 8, 2026
+2comment score: 2
there's dead tile where i can't even invade on my save

developer response: isit still blocked? i reverted... and can play and restart

sir_pinski gamedev February 8, 2026
+2comment score: 2
Unfortunately it seems like this update broke something. I can't get my save to load, but also can't get the game to start, even with a full reset and manual deletion of cookies. I'm not getting any population or research now.

developer response: yeah, it was broken in the early game... I restored an older version. should be working now.

KaasChuig February 12, 2026
+2comment score: 2
Adding this to the previous comment, seems that the horde attack fixed it. (possible that just ending my sovereign life manually could also have fixed it but I already spent the research on omens level 1 so wanted to wait for horde first)

developer response: yes, killing your sovereign breaks too large empires, I added that on purpose to avoid deadlocks to player. no need to wait for horde. next version, the omens bug is sorted out and you will even have red dots to not miss it.

sir_pinski gamedev February 6, 2026
+2comment score: 2
Agreed with others that the start of each legacy is pretty painfully slow, as is the tutorial. The thing that really killed me in the long run though was that I couldn't get my troops to garrison and split in my hexes, and I didn't want to have to manually allocate to every boarder. Am I missing a way to just spread out troops in even garrisons to avoid a sudden overwhelm? Generally a fun concept though, looking forward to seeing it develop!

developer response: thank you , I have been improving a lot the early game. giving out free rss to speed up the tutorials, but i think i need to block other user buys as they slow down the tutorial and cause frustation.
I am working on changing the war comands to be able to properly split and attack, there is also going to be new war modes like defense. next release.
i am really happy people like the concept, but it is so hard to develop the sandbox world and keep it balanced and performant, there are some crazy complicated algos in the model. but that is what gives this game its charm and thank to your comments, keeps me motivated to continue. thank you

sillyhistorian oversight February 5, 2026
+2comment score: 2
very slow beginning ,, I think pacing that better would be nice ! ( as many others have said. maybe a simpler explanation on way to research faster earlier on would be nice ? ) otherwise, I do enjoy the game ! many things to upgrade and I quite enjoy that , plus many interesting features .

developer response: I have already added bonus resources on quests to make the next ones easy, but if you buy other things, it gets slow... should i block players from buying their own things?
how long did you take for the first 5 tutorial quests?

sir_pinski gamedev February 10, 2026
+2comment score: 2
Ok, I give up - how do you I'm in the and all of my other research upgrades are locked until I figure out how to do that. Otherwise still enjoying it. :)

developer response: answered you by private message... but its ok to do spoilers i think, not many people are reading these messages. the horde is supposed to come in 100 ticks-second once you do age of stone, ... after you lose, it comes every 10000 ticks, or 1000 years in the game timer. a tech you buy gives you the view to the timer. there is a bug in the tech.... its "horde omens" and you need to buy level 2 to see the horde timer. it suposed to unlock the timer at level 1, its anti intuitive...
I not sure all the stuff I added to the game can beat the horde yet, but new feature will come that will allow you to gain stats without going trough the quest mechanism. soon.

Neutral_flower oversight February 8, 2026
+2comment score: 2
situation update when I pause the game refuse to pause for some time until it finally pause
it get more longer the game running without pause
KaasChuig February 12, 2026
+2comment score: 2
While seeing how long I could defend against an enemy with so many hexes with the defend radius research (I think opponent started around 86 hexes but not sure) they started taking over every area outside my defensive radius and gradually destroyed my capital. Now when I start there are opponents I can find, two that are manageable and one that completely surrounds me with 235 hexes vs my 19 total hexes.

Long story short, tried to use defend radius, let enemy completely surround me, new lives became impossible.

I could try waiting to see if the horde doesn't do something but I suspect it's going to take far too long for the horde to attack for a possibility that it help my situation. Is there a button to summon the horde when you are pretty much as powerful as you are going to get that lifetime?

developer response: uh, why are new lives impossible? why? you can always trigger the sovereign death no? because rebirth breaks apart those large empires for balance. the horde comes every 1000 years. or around 3h real time, or near immediate with time bank. there is a tech that tells you the time to next horde
I will add a message to warn players that they should rebirth when an enemy is too big for them

Imhoden February 4, 2026
+2comment score: 2
After a recent update, "Allocate All" and "Allocate All and Declare War" actions never end.

developer response: there is indeed a bug, the empire at war loses focus... you have to click on it again.
gonna send a hot fix
update: hotfix live... reload

NoFunConner February 4, 2026
+2comment score: 2
Game seems unfinished - content just ends once you get the stone quest done. Took way too long to get that quest done as well.

Additionally, combat makes no sense. If I have 10x the number of troops, and all my stats are better than the enemy's, with all research complete, why am I getting pushed back?

Good idea for a game - just poorly executed. Could get better with updates.

developer response: you right, the game is unfinished.
I am very aware of the things still missing in the game. I already released the first tier 2 enemies with better stats.
regarding the push back at long distances it has to happen to balance the game. what you prefer, a hard cap and you cannot attack the enemy empires or as it is with a soft cap?
regarding execution, uff, yes, so much to improve still. but I try to keep the game stable for players as the game updates

Logiar March 15, 2026
+2comment score: 2
So.. kinda looking for some advice here. I've scaled far enough that infinite scaling is around ~40k population per tile. Troop movements are so incredibly slow that repositioning for expansion takes decades (ingame ones). I got pretty much all the upgrades aside from the bonuses from achievements and the horde is still slapping my around like I'm nothing and their movement is so fast compared to me. It feels like they reach my capital in the time I take to reposition my troops from 2-3 hexes away. I'd love if there was some automatic "expansion" mode that just crawled outwards from the capital declaring war and peace along the borders as needed to expand outwards one layer of hexes at a time. Alternatively something that helps scale the speed of my own troops at this scaling. Also.. Does the scaling actually hurt the horde speed at all?
MisterBones March 13, 2026
+2comment score: 2
Neat game overall, but the battle stats really need to be explained clearly. If I have better stats than the enemy army and 8x their army size, and they're effortlessly holding off my attack, the game should make it clear why that's happening. (Maybe display a little red warning when the distance penalty is completely crushing your army's stats?)

developer response: maybe... I am thinking removing the distance penalty alltogether... later in the game there is a mode without distance penalty.

Campqt February 5, 2026
+2comment score: 2
I finished all the playable content as of now and it's very fun and addicting. Suggestions:
- As i said before make the numbers in the top a bit bigger is too small at least for me
- Have a way where you dont have to recall you troops all the way to the capital to make them fight another war after declaring peace with someone else
- It makes sense that your army is less powerful the farther you are but dont make it exponential

In new content i hope to see also attacks from closer empires i think it would be fun.

developer response: :) nice! you made my day with that coment :)
- added an increase of 30 on web large viewports. next update
- I will have something there, soon more war comands associated with diferent war feature will come.
- i have to make it exponential for now. the goal is after to performance tune it when the game features are more stable, then i will let players go wild... :)
- yes, attacks by other empires is definitely in the works...