galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

Infinite Conquest

Thumbnail

developed by

developed by infiniteconquest

favorites

completed

135 ratings

rated 2.9 stars, 135 ratings.
jsidlestrategylong-termsingle-player

Posted February 2, 2026. Updated April 10, 2026. Played 5571 times for a total of 5288 hours.

description


Idle/iterative conquest game

generative ai disclosure

ai assisted, not gen ai.

latest update


1.37.0 April 10, 2026

  • Before Quest 9, war is now much simpler: allocation buttons are gone, leaving just Declare War and Declare Peace.
  • Before Quest 9, declaring peace now recalls troops from that front, and you can attack only one rival empire at a time.
  • After Quest 9, rival empires can now build threat and launch wars against your empire instead of waiting passively forever.
  • Quest 9 now asks for Dynastic: Defend before it hands off into the new threat-driven frontier game.
  • New Quest 10: 1 against all! asks you to hold every border at once once the post-Horde wars begin.
  • Quest 10 then pushes you to fight back by conquering one of the empires attacking you.
  • New Defeat Attacking Empires achievements reward beating back enemy-led wars with extra troop defense.
  • New Frontier Omens research reveals rival threat levels in the Enemy Empires panel once you complete Quest 9.
  • New Dynastic: Frontier Omens legacy upgrade lets that threat insight carry across future reigns.
  • You can now zoom in much closer on the world map for a more detailed view of the front lines.
  • Desktop players can now pan the world map with WASD or the arrow keys.
  • Age of Carved Stone rival empires now draw from many more crest combinations, making late-era realms feel more distinct.
  • Achievement alerts now clear more reliably when you open their entries in the Achievements tab.
  • Achievement badges now reappear correctly after you load or reset a game and unlock them again.
view all updates

similar games

newest comments


Guesty June 2, 2026
0comment score: 0
Fun game but I don't like how I have to use save file since the game isn't compatitable with Galaxy's saving system.
Sharuez May 18, 2026
+1comment score: 1
once you reach quest 10 just is lose because of distance penalty, 8K lose to 400. should only attack either after horde or after infinite conquest
dpicado2028 April 22, 2026
+2comment score: 2
Nice game but i with i could save using galaxy’s saving system since my device won’t store the save files.
Ray-man countest April 17, 2026
0comment score: 0
I meant with me having 3000 troops not the tier 1 nation (or tribe since it's stone age?)
Redd500 April 16, 2026
+1comment score: 1
After unlocking other territories declaring war, I used a singular minute of offline time and instantly died.

developer response: try to explain that in better detail in the discord server.

top comments


tortgurt February 3, 2026
+13comment score: 13
The game pacing at the beginning feels very off, the first quest is wait for a research, the second is wait for a guy to die in 30 min. There should be more content between thoes two that explain the mechanics of population, warfare, and other systems. it could be fine, but honestly you can tell it was mostly generated by ai, it feels soulless.

developer response: I assure you, all of the content is very human curated. the first quests are really tutorials (as it says) , and my intent was to fast pace the early game as these type of games usually are. tutorial quests should not take more than 1 h, that was my intent. real challenges are the quest 6 and the others to come.
I literally spend hours making scripts and simulators to balance the game. its notoriously hard to balance because every buy has a non trivial impact in sandbox world.
I can not just say to the AI, invent me some content and implement, would not work at all.

ThirdPersonView February 5, 2026
+7comment score: 7
I enjoyed this well enough, but I've run into a softlock, I mismanaged a war and now I am perpetually surrounded by an empire of over 200 hexes and 10K troops. I can now only build an empire of 19 hexes and ~1000 troops and any attempt to beat the empire surrounding me ends in my swift defeat. I have completed all dynastic upgrades except Banner of Claim, Ashen Continuance, and Emberbound Vigour, so there is nothing more I can do to strengthen my army as far as I know. I don't know if this is an intended result, if it isn't you may need to implement something, maybe a debuff for ai empires if they get too large. If it is an intended result and this is supposed to be a fail state you may want to implement some indicator of that.

developer response: looking at it... 200 hexes for enemy empire is quite a number, lol
EDIT: a hot fix was set. empires will be broken apart on rebirth if empires are much larger that player.

Akami February 4, 2026
+5comment score: 5
now all enemies are tier 2 and I have to afk longer before I can actually play game. cool update xx 2/10

developer response: some people where finishing the game too fast. the real dificulty increase is actually the change in the algo, now you face all of the enemy empire troops, not just 4 or 5 at battle start , so you needed as much troops as the enemy or a bit more to battle them. you just have to build up your troops and battle tech a bit

blobdin February 4, 2026
+4comment score: 4
Really fun game. But the intro/tutorial is basically non-existent and I was so close to rating it low and closing. Some tooltips with info would be at least something. Recommend giving this a go, the early pain is well worth it, imho.

developer response: thenks... I really have to change the very early game... this wait for the first ruler to die is senseless . will change that

Eric66678 February 4, 2026
+4comment score: 4
The quest button has a red point on it, which looks like something new in it, but not

developer response: fair, I will remove the red dot once the player visits the page.

read all comments