Infinite Conquest
favorites
completed
135 ratings
rated 2.9 stars, 135 ratings.
Posted February 2, 2026. Updated April 10, 2026. Played 5571 times for a total of 5288 hours.
description
Idle/iterative conquest game
generative ai disclosure
ai assisted, not gen ai.
latest update
1.37.0 April 10, 2026
- Before Quest 9, war is now much simpler: allocation buttons are gone, leaving just Declare War and Declare Peace.
- Before Quest 9, declaring peace now recalls troops from that front, and you can attack only one rival empire at a time.
- After Quest 9, rival empires can now build threat and launch wars against your empire instead of waiting passively forever.
- Quest 9 now asks for Dynastic: Defend before it hands off into the new threat-driven frontier game.
- New Quest 10: 1 against all! asks you to hold every border at once once the post-Horde wars begin.
- Quest 10 then pushes you to fight back by conquering one of the empires attacking you.
- New Defeat Attacking Empires achievements reward beating back enemy-led wars with extra troop defense.
- New Frontier Omens research reveals rival threat levels in the Enemy Empires panel once you complete Quest 9.
- New Dynastic: Frontier Omens legacy upgrade lets that threat insight carry across future reigns.
- You can now zoom in much closer on the world map for a more detailed view of the front lines.
- Desktop players can now pan the world map with WASD or the arrow keys.
- Age of Carved Stone rival empires now draw from many more crest combinations, making late-era realms feel more distinct.
- Achievement alerts now clear more reliably when you open their entries in the Achievements tab.
- Achievement badges now reappear correctly after you load or reset a game and unlock them again.













newest comments
developer response: try to explain that in better detail in the discord server.
top comments
developer response: I assure you, all of the content is very human curated. the first quests are really tutorials (as it says) , and my intent was to fast pace the early game as these type of games usually are. tutorial quests should not take more than 1 h, that was my intent. real challenges are the quest 6 and the others to come.
I literally spend hours making scripts and simulators to balance the game. its notoriously hard to balance because every buy has a non trivial impact in sandbox world.
I can not just say to the AI, invent me some content and implement, would not work at all.
developer response: looking at it... 200 hexes for enemy empire is quite a number, lol
EDIT: a hot fix was set. empires will be broken apart on rebirth if empires are much larger that player.
developer response: some people where finishing the game too fast. the real dificulty increase is actually the change in the algo, now you face all of the enemy empire troops, not just 4 or 5 at battle start , so you needed as much troops as the enemy or a bit more to battle them. you just have to build up your troops and battle tech a bit
developer response: thenks... I really have to change the very early game... this wait for the first ruler to die is senseless . will change that
developer response: fair, I will remove the red dot once the player visits the page.