comments for Drop and Grow
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sharpnova • 2026/02/12 February 12, 2026 +8comment score: 8
i'm not a fan fo the cursor... being a white regular arrow crusor with like a green plant growing out to the upper left of it.. but you stilll click where the cursor is... it just feels like.. you made a custom cursor and its bugged and broken
I like the peaceful vibe, and satisfying gameplay. I think this can be a great game with more polish. I think the cursor should be fixed on the actual place where the droplet lands, not where it drops from, so it's just slightly easier to aim. For a suggestion, maybe have an upgrade that increases the radius of tiles that the droplets effect. Overall, nice game!
This is a cool concept, and I think is a fresh take on the play-session-then-upgrade-node games that seem to be popular lately.
I like the discoverability of mechanics overall and the indirect tutorial. I think some small changes can improve it: the start of the game maybe pauses until the plot is first watered, giving players a second to figure out what exactly they're controlling. You might even apply that change to all days, where the day doesn't start until the player interacts. I also think the progress bar that is shown when filling lakes should stay visible (or at least stay visible longer than the drop cooldown) to make it more clear what is happening and that it changes when successive droplets are dropped on it.
Minor complaints: The elevation of lakes isn't apparent and it's easy to miss getting 4 tiles covered when dropping water in them. Visually it appears they are at a lower elevation but mechanically they are at the ground's elevation. The lakes also sometimes seem to generate incorrectly. I had one instance where the lake generated on higher ground and was only 2 tiles in size. Bushes can finish growing after the end-of-day summary and their gains aren't included in the summary (though you receive the resources anyways).
Overall, I really like the game!
I like the discoverability of mechanics overall and the indirect tutorial. I think some small changes can improve it: the start of the game maybe pauses until the plot is first watered, giving players a second to figure out what exactly they're controlling. You might even apply that change to all days, where the day doesn't start until the player interacts. I also think the progress bar that is shown when filling lakes should stay visible (or at least stay visible longer than the drop cooldown) to make it more clear what is happening and that it changes when successive droplets are dropped on it.
Minor complaints: The elevation of lakes isn't apparent and it's easy to miss getting 4 tiles covered when dropping water in them. Visually it appears they are at a lower elevation but mechanically they are at the ground's elevation. The lakes also sometimes seem to generate incorrectly. I had one instance where the lake generated on higher ground and was only 2 tiles in size. Bushes can finish growing after the end-of-day summary and their gains aren't included in the summary (though you receive the resources anyways).
Overall, I really like the game!
didn't save properly
Fun short game
Pretty good. Just needs an ending and the bottom of the field is cut off when you upgrade it enough.
Typo in bigger bloom upgrade: "flowers produce more petals they they bloom."
Otherwise pretty solid so far
Otherwise pretty solid so far
Also I am unable to click and purchase the droplet upgrade on the left path between flower bushes and longer days.
10/10 would recommend to friend I wish there was more tho but still very cool
very cool concept! thanks for making it!
I enjoy this game quite a lot, very calming to play
I like the peaceful atmosphere, but it does get a little hectic once the water is replenishing fast. I think maybe if days began at the first click so you could spend some time planning it might help? Also I really do think the game would be better with some automation and more sounds, just to add more variety and so you can spend more time drinking the atmosphere than actively managing the plants.
please make a way to save your game
I like the aspect of how a fauna actually develops here—from roots to bushes to the (planned) swamp landscape and trees. The background of the skill tree conveys this well and is a good idea.
The graphic style is appealing and complements the mechanics nicely, even though at certain intersections—especially when rocks are present—parts of the fields can become somewhat confusing.
I understand the idea of the mouse cursor, but I don’t like it.
Overall, it’s a nice game.
The graphic style is appealing and complements the mechanics nicely, even though at certain intersections—especially when rocks are present—parts of the fields can become somewhat confusing.
I understand the idea of the mouse cursor, but I don’t like it.
Overall, it’s a nice game.











