Drop and Grow
favorites
completed
116 ratings
rated 4.1 stars, 116 ratings.
Posted February 9, 2026. Updated February 10, 2026. Played 1858 times for a total of 973 hours.
Posted February 9, 2026. Updated February 10, 2026. Played 1858 times for a total of 973 hours.
newest comments
The graphic style is appealing and complements the mechanics nicely, even though at certain intersections—especially when rocks are present—parts of the fields can become somewhat confusing.
I understand the idea of the mouse cursor, but I don’t like it.
Overall, it’s a nice game.
top comments
I like the discoverability of mechanics overall and the indirect tutorial. I think some small changes can improve it: the start of the game maybe pauses until the plot is first watered, giving players a second to figure out what exactly they're controlling. You might even apply that change to all days, where the day doesn't start until the player interacts. I also think the progress bar that is shown when filling lakes should stay visible (or at least stay visible longer than the drop cooldown) to make it more clear what is happening and that it changes when successive droplets are dropped on it.
Minor complaints: The elevation of lakes isn't apparent and it's easy to miss getting 4 tiles covered when dropping water in them. Visually it appears they are at a lower elevation but mechanically they are at the ground's elevation. The lakes also sometimes seem to generate incorrectly. I had one instance where the lake generated on higher ground and was only 2 tiles in size. Bushes can finish growing after the end-of-day summary and their gains aren't included in the summary (though you receive the resources anyways).
Overall, I really like the game!