comments for IGTAP: an incremental game that's also a platformer
sort: go backKept getting the sticky keys message on Windows, though I've turned it off now.
While turning that off is simple, might be worth considering moving the dash away from shift in web version? Maybe?
Anyway, I thought the game was an interesting mix of genres. Makes me miss Super Meat Boy (still disappointed in that game's sequel, might play the original again some time soon)
Game could do with a LITTLE BIT more information, and maybe a sprinkling of coyote time.
For example, I have no idea what clone size increase does. Might be a x2 point modifier for that clone, might be something else.
So far this is one of the extremely few demos where I can actually consider paying for it.
While turning that off is simple, might be worth considering moving the dash away from shift in web version? Maybe?
Anyway, I thought the game was an interesting mix of genres. Makes me miss Super Meat Boy (still disappointed in that game's sequel, might play the original again some time soon)
Game could do with a LITTLE BIT more information, and maybe a sprinkling of coyote time.
For example, I have no idea what clone size increase does. Might be a x2 point modifier for that clone, might be something else.
So far this is one of the extremely few demos where I can actually consider paying for it.
finished the demo. I wonder is course 5 possible or locked by ability. it seems I can't do the first jump, unless I find the red-blue switch or get another air jump.
developer response: course 5 is not really part of the demo, the "end demo" upgrade box would usually be where you swap the blocks.
Great concept of game. Works as a really enjoyable platformer and idle game, and I usually don't really like precision platformers that much. The controls are responsive and tight. There's also plenty of forgiveness with jump/wall-jump timings if you miss a ledge or two. It's also nice how you can complete the game with little platforming skills since the checkpoints are so frequent but at the same time you're rewarded for going out of your way to cut down times and find all the secret bonuses.
Also loved all the little tech you can do in the game. There's the classic dash jump and dash double jump, but there's also a dash wall jump that let's you go much higher (need to wall-jump immediately as the dash touches the wall, you'll go straight up). Upon realizing I could do it, I found it nice that you could make the double jump shortcut in the 2nd course with it (I think it's possible to do the double jump shortcut in the 3rd course too). Would love to see what other mechanics you have planned next.
Love all the secret bonus upgrades hidden across the map. Almost had to tear my hair out getting the highest one on the far right since my muscle memory got used to the wrong timings for the dash wall jump. I also found it nice that you could return to a hard secret bonus that's possible at an earlier stage and tackle it better with a later power. On the other hand, you could spend all your idling time trying to tackle a hard secret to have all the upgrades you need.
One thing I would say is that I think the 4th course should be more obviously sign posted. I instead went directly for the 5th course since I knew there was something there and the 3rd course seemed pretty final to me with the giant statue. It'd be neat to see it as a speedrun strategy to skip the 4th course in the full game, but I think it'd be better not to confuse anyone. I also think it'd be neat if there was a later challenge to do some course backwards. I initially did the 5th course backwards and it's pretty challenging on its own merits.
For anyone curious on how to beat the 5th course (without glitches), you'll have to dash wall-jump on the corner just below the first ledge to the left. With a good double jump, you should be able to get enough height to reach the wall above. The rest up to the first checkpoint is by far the hardest part of the 5th course so don't feel discouraged if you fail it a few times. A fair warning to anyone buying the final upgrade. Your course times will be reset and you'll have to redo all the courses mostly in the dark for way higher Watt gain.
Also loved all the little tech you can do in the game. There's the classic dash jump and dash double jump, but there's also a dash wall jump that let's you go much higher (need to wall-jump immediately as the dash touches the wall, you'll go straight up). Upon realizing I could do it, I found it nice that you could make the double jump shortcut in the 2nd course with it (I think it's possible to do the double jump shortcut in the 3rd course too). Would love to see what other mechanics you have planned next.
Love all the secret bonus upgrades hidden across the map. Almost had to tear my hair out getting the highest one on the far right since my muscle memory got used to the wrong timings for the dash wall jump. I also found it nice that you could return to a hard secret bonus that's possible at an earlier stage and tackle it better with a later power. On the other hand, you could spend all your idling time trying to tackle a hard secret to have all the upgrades you need.
One thing I would say is that I think the 4th course should be more obviously sign posted. I instead went directly for the 5th course since I knew there was something there and the 3rd course seemed pretty final to me with the giant statue. It'd be neat to see it as a speedrun strategy to skip the 4th course in the full game, but I think it'd be better not to confuse anyone. I also think it'd be neat if there was a later challenge to do some course backwards. I initially did the 5th course backwards and it's pretty challenging on its own merits.
For anyone curious on how to beat the 5th course (without glitches), you'll have to dash wall-jump on the corner just below the first ledge to the left. With a good double jump, you should be able to get enough height to reach the wall above. The rest up to the first checkpoint is by far the hardest part of the 5th course so don't feel discouraged if you fail it a few times. A fair warning to anyone buying the final upgrade. Your course times will be reset and you'll have to redo all the courses mostly in the dark for way higher Watt gain.
im so bad that i cant even get to the 2nd section of the game thank you
I see that you are actually getting attention form some pretty big YouTubers, I keep seeing your game on my FYP, so good job! ive beaten the game about 4 times now, im getting good at doing it fast! top-tier, one of the first games ive considered buying eventually!
developer response: omg thank you! im so happy with how this is doing
...a speedrunning incremental. This was something I had to check out, so I grabbed my controller and gave it a shot. Level three was a bit annoying to optimize, but OH BOY was that child's play in comparison to the second segment of level four. That segment took me too many tries to figure out. It didn't help that if sounds fire off too quickly you [i]don't hear the death sound[/i] and even might be a bit confused when you manage to dash your way back INTO control only to warp back to the checkpoint (or start of level).
I eventually managed to cut the 30 on level 4 with a 28.18 ... and after enough exploration I also found level five, but you can't even [i]start[/i] that in the demo due to the SMW-like power switch being unavailable in the demo. Wishlisted on Steam.
I eventually managed to cut the 30 on level 4 with a 28.18 ... and after enough exploration I also found level five, but you can't even [i]start[/i] that in the demo due to the SMW-like power switch being unavailable in the demo. Wishlisted on Steam.
I would love if there was a restart button to restart whatever course you are on.
The dash actually does nothing when you hit the button even after changing the keybind.
developer response: pushing a patch for this soon. It's a bug i introduced by accident yesterday.
I can't use my dash, for some reason It just doesn't work. I even tried controller as well as changing key binds. Am I doing something wrong? I restarted the game from zero 3 times and I still can't dash
You can jump and dash at the same time to get a probably unintended jump that has the forward boost of a dash with the upward boost of a jump.
developer response: ;)
Im really impressed. im still on lvl 4, but omg, cant wait for the full release. I do hope the dev will add some kind of speedrun mode that times from start of new game to complete. and also keep track of every stage in between, eg game start - end lvl 1, game start - end lvl 2, start of lvl 1 - end of lvl 2, etc
Santadylan i swear 1:58 is impossible how did u do that
very nice game, loved the idea and all courses.
stage 1: 1.68
stage 2: 2.86
stage 3: 6.64
stage 4: 32.62
stage 5: 29.98
stage 1: 1.68
stage 2: 2.86
stage 3: 6.64
stage 4: 32.62
stage 5: 29.98
put the screen option to window and now I cant change it even after data reset
Love the game, got it on steam but can't leave comments so i came here. I was able to beat all of the stages and find all the secrets. Wish i could get through the blue spikes to get to the cave/jungle area. but anyways these are the best times i was able to get.
Stage 1: 1.58
Stage 2: 2.50
Stage 3: 6.30
Stage 4: 22.42
Stage 5: 32.02
Can't wait to see the next updates/full release.
Stage 1: 1.58
Stage 2: 2.50
Stage 3: 6.30
Stage 4: 22.42
Stage 5: 32.02
Can't wait to see the next updates/full release.
@kai4deden i managed to get 4.40s
This is honestly a really great game! I'm definitely gonna get this if it gets a full release! (btw finishing lvl 5 is actually possible, i tested a bit and managed to get a legit run on the lvl and am now waiting to get all the upgrades for it)
developer response: hehe you found the secret level :) it's not fully balanced yet, but i left that in as a little treat for dedicated players
This is extremely original and clever! I love the little secrets that are scattered through the levels, although I'm not sure if some of them are decorative, background story elements (like you find in Portal), of I didn't figure out what to do. My only complaint is the standing/idle animation makes the little guy look drunk. The controls were great too!
I realize how horrid I am at parkour now but I love this actually .. so much



















Over all, really loved it, can't wait to see more (or a full release that I'll gladly purchase)