IGTAP: an incremental game that's also a platformer
Posted February 20, 2026. Updated June 7, 2026. Played 3352 times for a total of 4001 hours.
description
NOTE: save/load only works on the steam version! please download it for the best experience
Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.
steamlatest update
June 7, 2026
- course 5 integrated into main progression
- platforming physics reworked
- additional prestige layer













newest comments
would buy it on steam when coming out!
some part feels a little idle tho.
would love it if the i get rewarded for doing the route even with clones active and all, like doing the routes would always give like 5 clones have just done.
also the light out part was really good! gave it a lore vibe. would love if some more lore was added. something explaining the big sculptures for example or the purpose of what we are doing. doesn't even have to be a text, I like it that its explore to understand, remind me of dark soul. no many tutorials or explanation needed.
top comments
Over all, really loved it, can't wait to see more (or a full release that I'll gladly purchase)
developer response: course 5 is not really part of the demo, the "end demo" upgrade box would usually be where you swap the blocks.
While turning that off is simple, might be worth considering moving the dash away from shift in web version? Maybe?
Anyway, I thought the game was an interesting mix of genres. Makes me miss Super Meat Boy (still disappointed in that game's sequel, might play the original again some time soon)
Game could do with a LITTLE BIT more information, and maybe a sprinkling of coyote time.
For example, I have no idea what clone size increase does. Might be a x2 point modifier for that clone, might be something else.
So far this is one of the extremely few demos where I can actually consider paying for it.