comments for DodecaDragons
sort: go backHad a promising and quite enjoyable start, I quite liked the magifolds and dragon taming mechanics and wish they could be expanded upon more. After sigils it gets extremely repetitive and to be honest I feel like a lot of the content is needlessly dragged out and there are far too many bits where you're essentially repeating existing content until the next unlock upgrade.
What, if anything is the live horror cam for?
Please make sure you spend time with your dragon. Beasts of unfathomable power can get very lonely ;-;
<3 u Crunkle
<3 u Crunkle
Just got to the ending of the 0.8.1 version, my favorite incremental without a doubt!!!
step 1: click the mine gold button
step 2: hold enter
step 3: keep holding
step 4: profit
step 2: hold enter
step 3: keep holding
step 4: profit
game is decent, but kinda repetitive towards the end it's just a cycle of buying things to get other things and then buy more of the thing
oh wait that's what an incremental is but i thought of that while playing i just want my happy number juice
oh wait that's what an incremental is but i thought of that while playing i just want my happy number juice
The game is great on principle, but overall hits this extremely awkward middle ground between active engagement and passive idling. There's never a good time to just leave it running for a few hours, because every click and upgrade is so incremental that 1 second spent after the click is equal to like a week of waiting. But on the other side the game is so painfully slow that you also don't want to wait around to press said buttons. All of the automation systems are unlocked far too slowly, you often have to spend 2-3 hours time waiting, but not at once, but in 5-10 minute increments.
I give it a solid 3/5 stars. What's there is good, if you can live with the annoyance. With some optimization it could've been an easy 4/5 though.
I give it a solid 3/5 stars. What's there is good, if you can live with the annoyance. With some optimization it could've been an easy 4/5 though.
I believe the live horror cam is a reference to Jerma: https://youtu.be/j9pdDAtm8OU
I don't think it does anything in the game
I don't think it does anything in the game
guess what dragon, i have a vpn, you're going to the wrong place!!
dont play this game when streaming, it WILL dox you
Dragon missed me by 60 kilometers, almost as precise as my aim in any fps game.
Can dev pls add ofline earnings
The sigils part onwards is WAY too grindy and the lack of something like x2 speed or offline earnings really kills the fun
i am living in city where the game can't tell where i live MUAHAHHAHAHAHAHAHAHAHAHAHAHHAH
i named him Jerry, no reason, he just seems like a jerry. #dragon jerry
Game Complete in 188 hours over ~2 weeks. Here's my notes:
Pros:
- The numbers get HUUUUGGGEEE, what more could you want?
- Tons of resources, in total of them
- Lots of different mechanics to how the resources work, so things feel new and fresh as you go. I would say the resources fall into probably categories. Some categories have more some have less.
- It is always clear what the next major unlock is and is usually pretty straightforward to figure out what upgrades you need to get there, you should never feel absolutely lost on how to progress more.
- One of if not the biggest/longest clicker games I've seen on this site with a finite ending and progression and not just infinite pallet swapping.
- Just leaving the game on for long periods of time without playing will not rocket you to the end. The orders of magnitude go up so fast that idling overnight probably only skips like an hour of progress or so rather than 10. You have to actually play the game, not just leave it sitting for a month then come back.
- The achievements being hidden at the start and slowly unlocking is a great idea. It really shows you at each phase what your goals for that phase should be and helps you keep on track.
- The way the auto-buyers unlock seems pretty well balanced, with one notable exception below.
- There is not much sprite work, but where there is it is pretty cool.
Cons:
- The first phase feels like it drags on too long. You could probably argue that since there are 6 different resources in this phase that is lasts the appropriate amount of time, but since all the resources are in the same category it doesn't feel like you are getting much new content for a while. Most other phases bounce resources between different categories, not so many in one category in a row.
- The second phase does not unlock auto-buyer for way too long. You unlock auto-buyers for 3-4 resources past these before them, does not make sense, and they get pretty annoying to keep buying manually so late.
- The mechanic is a huge drag in the mid game. It requires you to effectively wait 30 seconds between every single upgrade purchase for quite a while and just artificially extends gameplay. I think what makes it feel such a drag is that normally as you power-scale you gain resources/upgrades incrementally faster while this one is on a fixed timer that never changes. Would probably feel better if there was an upgrade to reduce the timer duration as you went to give that scaling feeling.
- Having to manually copy/paste save codes to transfer between different devices is super annoying. I play on 3 devices (laptop, desktop, mobile) and switch at least once a day, so it was pretty annoying to deal with it not having account based cloud save.
- What the hell is oganesson???
Neutral:
- The end game is super grindy, but that seems to be on-par for this kind of game. Expect to have to squeeze every drop out of every upgrade before getting the next unlock at the end.
- The art style is super simple, but I kinda like that for this style of game. Kinda looks like you're doing work at a quick glance lol.
- If you accidentally click a button while trying to drag you can't "un-click" it. Usually inconsequential, but sometimes that is a prestige button and it sets you back a few minutes.
- Many upgrades/resources unpredictably cap-out without warning. I expect this is due to having to go back and re-balance early-to-mid-game items as end-game content was added post-release, but it is pretty jarring the first time it happens.
Final verdict: A fantastic game in the clicker genre that I would recommend to those interested (and if you're on this website, you probably are).
Pros:
- The numbers get HUUUUGGGEEE, what more could you want?
- Tons of resources, in total of them
- Lots of different mechanics to how the resources work, so things feel new and fresh as you go. I would say the resources fall into probably categories. Some categories have more some have less.
- It is always clear what the next major unlock is and is usually pretty straightforward to figure out what upgrades you need to get there, you should never feel absolutely lost on how to progress more.
- One of if not the biggest/longest clicker games I've seen on this site with a finite ending and progression and not just infinite pallet swapping.
- Just leaving the game on for long periods of time without playing will not rocket you to the end. The orders of magnitude go up so fast that idling overnight probably only skips like an hour of progress or so rather than 10. You have to actually play the game, not just leave it sitting for a month then come back.
- The achievements being hidden at the start and slowly unlocking is a great idea. It really shows you at each phase what your goals for that phase should be and helps you keep on track.
- The way the auto-buyers unlock seems pretty well balanced, with one notable exception below.
- There is not much sprite work, but where there is it is pretty cool.
Cons:
- The first phase feels like it drags on too long. You could probably argue that since there are 6 different resources in this phase that is lasts the appropriate amount of time, but since all the resources are in the same category it doesn't feel like you are getting much new content for a while. Most other phases bounce resources between different categories, not so many in one category in a row.
- The second phase does not unlock auto-buyer for way too long. You unlock auto-buyers for 3-4 resources past these before them, does not make sense, and they get pretty annoying to keep buying manually so late.
- The mechanic is a huge drag in the mid game. It requires you to effectively wait 30 seconds between every single upgrade purchase for quite a while and just artificially extends gameplay. I think what makes it feel such a drag is that normally as you power-scale you gain resources/upgrades incrementally faster while this one is on a fixed timer that never changes. Would probably feel better if there was an upgrade to reduce the timer duration as you went to give that scaling feeling.
- Having to manually copy/paste save codes to transfer between different devices is super annoying. I play on 3 devices (laptop, desktop, mobile) and switch at least once a day, so it was pretty annoying to deal with it not having account based cloud save.
- What the hell is oganesson???
Neutral:
- The end game is super grindy, but that seems to be on-par for this kind of game. Expect to have to squeeze every drop out of every upgrade before getting the next unlock at the end.
- The art style is super simple, but I kinda like that for this style of game. Kinda looks like you're doing work at a quick glance lol.
- If you accidentally click a button while trying to drag you can't "un-click" it. Usually inconsequential, but sometimes that is a prestige button and it sets you back a few minutes.
- Many upgrades/resources unpredictably cap-out without warning. I expect this is due to having to go back and re-balance early-to-mid-game items as end-game content was added post-release, but it is pretty jarring the first time it happens.
Final verdict: A fantastic game in the clicker genre that I would recommend to those interested (and if you're on this website, you probably are).
I kinda feel bad for the hypergods ngl.
Finished it for the second time.
Still think its flaws are too pronounced for the degree of praise I see for it.
Still think its flaws are too pronounced for the degree of praise I see for it.
i miss this game :(



















i clicked on my dragon on accident
it told me my IP address