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comments for The Snake Is the Tower

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sir_pinski gamedev February 27, 2026
+11comment score: 11
Once I get the rocket the game turns into an infinite visual feedback loop and becomes unplayable as far as I can tell.

developer response: Thank you so much for playing! Over the past week I've been working on a big update to the balance and core loop.

knunnemaker March 3, 2026
+6comment score: 6
I don't know if it's just me, but when I pick up the rocket, my entire screen becomes a kaleidoscope, like mirrors themselves, a bunch of times in an infinite loop? till i cant really see what the snake is doing. The game seems cool in theory, but i litterally cant make it past the first minute as intended. I hope when I come to see again, the build works better on my computer. Overall seems super cool hope once it updates, I get the chance to try!

developer response: Oh dang! That's no fun, my new update doesn't address this but if you go into settings and put it on low that should fix it for you. Let me know if that doesn't.

mattrim5989 March 7, 2026
+5comment score: 5
spamming space an or just the uick picking up can repeatedly magnifly closer and closer making it somewhat unplayable when spamming tons of towers

developer response: Took a look at this. In the new update this should be solved! Let me know if this is still happening to you.

Omnicron March 1, 2026
+3comment score: 3
Once i reach round 10ish it starts lagging. once i get to 15 i had to start turning graphics down and at 20 it was a powerpoint even on low graphics

developer response: Thank you for playing, Omnicron! Will continue to work on the performance once it gets to that number. In the new iteration the amount on screen has definitely been cut down. Will provide an update once that is live!

Termt March 1, 2026
+2comment score: 2
Got the popup explaining the segment merging aspect right as I hit space to place a tower, thus I skipped the explanation by accident.
Is there an option to reread them from a menu currently?

developer response: Thank you for playing Termt! Currently don't have a solution for that, but thats a great idea!

777theultra March 6, 2026
+2comment score: 2
You should probably disable the debug functions

developer response: Yes....

sharpnova May 13, 2026
+2comment score: 2
it's a great idea.. truly. and it just doesn't feel fun or good to play.. at all. everything is just so big and slow and unwieldy. very frustrating and not fun to play. i would love it if the snake were much smaller and things moved much more quickly.
samstarium March 3, 2026
+1comment score: 1
unfortunately as already stated the game becomes completely unplayable after wave 1, which is a shame because i think this looks like a lot of fun and has potential. having a option to change keybinds in the future would also be nice :3

developer response: Dang I'm sorry! For now you can change the graphics to low and it should run smoothly. Will continue to work on this!

billco March 14, 2026
+1comment score: 1
There's good potential here, and I like the originality in the UI and visual style overall. What I find frustrating is that I don't feel like I'm progressing much. My first run, I got to wave 3. My second and third runs, after buying a few upgrades, I'm still dying at wave 3. Perhaps the upgrades should have a bigger impact on my performance, all else being equal.

developer response: Thank you for playing! I'd love to know how you feel with this new update!

Fishydids April 9, 2026
+1comment score: 1
Ran into a bug where trying to pick up 3 towers at once when you only have 2 slots causes one of them to just get deleted

developer response: oh shoot! I'll investigate this. Thank you!

Joryho April 10, 2026
+1comment score: 1
Not really feedback, but... oh my god it's a spiritual successor to Colossatron. Already a winner in my books, all things considered.