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The Snake Is the Tower

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developed by

developed by madmandrit

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completed

40 ratings

rated 2.8 stars, 40 ratings.
demosingle-playergodotstrategyin-development

Posted February 27, 2026. Updated May 13, 2026. Played 1028 times for a total of 601 hours.

description


A short snake territory defense hybrid where every segment you grow is a new tower.

latest update


First Boss Fight + Player Profiles + Sharper Pacing May 13, 2026

Patch Notes: April 8 to May 12, 2026

It's been about a month since the last update, and we've been heads-down the entire time. A huge chunk of that month went into level design, learning what makes encounters feel fair, what makes them feel unfair, understanding what constraints we need to implement to keep scope and design in check, and tweaking the early waves over and over.

A big piece of that was figuring out how to keep players engaged the whole run: shorter dead zones, more meaningful decisions between waves, and threats you actually have to react to instead of auto-pilot through. Oh and finally we have a real boss fight at the end of World 1!

Thanks for sticking with us. Here's everything that changed:

** New: First Boss Fight**
A massive serpent boss now stalks World 1. Kill the adds it sends to fill its Rage Meter, once it hits max, the boss commits to a lane and slithers toward your egg. Stop it before it gets there.

  • Cinematic off-screen entry and slither-in
  • Invulnerable while making its entrance
  • Boss spawns its own minions from its lane
  • Multiple phases of escalating pressure

New: Player Profiles

  • Create your own player profile from the title screen
  • Your meta progression now saves to that profile so you can pick up exactly where you left off

Protect the Egg

  • The objective is now crystal clear: protect the egg
  • New floating Egg HP bar so you always know how much it can take

New Run Economy

  • Each run picks a focused node pool (3 offensive + 2 support types) so you build around a theme instead of chasing every option
  • Recently-offered nodes are less likely to show up again right away

Tower Changes

  • Singularity tower now actually does damage, pulls enemies in, and spawns where it'll catch the most enemies
  • Reactor and Surge support towers now buff a limited number of nearby towers so stacking them no longer scales infinitely
  • No more tower placement cap drop as many as you can support
  • Bruiser enemy hits a little softer
  • Rocket behavior and lifetime tightened up
  • Chill application cleaned up so slows land more reliably

Spawn & Wave Improvements

  • New dynamic spawn system with clearer lane indicators and offscreen markers so you can read incoming threats
  • Spawn warnings now ramp in stages instead of popping in last second
  • Reworked early waves for better pacing

UI & Feel

  • Press-and-hold pickup indicator with new shader and particles, no more guessing if you're picking something up
  • Mouse + steering controls fixed
  • Camera smoothness pass
  • Snake head visuals updated; segments slot together cleanly
  • Tooltips no longer load oversized on first hover!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Bug Fixes

  • Snake can no longer pick up more than its allowed segment count
  • Empty slots no longer trigger pickups
  • Squeezing the snake through tight gaps is much more forgiving
  • Movement speed correctly accounts for slow effects
  • Various boss intro/idle animation fixes
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newest comments


sharpnova May 13, 2026
+2comment score: 2
it's a great idea.. truly. and it just doesn't feel fun or good to play.. at all. everything is just so big and slow and unwieldy. very frustrating and not fun to play. i would love it if the snake were much smaller and things moved much more quickly.
Joryho April 10, 2026
+1comment score: 1
Not really feedback, but... oh my god it's a spiritual successor to Colossatron. Already a winner in my books, all things considered.
Fishydids April 9, 2026
+1comment score: 1
Ran into a bug where trying to pick up 3 towers at once when you only have 2 slots causes one of them to just get deleted

developer response: oh shoot! I'll investigate this. Thank you!

billco March 14, 2026
+1comment score: 1
There's good potential here, and I like the originality in the UI and visual style overall. What I find frustrating is that I don't feel like I'm progressing much. My first run, I got to wave 3. My second and third runs, after buying a few upgrades, I'm still dying at wave 3. Perhaps the upgrades should have a bigger impact on my performance, all else being equal.

developer response: Thank you for playing! I'd love to know how you feel with this new update!

mattrim5989 March 7, 2026
+5comment score: 5
spamming space an or just the uick picking up can repeatedly magnifly closer and closer making it somewhat unplayable when spamming tons of towers

developer response: Took a look at this. In the new update this should be solved! Let me know if this is still happening to you.

top comments


sir_pinski gamedev February 27, 2026
+11comment score: 11
Once I get the rocket the game turns into an infinite visual feedback loop and becomes unplayable as far as I can tell.

developer response: Thank you so much for playing! Over the past week I've been working on a big update to the balance and core loop.

knunnemaker March 3, 2026
+6comment score: 6
I don't know if it's just me, but when I pick up the rocket, my entire screen becomes a kaleidoscope, like mirrors themselves, a bunch of times in an infinite loop? till i cant really see what the snake is doing. The game seems cool in theory, but i litterally cant make it past the first minute as intended. I hope when I come to see again, the build works better on my computer. Overall seems super cool hope once it updates, I get the chance to try!

developer response: Oh dang! That's no fun, my new update doesn't address this but if you go into settings and put it on low that should fix it for you. Let me know if that doesn't.

mattrim5989 March 7, 2026
+5comment score: 5
spamming space an or just the uick picking up can repeatedly magnifly closer and closer making it somewhat unplayable when spamming tons of towers

developer response: Took a look at this. In the new update this should be solved! Let me know if this is still happening to you.

Omnicron March 1, 2026
+3comment score: 3
Once i reach round 10ish it starts lagging. once i get to 15 i had to start turning graphics down and at 20 it was a powerpoint even on low graphics

developer response: Thank you for playing, Omnicron! Will continue to work on the performance once it gets to that number. In the new iteration the amount on screen has definitely been cut down. Will provide an update once that is live!

777theultra March 6, 2026
+2comment score: 2
You should probably disable the debug functions

developer response: Yes....

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