comments for Dracremental
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Akami • 2026/03/05 March 5, 2026 +33comment score: 33
honestly waiting for 1h per card is kinda of a bummer
Very curious as to what this is supposed to be... Waiting for cards, takes an absurd amount of time, and you can get unlucky enough to not get a new card each roll, significantly limited the potential xp generation one can have. XP which seems to be absolutely essential for anyone to make any degree of progress. So, it's really slow, before any real gameplay or techniques come onto the scene. So yes, right now, it's just timer waiting simulator.
Check Back 2: Gacha Hell edition
Since the dragon uses mouse to aim, it should be click to shoot. As it is, it expects you to have 3 hands.
The card timer, the main aspect of the game, doesn't count down while offline?
This has to be a bug, right?
This has to be a bug, right?
Honestly this game is quite interesting, but I don't see how it's fun, as it's mostly just waiting for a timer to go down, if there's a way to get upgrades to lower the timer it will be funner, I'll probably try the game again next time it gets a update just to see how it improves
F as the hotkey for firing is rather tricky with the arrow keys for movement and the mouse for aiming. Any chance you can change that?
timewall simulator, pls update the game and make it either more engaging or make the timewalls shorter
I'm really enjoying the game, the slow steady progress at the beginning is perfect imo, just wish I could use the save function through galaxy, I can't seem to find an import/export save string function in this game, and that's really upsetting considering I've played for 3 1/2 hrs before realizing this, and I'm in incognito mode so it will not save at all for me, but nice game all around
That's why my suggestions are to spawn two platforms at a fixed safe height that the player can reach so they can jump over the dragon, and more importantly. PLEASE use a control scheme that doesn't require three hands. If mouse is aim, click should be shoot. If that doesn't work, use WASD instead of arrow keys so F is actually reachable.
so 13 days in only missing the dragon kill achivement... i was promised a slow paced game, instead im sitting here spamming depths and cards all minutes long.... 19 sec to fill a card when you only have a 32 card storage at level 104 is absurd... the dragon fight....like someone already mention... mouse to aim while pressing f to fire and arrow keys to move.... who has 3 hands... and not to mention the rng on platforms... and the gems are way to rare... went to 1k depth multiple times and still only 3 morganites lol....
Making the first 8 cards faster doesn't make your game better. It's still too slow. Waiting an hour to do anything in a game with nothing else to do is a game-killer for just about everyone.
the core idea is good, but the game feels too slow and too luck-based
Dig the premise and execution with one major oversight: How do I press the F key, move with arrows, and aim with mouse? I'm missing a hand I guess. Maybe allow rebinding?
also, in reference to my first post here: the comment about most people being upset about timewalling is simply just from what i see around various idle/incremental games and is in no way an insult to anyone in specific or in general.
As others have said the controls for dragon fighting are abysmal. Going to stop playing this. Will revisit if dragon controls get revised.
OK, DUDE
What kind of anatomy do you expect player to have with that dragon minigame?
Also, add on screen d-pad to mining.
What kind of anatomy do you expect player to have with that dragon minigame?
Also, add on screen d-pad to mining.
The autominer gets stuck if it gets to a block that you started mining but didn't finish. You can go back and finish mining that block and the autominer will continue on, but it is unable to finish a block that you had started.
If there is an actual game here you need to do a better job explaining what it is in the first 5 minutes of play
It might be nice to know the dirt gain per depth.
developer response: No way, Acamaeda as in "the modding tree" Acamaeda?!?!
The base gain is floor(depth/10) + 1, but I can put this somewhere in the game :)















