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Dracremental

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developed by

developed by Procyon-lotor gamedev

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completed

107 ratings

rated 2.0 stars, 107 ratings.
gen-aisingle-playercompletedaystext-based

Posted March 5, 2026. Updated March 5, 2026. Played 4231 times for a total of 5107 hours.

description


Hi floofers! Welcome to my game that I made in February 2026 as an attempt to improve my coding skills. This has been a really long journey for me, I've been trying to create a full, several-day incremental game for a long time now, so I really hope you enjoy. If things seem really slow at first, don't worry...the game will become much more active later on! Currently, the endgame is completing all achievements (no features after that point), but there's a lot more progression available after that as well. If you find a bug, or want to suggest a new feature or way to improve the game, let me know in the comments or join the Discord! But for now, have a great time :3

Purrrrr? :3

generative ai disclosure

The only use of generative AI was to create character images for the card, and a few rounds of debugging that I couldn't figure out how to fix after a significant amount of effort. Every other aspect of the card, including design, colors, etc. was done in Google Slides, then screenshotted and imported into the game.

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newest comments


Tenshii June 10, 2026
+1comment score: 1
Bruh, I just lost all of my progress, games still fire, but bruh

developer response: Noooo I'm so sorry! Still glad you enjoyed it though :)

Tenshii June 5, 2026
+2comment score: 2
After you get past the one hour per card thing, the game is actually pretty good. I've gotten to the point where I can mine down to around 365 before it starts taking longer than one second. All I'm confused about now is when the 3rd tab opens, I have at least one of each card rarity and am decently far in the game(I think), but it's still locked.

developer response: Thank you so much! The third tab unlocks at 1000 spicy peppers :)

Tenshii June 2, 2026
+2comment score: 2
This game seems pretty decent, but the 1 hour per card is pretty annoying to deal with

developer response: Glad you think so! I promise the 1 hour per card goes down quite a bit, to the point where in a few days it's barely noticeable!

lunalily May 11, 2026
+1comment score: 1
It's cool to see a furry here, especially making a game of their own.. But man this game is just WAY too slow early, and I'm fine with slow games. I'm still in early game so I have no idea how much faster it gets, but this gameplay loop so far is nowhere near appealing..

developer response: On Galaxy? This place is full of furries :3

TheDarklord50 oversight March 30, 2026
+1comment score: 1
what do spicy peppers do? it doesn't seem to be explained anywhere.

developer response: They have a use as soon as you unlock the third tab :)

top comments


Akami March 5, 2026
+33comment score: 33
honestly waiting for 1h per card is kinda of a bummer
Shurry March 5, 2026
+18comment score: 18
Very curious as to what this is supposed to be... Waiting for cards, takes an absurd amount of time, and you can get unlucky enough to not get a new card each roll, significantly limited the potential xp generation one can have. XP which seems to be absolutely essential for anyone to make any degree of progress. So, it's really slow, before any real gameplay or techniques come onto the scene. So yes, right now, it's just timer waiting simulator.
new42ur3jeans countest March 7, 2026
+16comment score: 16
Check Back 2: Gacha Hell edition
Acamaeda March 6, 2026
+14comment score: 14
Since the dragon uses mouse to aim, it should be click to shoot. As it is, it expects you to have 3 hands.
Termt March 6, 2026
+13comment score: 13
The card timer, the main aspect of the game, doesn't count down while offline?
This has to be a bug, right?

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