comments for The Alterhistorian's Conquest
sort: go backOne of the best resource management games I've ever played. Simple mechanics, but requires thinking and planning to be optimal.
If I had to nitpicki the starting prices are a bit high. Other than that, a very fun and short (for a incremental) game to play.
Fun game. Doesn't take very long to finish, took roughly 12 hours for me personally. Machine cap wasn't a problem, for me at least (48/50 at finish).
Some things that might be helpful to know for anyone playing this game:
- You can right-click to instantly take something out of a container.
- Hints are a thing in the map icon but at least for me the "i" button for machines was enough to figure out what to do. It shows you what inputs are accepted.
- You can use InputMergers as temporary storage. Kind of clunky but gets the job done.
- Make sure to not mix any materials together unless you're immediately going to sell them, because this can become very painful to fix.
Some criticisms:
- While the machine cap wasn't an issue for me personally, it almost was. Increasing it by, like, 10 shouldn't be an issue.
- You should be able to connect pipes by just clicking on one end then on the other. Currently it does show the pipe connection thing, but it doesn't actually work, you have to drag.
- Later on in the game, it can become difficult to see if machines are actually doing anything. There should be more floating points if it's <0.1.
- Please add some storage machine, which just contains a lot of inputs with no outputs. This would also require the next point:
- Make it so you can take materials out of Input containers.
- [ending spoiler]
- Add an "output per second" label for Output containers, so you can see how much is getting produced.
- Make the minimap show the full map, with the current camera position being highlighted. It currently doesn't let you see much beyond the camera.
- [late game spoilers kind of]
- The "Fast Time" feature is very confusing. It's nowhere explained what it does. From what I've seen, I got 10x speed for a few minutes when there was a day between my plays, and that's the only time where it would activate. I would suggest instead making it so you can, for example, sell to speed up the time temporarily, as this would be useful because the ending does get a little grindy and you have to wait a lot.
- Don't show numbers using scientific notation, as "1.4e4" for example, show them as normal. I've never had a single number in this game go beyond the 10 thousands, the notation just confuses things here.
Overall though, it's a great game that I would definitely recommend playing. It's fun trying to figure out how to make things work, and it can be quite challenging. It's fun to look at the system you've built when you're done.
Despite the above criticisms I would still give the game a 5/5 star rating because it was just a lot of fun.
I find it interesting how when you reach the machine cap the game tells you "Reached machine cap in this town!", makes me want to think if there's some plan to add more features to this game, which I would absolutely adore. Though I feel like a bunch of changes would need to be made to make it possible for much larger systems. Still, amazing game with great additional potential.
@Mateon1 you make by putting energy in both slots of the . You make by putting through an . I think is more efficient for going through , which come later.
this is actually awesome wtf
Finished the game in 11 hours in 1 sitting good game. I might play the game again when there's a new content.
Excellent Factoriolike!
holy sh*t spoiler city
pipes are such a fun feature to play around with
Can't find a wiki or guide? I made this to help during my gameplay: https://docs.google.com/spreadsheets/d/1zoQBoqXbLfJgfii0dnMCbgdITl0olVtMji8lV3PM2xg/edit?usp=sharing
Amazing. I loved it!
I would add this as an edit, but: I was able to finish the game by clicking around where I remembered the "drink the elixer" upgrade was
Overall an extremely good game, although I was a bit confused but I found my way around. Extremely worth a play!
Weird when they tag a game as idle and the first hour is just you having to aggressively perform actions to get blood from a stone
Yea I was liking this game overall but two things I wish. One is that we could get more shovellers/cisterns and such, mainly for organizing. The other thing is that I feel completely stuck. It is confusing trying to figure out how to continue further.
Got my purple drank factory going full swing: https://i.imgur.com/ndUpg2W.png
Very satisfying! My only real issue with this was the ending; it felt very sudden, I was expecting to need more elixir than just 0.1 and I was preparing to fill the output all up when I accidentally triggered the ending lol. Maybe make it an upgrade instead? I was also having glitches with my cursor being stuck dragging the screen but it's probably because of my chromebook. It was very enjoyable watching the machines fill up 10/10
developer response: Made ending an upgrade, thanks
The cursor being stuck is unfortunately just a quirk of the browser not detecting events that happen out-of-focus. This is not fixable and a lot of browser games tend to have this bug
definitely one of the more satisfying ones i've played. love the resource management, and the little bit of lore was a nice surprise. excellent game!
Great game!
The only bug I came across was still having elixir available on my cursor during the end cut scene.
developer response: That was sort of intended to play into the idea that the alchemist became so obsessed with elixir that they kept holding onto it even in the afterlife
Excellent game. I would have played days of more content using the same mechanics.
The setting up of production lines like this without having to worry about lots of other things like other "factory" games is very neat. Scratches a very particular itch of mine.
It can feel a bit confusing at times but the hint options are really helpful if you get stuck :)
Some parts of the game are a bit frustrating, you don't know if you're waiting for more resources so a new machine shows up in the shop, or if you need to find a combination, but you haven't clicked on all inputs of all machines with all resources yet (There should be some visual indication of valid machine inputs when you're holding something). I'm currently stuck after unlocking lava, no idea how to get essence or glass (presumably from sand, but how to get it?). Stone dust currently seems useless. I've tried as far as mixing a bunch of resources in an InputMerger, but that just makes a messy mix in the output, without any reactions creating something new.