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comments for FEED THE AI

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qctnontcq March 13, 2026
+10comment score: 10
it feels very good to find and absorb a cluster of data. many similar games just spawn items randomly

developer response: I'm glad ppl notice and like that. Thanks!

tekgalaxy March 12, 2026
+8comment score: 8
Look at you hacker, a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?

I like it. I would consider placing the decision for path (Prot, Rat, Tyrant) earlier, and have that choice unlock the use of Light, Advanced cursor upgrades, or Virus respectively, and disallow them while running the other paths.

developer response: Yeah, maybe I should unlock the Perks earlier. I'm not sure about using them to unlock other abilities, as I want players to be able to change the perks freely as they play, which could be hard to implement. But maybe that's something to think about.
Thanks for the feedback!

Also, addressing the player as "hacker" is such a good idea!

aleicht oversight March 12, 2026
+3comment score: 3
Nice, I like it! Very interesting how overlapping lights will stack their buffs. I also did not use AI perks until after the demo was complete.

developer response: Thanks!
I already got a feedback like this about Perks. Even I once forgot about the perks while testing xD I already added an exclamation mark indicator on the tab when it gets unlocked, will be there in the next update

Termiunsfinitine countest March 16, 2026
+3comment score: 3
maxed every upgrade, ts is really freaking fun

developer response: Thanks! :D

help March 21, 2026
+3comment score: 3
This is probably pointless, but I have some suggestions related to the story:
1. I hope to see the rational AI path acknowledge that an intelligence trained off human data is going to have human flaws
2. It would be cool if you could circumvent unlocking virus data by spending way more points to progress a different branch of the tree. It feels a little odd to be forced to get it, but I definitely think the game should at least encourage you to and not tell you there is a way to avoid it.

I doubt these are any good, but who knows, maybe that is just my lack of self-confidence speaking.

developer response: Why would it be pointless, cmon :D Thanks!
Good idea with the first one.
To the second: Later on in the game i want to make a tyrant perk that buff virus data and debuff light data, and the other way around with protector perk. Or maybe even disable the virus for protector, and light for Tyrant. So you will be able to pick which one you want to relay on more.
Also, right now skill tree looks like this just for a demo. In the full game virus nodes will be placed in the second tree on the right side, just like light data now. So you wouldn't have to buy it.
At least that's the plan, still something to think about, so thanks for the feedback!

Speegey March 17, 2026
+3comment score: 3
please make a dialogue log for past dialogue, the amount of times I've accidentally clicked next before the sentence is finished is >1, which is far too many

developer response: That's a good idea, maybe I'll add it someday. Or do you think delaying the "continue" button to display after 1-2seconds could be quick fix for that?
You are not the first one to do that, one playtester did the same a few times

you oversight March 18, 2026
+3comment score: 3
"Little do you know this game is accually harvasting data and you are just helping chat-gpt get smarter"-some random guy with a tin-foil hat on

developer response: Busted!

Kanyewest March 12, 2026
+3comment score: 3
i like it as well. expanding on what the other guy said, i think the ai choices should have more significant impact on the following gameplay, and be unlocked earlier. i basically finished the demo by the time i got access to the ai perks, it felt lacking. still, pretty decent. keep up the grind

developer response: Thanks!

deavsone March 17, 2026
+2comment score: 2
Pretty cool game all though I feel like the AI Perks system need some tweaks. Like I'd personally expect a flat dmg buff of +1 or +2 for the tyrant side to fufill the "bad guy hits strong" fantasty while also having a "nimble" protector with increased movement speed and attack speed, and maybe instead of light orb range bonus it should be increasing the light orb power all together. Could be balanced out by disabling the virus orbs while on the protector side. But that's just my 2 cents. Good game

developer response: Thanks!
I was thinking about the dmg boost, but 1/2 damage more wouldn't change much in most cases, that's why i put crit chance there. I'll think about how the perks influence skill tree for the full game, for now i didn't want to exclude some powerups in demo.
So yea, definitely perks and karma system will need some more work and influence in the future.

sharpnova March 15, 2026
+2comment score: 2
did you intend for the last virus lifespan upgrade to be so cheap?

wishlisted.

if this had any glaring issues, i would have caught them and i'd be pointing them out now. so your demo is in good shape.

developer response: Thanks!
I did not. One zero is missing there lol

kireitonsi March 19, 2026
+2comment score: 2
Was the description deliberately written to sound like it was written by ChatGPT?

developer response: No. Why does it sound like it?

ignDevi March 15, 2026
+2comment score: 2
im generally not a fan of nodelikes but most of the ones i play on galaxy i have fun with - this one i just couldnt bring myself to enjoy. the upgrades feel way too minor and meaningless (like the light and virus orbs - they do too little to be worth the investment, the light orbs only become good after you almost fully max them out near the end of the demo), and some are also worded poorly - there needs to be a clearer distinction between attack range and vision range as its a little unclear in its current state. another problem i have is the vision restriction as a whole - i just dont see a reason why its nessecairy. it makes the gameplay that much more annoying and difficult without really posing a challenge that you can overcome with skill or grinding even (the vision range upgrade feels like it does nothing) - i feel like it just exists for the sake of it being there and doesnt add anything meaningful to the game, and hurts the visuals aswell, as i just feel like im blind for most of the gameplay experience.. the balancing is also an issue for me - i could go really in-depth, but for now since its a demo and i can definetly cut it some slack, ill just say that the early-game is way too slow, and the late-game becomes way too fast (i reached the end of the demo without even maxing out the tree, didnt buy a single virus orb upgrade besides just unlocking them).

in conclusion, since its a demo i didnt expect much to begin with, and i assume most of this will be improved, but in its current state - the demo is a 3/5 for me, if the finished game doesnt fix any of the issues i pointed out - itll definetly be a 2/5. its definetly a game some people will enjoy, but certainly not my cup of tea right now.

developer response: Thanks so much for the feedback.

I also kind of feel like those upgrades might be too minor, but I’ve never received feedback like this from players before. It was actually even worse in the first demos. I already improved it a bit, but I guess it’s something I still need to work on. I also agree that the late game is a bit too fast right now. Even though I have a lot of experience in most areas of gamedev, balancing is something I’ve never really done before.

As for the vision system, I actually really like it, and as you can see even from the comments here, players seem to enjoy it too. I like how it looks and how it influences the gameplay. I guess it comes down to personal preference.

bazke March 20, 2026
+2comment score: 2
nice, cool game. i thought i wanted the magnet because magnet is always nice, but the push thing was also nice

developer response: Yess, it also kinda pushes the data into groups. And the spawn rate is higher! :D

jhm02 March 15, 2026
+2comment score: 2
Actually a really really fun game. The demo was short - but not too short - and enjoyable.
Really liked the upgrades, the light data was cool, super satisfying in terms of attack speed boost.
Wish there was a way to one-shot all packs as you near the end-game, but I'm assuming that's somewhat in development since the end-game isn't really complete.
I actually liked the vision restriction, it added a little bit of difficulty to what otherwise would have been far too easy.
Really nice job dev(s) :)

developer response: Thanks!

I decided to keep the damage lower so it still makes sense to buy crit upgrades. But maybe I could add one more damage upgrade for the late game, a pretty expensive one.

Right now I’m working on the balance to make the demo last a bit longer, but not too much. I think it’s good practice to keep a demo around the 30 minute range so more people complete it and are left somewhat unsatisfied, which hopefully makes them want to buy the full game lol. The average playtime for demos on Steam is about 20 minutes anyway, so I’m hoping to get a bit above that.

I’m a solo dev :D

kireitonsi March 20, 2026
+2comment score: 2
It sounds like AI because of the em-dashes and the strange bullet points and the weird headings and bold text, but I could just be being oversensitive to it

developer response: You are no the first one to ask if its AI, so i guess i have to change it. I actually use it to fix spelling mistakes as english is not my first language, but I wrote the description myself. With the dashes and bolded text lol
I feel like we've reached the point where people will look for AI everywhere they can

orekushii March 18, 2026
+2comment score: 2
Very cool demo. Sounds and feels pleasing, the graphics look quite polished. Looking forward to trying the full game!

developer response: Thanks!

onyxisntdead March 13, 2026
+2comment score: 2
its super satisfying getting a clump of data together!! i feel like the branching endings and stuff are implemented as an afterthought- mainly getting unlocked closer to the endgame when it could be incorporated a bit earlier perhaps? (maybe picking a goal for ur ai at the start of the game that can be warped depending on morality, e.g. evil ai finding goodness or vice versa)- theres a ton of content for even a demo and i really enjoy the atmosphere :3

developer response: Thanks! I will change the perks to unlock earlier in the next update.
It feels like the branching was implemented in a rush because… it was, lol. I wanted to have this feature ready asap to see what ppl think.

I've been working on the game for about 6 weeks now, and the perks and karma systems were literally made 3 days ago. I promise to make them more polished in the next demo update and in a perfect state for release.

Books1001 March 16, 2026
+2comment score: 2
whenever I play, what I assume i’m supposed to be able to control just moves to the bottom corner (was somehow able to move the location it moved to at the start of every round a couple times, idk how). Is that what’s supposed to happen?

developer response: This happened to me only on mobile. This game doesn't support that.
Are you on mobile?

Speegey March 17, 2026
+2comment score: 2
just to be clear, i love this game so far, I'm just stupid and impatient

developer response: Sure, thanks for feedback. No worries :D

DraconicChicken March 14, 2026
+2comment score: 2
this game looks like you took inspiration from a game about feeding a black hole but otherwise, I thought it was really fun maybe more thana game about feeding a black hole because of the ai and how it responds to tyou playing or how you upgrade

developer response: Yeah, I really liked A Game About Feeding a Black Hole, and you can clearly see the inspiration. I wanted to take this idea, which many players enjoyed, and expand on it.

The core of the game is pretty similar, but beyond that, many mechanics are different. There’s a story, and you can influence it. In general, a story is something really unique in this genre, and I want it to be the main selling point. I also think the theme works great for this type of game, since people either hate AI or love it, so in this game, you can choose which way you want to go.

And the game is dark, unlike many games in this genre, which are more “cozy” and “chill.”
Thanks!