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FEED THE AI

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developed by

developed by WeirdKid_Games

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completed

104 ratings

rated 4.0 stars, 104 ratings.
demoin-developmentsingle-player2dhours

Posted March 12, 2026. Updated March 12, 2026. Played 1655 times for a total of 972 hours.

description


Feed the AI. Collect data. Unlock upgrades.
Watch the algorithm grow beyond your control.
A short incremental game where you feed an artificial intelligence with data, unlock upgrades, and shape its path.
Will it save the world… or take it over?

Features:

  • Active incremental gameplay
  • Skill tree upgrades and AI Perks
  • Shape your AI as Protector, Rational, or Tyrant
  • A dark, sarcastic narrative that reacts to your choices
  • The AI you create changes how gameplay and story unfold
  • Beautiful visuals with particles and effects
Play on itch.io Wishlist on Steam! Join my Discord!

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newest comments


danegan June 1, 2026
+1comment score: 1
really fun game! hope a full version comes to mac one day!
jeb May 17, 2026
+1comment score: 1
Tyrants AI search term in chat was a good gag

developer response: Thanks for appreciating it :D

kameking March 26, 2026
+2comment score: 2
i dont know what to say other than it is such a great game and i would love to see it finished!

developer response: Thank you sooo much!

moosetwin oversight March 25, 2026
+1comment score: 1
Sorry about my mean playtesting comment, I was having a bad day and I shouldn't have taken it out on your game.

developer response: I appreciate the apology, no worries.

help March 21, 2026
+3comment score: 3
This is probably pointless, but I have some suggestions related to the story:
1. I hope to see the rational AI path acknowledge that an intelligence trained off human data is going to have human flaws
2. It would be cool if you could circumvent unlocking virus data by spending way more points to progress a different branch of the tree. It feels a little odd to be forced to get it, but I definitely think the game should at least encourage you to and not tell you there is a way to avoid it.

I doubt these are any good, but who knows, maybe that is just my lack of self-confidence speaking.

developer response: Why would it be pointless, cmon :D Thanks!
Good idea with the first one.
To the second: Later on in the game i want to make a tyrant perk that buff virus data and debuff light data, and the other way around with protector perk. Or maybe even disable the virus for protector, and light for Tyrant. So you will be able to pick which one you want to relay on more.
Also, right now skill tree looks like this just for a demo. In the full game virus nodes will be placed in the second tree on the right side, just like light data now. So you wouldn't have to buy it.
At least that's the plan, still something to think about, so thanks for the feedback!

top comments


qctnontcq March 13, 2026
+10comment score: 10
it feels very good to find and absorb a cluster of data. many similar games just spawn items randomly

developer response: I'm glad ppl notice and like that. Thanks!

tekgalaxy March 12, 2026
+8comment score: 8
Look at you hacker, a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?

I like it. I would consider placing the decision for path (Prot, Rat, Tyrant) earlier, and have that choice unlock the use of Light, Advanced cursor upgrades, or Virus respectively, and disallow them while running the other paths.

developer response: Yeah, maybe I should unlock the Perks earlier. I'm not sure about using them to unlock other abilities, as I want players to be able to change the perks freely as they play, which could be hard to implement. But maybe that's something to think about.
Thanks for the feedback!

Also, addressing the player as "hacker" is such a good idea!

Termiunsfinitine countest March 16, 2026
+3comment score: 3
maxed every upgrade, ts is really freaking fun

developer response: Thanks! :D

Kanyewest March 12, 2026
+3comment score: 3
i like it as well. expanding on what the other guy said, i think the ai choices should have more significant impact on the following gameplay, and be unlocked earlier. i basically finished the demo by the time i got access to the ai perks, it felt lacking. still, pretty decent. keep up the grind

developer response: Thanks!

aleicht oversight March 12, 2026
+3comment score: 3
Nice, I like it! Very interesting how overlapping lights will stack their buffs. I also did not use AI perks until after the demo was complete.

developer response: Thanks!
I already got a feedback like this about Perks. Even I once forgot about the perks while testing xD I already added an exclamation mark indicator on the tab when it gets unlocked, will be there in the next update

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