comments for Infinite Ruins Demo
sort: go backdeveloper response: Hello HeXatica, thanks for playing the demo. There was a bug with golems not prioritizing the top row blocks that seems to be the issue you're talking about. It's been fixed in the last version.
Regards
Pros
+ Nice juice, hitting and breaking blocks feels very satisfying.
+ Nice variety with the fire and ice upgrades (and their respective golems).
+ Upgrade costs are largely well-balanced.
So-Sos
~ The game doesn't continue while you're in the upgrade screen.
~ Buying the "finish the demo" upgrade wipes your progress. Why is that cheaper than some of the actual progression upgrades? :/
~ The "buying an upgrade" animation is nice, but it takes a long time to show the new unlocked upgrades.
~ Does the wildfire upgrade actually work as intended? Even maxed, I never saw a fire bounce to more than 2 blocks from the original one, even though it says 5 blocks. Or does that just refer to the range it's able to spread to? (Which is basically useless, if so)
~ The golem slot cap seems quite stingy.
~ Not sure if it's just me, but the game is VERY LOUD. Even with the master volume down to ~10%, I was considering turning down the SFX on top of that towards the end.
Cons
- After you buy the 3x3 pickaxe upgrade and the starting damage/hit rate upgrades, that's it for your pickaxe. You can't even one shot a dirt block with them all maxed and it's 9 hits for a rock block.
- Because of this, your golems will full on leave you in the dust and you'll never catch up with them. Mine split into 2 groups (left and right) and even new golems I bought wouldn't do anything in the middle.
- Some scalings seem very out of whack. Each golem stays under 100, but the next slot is 4000? Even more after that? Yikes. Most of the later levels of upgrades also seem to be way too expensive for what you get, I don't think I even maxed out the golem speed by the time I finished.
But conceptually, the game's great, and I'm interested to see where it goes.
developer response: Hello Pangbot! Thanks for playing the game and for the detailed feedback. I'll work on improving and fixing everything you've mentioned.
Regards
Or at least, it does in Brave.
developer response: Hello Termt, thanks for playing the demo and for the feedback. That feature was broken and has been fixed in the last version. You should be able to let your golems work while doing something else.
Regards
developer response: Hi MrGrabble! Thanks for playing it!
developer response: Hi ikke091. Thanks for playing the demo and for the feedback. Totally agree with you. I'm probably moving that help to the bottom to avoid overlapping.
Regards!
developer response: Hi noeatnosleep, thanks for playing the demo. There was a bug with golems not prioritizing the top row blocks that seems to be the issue you're talking about. It's been fixed in the last version.
Regards
i don't know what you've tuned it for, but i use 30" 4k monitors and i have very good vision. and the UI elements were small enough to be annoying to read.
developer response: Hello sharpnova! Thank you for playing the demo and for the feedback. There's actually a UI scaler in the graphics options that's only enabled for high resolutions. The reason is that for smaller ones making the UI bigger (the scale multiplies x1, x2... to avoid breaking the pixelart) would make it look bad. It works in the desktop version, but maybe the browser is not detecting properly your resolution. I'll try to improve that.
Regards









developer response: Hello AniPad,
I'm the developer of Infinite Ruins. First of all, thanks for playing the demo.
I would like to clarify the AI thing. I can't confirm 100% that the capsule and logo were not made using AI, because I hired an artist (you can see his portfolio, including my capsule, here: https://www.deviantart.com/wenart/gallery?q=capsule). But you're not the first person telling me that, so I've contacted him to clafiy it.
About the rest of the game, I confirm you that everything, apart from music (which is from a bundle I bought and is a temporary thing until the artist I hired, https://www.silentspherestudios.com/, finishes mine), has been made by me, with no usage of AI at all. I'm sorry that you don't like the writing inside the game, but the idea is to give it some depth instead of using an assertive description.
Best regards
Kileka Games