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Infinite Ruins Demo

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developed by

developed by KilekaGames

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completed

55 ratings

rated 3.1 stars, 55 ratings.
demounityidleactivestrategy

Posted March 18, 2026. Updated March 18, 2026. Played 960 times for a total of 592 hours.

description


Wishlist now

Descend. Destroy. Awaken.

Infinite Ruins is an incremental mining game.

  • Break blocks.
  • Invoke golems.
  • Trigger lightning strikes, frozen cascades and unstable wildfires.
  • Survive destabilizing vortex events.

Core Systems

  • Lightning that tears through vertical columns
  • Frozen blocks that shatter into cascading fractures
  • Fire that spreads across unstable layers
  • Vortex events that drain your hard-earned resources
  • Momentum-based chain mining that rewards relentless rhythm

This is a demo build

This version represents an early slice of the full game.

Content, balance and progression will expand significantly in future updates.

Wishlist on Steam

If you enjoy the demo, please consider wishlisting the full version on Steam.
It helps development more than anything else.

Wishlist now

Join the Excavators

Found a bug?
Have balance feedback?
Join the community on Discord.

  • Average demo playtime: 30–40 minutes
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latest update


Demo Update v0.17.0 Demo Update v0.17.0 March 23, 2026

The Descent Awaits

The Infinite Ruins upgrade now includes a confirmation dialog before triggering the end of the demo. Its cost has also been adjusted.

  • You’ll be warned before descending

  • The Descend button is slightly delayed to prevent accidental clicks

This makes the end of the demo a deliberate choice, not a misclick.

Visual & UX Improvements

  • Purchase animations are now faster and feel more responsive

  • Added a Bloom intensity slider in Graphics settings

  • Demo end screen has been visually reworked to better match the rest of the UI

Better Controls & Flow

Pressing ESC now closes:

  • Upgrades view

  • Golems panel

  • (in addition to the pause menu)

New option: “Pause on Upgrades”

When disabled (default), the game continues running while browsing upgrades

Audio Fixes & Improvements

  • Fixed UI sounds not respecting volume settings

  • Fixed startup audio playing at full volume for a frame

  • Default volume levels adjusted:

    • Master: 30%

    • Music / SFX / UI: 70%

Fixes

  • Game correctly runs in background when pause is disabled

  • Stats button no longer appears inside the upgrades view

  • Options menu always opens on the Gameplay tab

Final Notes

This update is all about making the experience smoother, clearer, and more intentional, especially as you approach the end of the demo.

More systems, more depth, and more chaos are coming soon.

Stay tuned.

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newest comments


sharpnova March 23, 2026
+1comment score: 1
i just wish you hadn't jumped through every hoop you could think of to block the user from zooming things in and making the UI bigger.

i don't know what you've tuned it for, but i use 30" 4k monitors and i have very good vision. and the UI elements were small enough to be annoying to read.

developer response: Hello sharpnova! Thank you for playing the demo and for the feedback. There's actually a UI scaler in the graphics options that's only enabled for high resolutions. The reason is that for smaller ones making the UI bigger (the scale multiplies x1, x2... to avoid breaking the pixelart) would make it look bad. It works in the desktop version, but maybe the browser is not detecting properly your resolution. I'll try to improve that.

Regards

bazke March 22, 2026
+2comment score: 2
Love it. I used the strategy to clear mostly along the bottom and let golems handle strays. They are my slaves. Looking forward to release.
HeXatica March 20, 2026
+3comment score: 3
The game is cool. The worst part is that it forces you too much to stay behind and clean up the straggling blocks so you can move along. i barely saw the action with the golems.

developer response: Hello HeXatica, thanks for playing the demo. There was a bug with golems not prioritizing the top row blocks that seems to be the issue you're talking about. It's been fixed in the last version.
Regards

True_Randomness March 20, 2026
+3comment score: 3
Please disclose the AI use. Also, the digging sounds are loud and quite literally sound like somebody defecating into a toilet.
Termt March 20, 2026
+2comment score: 2
The "pause in background" setting currently doesn't matter, the game always pauses when not the focus.
Or at least, it does in Brave.

developer response: Hello Termt, thanks for playing the demo and for the feedback. That feature was broken and has been fixed in the last version. You should be able to let your golems work while doing something else.

Regards

top comments


AniPad oversight March 19, 2026
+6comment score: 6
Repeating what I said in the oversight queue, this game 100% uses undisclosed ai in its writing and art, specifically the banner art and logo. The writing is filled with "not x, it's y". mangled analogies, and nonsensical 'deep' sentences. Disappointed to see it pass onto the site.

developer response: Hello AniPad,

I'm the developer of Infinite Ruins. First of all, thanks for playing the demo.

I would like to clarify the AI thing. I can't confirm 100% that the capsule and logo were not made using AI, because I hired an artist (you can see his portfolio, including my capsule, here: https://www.deviantart.com/wenart/gallery?q=capsule). But you're not the first person telling me that, so I've contacted him to clafiy it.

About the rest of the game, I confirm you that everything, apart from music (which is from a bundle I bought and is a temporary thing until the artist I hired, https://www.silentspherestudios.com/, finishes mine), has been made by me, with no usage of AI at all. I'm sorry that you don't like the writing inside the game, but the idea is to give it some depth instead of using an assertive description.

Best regards
Kileka Games

HeXatica March 20, 2026
+3comment score: 3
The game is cool. The worst part is that it forces you too much to stay behind and clean up the straggling blocks so you can move along. i barely saw the action with the golems.

developer response: Hello HeXatica, thanks for playing the demo. There was a bug with golems not prioritizing the top row blocks that seems to be the issue you're talking about. It's been fixed in the last version.
Regards

True_Randomness March 20, 2026
+3comment score: 3
Please disclose the AI use. Also, the digging sounds are loud and quite literally sound like somebody defecating into a toilet.
Termt March 20, 2026
+2comment score: 2
The "pause in background" setting currently doesn't matter, the game always pauses when not the focus.
Or at least, it does in Brave.

developer response: Hello Termt, thanks for playing the demo and for the feedback. That feature was broken and has been fixed in the last version. You should be able to let your golems work while doing something else.

Regards

Pangbot March 18, 2026
+2comment score: 2
The good outweighs the bad, and what's bad is easily fixable, a decent little demo all things considered.
Pros
+ Nice juice, hitting and breaking blocks feels very satisfying.
+ Nice variety with the fire and ice upgrades (and their respective golems).
+ Upgrade costs are largely well-balanced.
So-Sos
~ The game doesn't continue while you're in the upgrade screen.
~ Buying the "finish the demo" upgrade wipes your progress. Why is that cheaper than some of the actual progression upgrades? :/
~ The "buying an upgrade" animation is nice, but it takes a long time to show the new unlocked upgrades.
~ Does the wildfire upgrade actually work as intended? Even maxed, I never saw a fire bounce to more than 2 blocks from the original one, even though it says 5 blocks. Or does that just refer to the range it's able to spread to? (Which is basically useless, if so)
~ The golem slot cap seems quite stingy.
~ Not sure if it's just me, but the game is VERY LOUD. Even with the master volume down to ~10%, I was considering turning down the SFX on top of that towards the end.
Cons
- After you buy the 3x3 pickaxe upgrade and the starting damage/hit rate upgrades, that's it for your pickaxe. You can't even one shot a dirt block with them all maxed and it's 9 hits for a rock block.
- Because of this, your golems will full on leave you in the dust and you'll never catch up with them. Mine split into 2 groups (left and right) and even new golems I bought wouldn't do anything in the middle.
- Some scalings seem very out of whack. Each golem stays under 100, but the next slot is 4000? Even more after that? Yikes. Most of the later levels of upgrades also seem to be way too expensive for what you get, I don't think I even maxed out the golem speed by the time I finished.
But conceptually, the game's great, and I'm interested to see where it goes.

developer response: Hello Pangbot! Thanks for playing the game and for the detailed feedback. I'll work on improving and fixing everything you've mentioned.

Regards

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