Infinite Ruins Demo
Posted March 18, 2026. Updated March 18, 2026. Played 960 times for a total of 592 hours.
description
Descend. Destroy. Awaken.
Infinite Ruins is an incremental mining game.
- Break blocks.
- Invoke golems.
- Trigger lightning strikes, frozen cascades and unstable wildfires.
- Survive destabilizing vortex events.
Core Systems
- Lightning that tears through vertical columns
- Frozen blocks that shatter into cascading fractures
- Fire that spreads across unstable layers
- Vortex events that drain your hard-earned resources
- Momentum-based chain mining that rewards relentless rhythm
This is a demo build
This version represents an early slice of the full game.
Content, balance and progression will expand significantly in future updates.
Wishlist on Steam
If you enjoy the demo, please consider wishlisting the full version on Steam.
It helps development more than anything else.
Join the Excavators
Found a bug?
Have balance feedback?
Join the community on Discord.
- Average demo playtime: 30–40 minutes
latest update
Demo Update v0.17.0 Demo Update v0.17.0 March 23, 2026
The Descent Awaits
The Infinite Ruins upgrade now includes a confirmation dialog before triggering the end of the demo. Its cost has also been adjusted.
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You’ll be warned before descending
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The Descend button is slightly delayed to prevent accidental clicks
This makes the end of the demo a deliberate choice, not a misclick.
Visual & UX Improvements
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Purchase animations are now faster and feel more responsive
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Added a Bloom intensity slider in Graphics settings
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Demo end screen has been visually reworked to better match the rest of the UI
Better Controls & Flow
Pressing ESC now closes:
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Upgrades view
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Golems panel
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(in addition to the pause menu)
New option: “Pause on Upgrades”
When disabled (default), the game continues running while browsing upgrades
Audio Fixes & Improvements
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Fixed UI sounds not respecting volume settings
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Fixed startup audio playing at full volume for a frame
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Default volume levels adjusted:
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Master: 30%
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Music / SFX / UI: 70%
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Fixes
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Game correctly runs in background when pause is disabled
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Stats button no longer appears inside the upgrades view
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Options menu always opens on the Gameplay tab
Final Notes
This update is all about making the experience smoother, clearer, and more intentional, especially as you approach the end of the demo.
More systems, more depth, and more chaos are coming soon.
Stay tuned.
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newest comments
i don't know what you've tuned it for, but i use 30" 4k monitors and i have very good vision. and the UI elements were small enough to be annoying to read.
developer response: Hello sharpnova! Thank you for playing the demo and for the feedback. There's actually a UI scaler in the graphics options that's only enabled for high resolutions. The reason is that for smaller ones making the UI bigger (the scale multiplies x1, x2... to avoid breaking the pixelart) would make it look bad. It works in the desktop version, but maybe the browser is not detecting properly your resolution. I'll try to improve that.
Regards
developer response: Hello HeXatica, thanks for playing the demo. There was a bug with golems not prioritizing the top row blocks that seems to be the issue you're talking about. It's been fixed in the last version.
Regards
Or at least, it does in Brave.
developer response: Hello Termt, thanks for playing the demo and for the feedback. That feature was broken and has been fixed in the last version. You should be able to let your golems work while doing something else.
Regards
top comments
developer response: Hello AniPad,
I'm the developer of Infinite Ruins. First of all, thanks for playing the demo.
I would like to clarify the AI thing. I can't confirm 100% that the capsule and logo were not made using AI, because I hired an artist (you can see his portfolio, including my capsule, here: https://www.deviantart.com/wenart/gallery?q=capsule). But you're not the first person telling me that, so I've contacted him to clafiy it.
About the rest of the game, I confirm you that everything, apart from music (which is from a bundle I bought and is a temporary thing until the artist I hired, https://www.silentspherestudios.com/, finishes mine), has been made by me, with no usage of AI at all. I'm sorry that you don't like the writing inside the game, but the idea is to give it some depth instead of using an assertive description.
Best regards
Kileka Games
developer response: Hello HeXatica, thanks for playing the demo. There was a bug with golems not prioritizing the top row blocks that seems to be the issue you're talking about. It's been fixed in the last version.
Regards
Or at least, it does in Brave.
developer response: Hello Termt, thanks for playing the demo and for the feedback. That feature was broken and has been fixed in the last version. You should be able to let your golems work while doing something else.
Regards
Pros
+ Nice juice, hitting and breaking blocks feels very satisfying.
+ Nice variety with the fire and ice upgrades (and their respective golems).
+ Upgrade costs are largely well-balanced.
So-Sos
~ The game doesn't continue while you're in the upgrade screen.
~ Buying the "finish the demo" upgrade wipes your progress. Why is that cheaper than some of the actual progression upgrades? :/
~ The "buying an upgrade" animation is nice, but it takes a long time to show the new unlocked upgrades.
~ Does the wildfire upgrade actually work as intended? Even maxed, I never saw a fire bounce to more than 2 blocks from the original one, even though it says 5 blocks. Or does that just refer to the range it's able to spread to? (Which is basically useless, if so)
~ The golem slot cap seems quite stingy.
~ Not sure if it's just me, but the game is VERY LOUD. Even with the master volume down to ~10%, I was considering turning down the SFX on top of that towards the end.
Cons
- After you buy the 3x3 pickaxe upgrade and the starting damage/hit rate upgrades, that's it for your pickaxe. You can't even one shot a dirt block with them all maxed and it's 9 hits for a rock block.
- Because of this, your golems will full on leave you in the dust and you'll never catch up with them. Mine split into 2 groups (left and right) and even new golems I bought wouldn't do anything in the middle.
- Some scalings seem very out of whack. Each golem stays under 100, but the next slot is 4000? Even more after that? Yikes. Most of the later levels of upgrades also seem to be way too expensive for what you get, I don't think I even maxed out the golem speed by the time I finished.
But conceptually, the game's great, and I'm interested to see where it goes.
developer response: Hello Pangbot! Thanks for playing the game and for the detailed feedback. I'll work on improving and fixing everything you've mentioned.
Regards