comments for Ink Remnant
sort: go backdeveloper response: There is an end of content screen, though it could be a bit easier to trigger... but double-check you can't build any more house upgrades and that you've done everything in the library. There are a few things there easy to miss. I'll keep tweaking, hopefully get the ux down better.
Thanks for the feedback! Glad you enjoyed it. :)
developer response: That's the end, for now. I should have more content in a few days, after I chew through some of the QOL suggestions I've gotten. Thanks for playing!
developer response: Yeah... I've been considering 'new' conversations too. Currently, they show 'new' until you mouse over them, but I think that needs to be until you click them. As for better indications on what stuff does, having the tooltip show 'one lockbox' probably isn't the most helpful, I'll see if I can tweak that a bit too. Thanks for the feedback! I'll add these notes to my next update.
I just realized that the game has tooltips? It'd be super helpful if those didn't take so long to appear, I only discovered it by accident as I was about to tab out (I'm dumb lol)
developer response: I'll take that under consideration... I do need to tweak the tooltips, especially the opacity, I think. Honestly, a week or so ago I was playing a game where the tooltips popped up instantly and were huge, and that might have influenced me too far in the other direction.
Glad you're enjoying it, thanks for the feedback!
developer response: Sure, I'll throw that into my list, it shouldn't be hard.
Thanks for the feedback!
developer response: Guess it's time to bite the bullet and do it, huh... I didn't realize there was a max size. hopefully people won't be too mad about me breaking saves.
EDIT: Should be better. Old savestrings might even still sorta work. Let me know if it gives you trouble.
developer response: Glad you liked it! I'm working on more content, hopefully it'll be fun to play. :)
developer response: By things, do you mean the item counters on the left? I'll look into that, making a tooltip for those should be doable.
Edit: I've made tooltips for a bunch more stuff. Hopefully they're useful!
developer response: That is odd! You get that from giving the mage at the docks some Deep Water - you could try running through that again and see if it appears.
Can't wait to see what happens next!
developer response: Glad you're enjoying it! Thanks for playing, I hope I can meet your expectations. :)
developer response: You should be able to make more if you have enough rules of cyanomancy... I'll look into this, that sounds like a bug.
EDIT: I've made that button harder to disappear in the next update - hopefully that will help. If it's still not working, I'm not sure how the bug is triggered.
developer response: I just turned on 'background processing', but I don't think that affects the web version. To do it 'right' I think I need to implement timestamps, which might take a while. I'll bump it up my feature list, though.
...should i return to NGU after like another 2 years of forgetting abt it? xd
developer response: Yeah, the updates are a bit of a trickle... I should probably focus more on numbers and less on text. :P Still, I'm glad you're enjoying it. :)
developer response: I'm glad you're enjoying it! Thanks for the encouragement, it really does help. :)
developer response: Yeah... my EOC screen clearly isn't working, I probably just need to put a button with a popup in. Thanks for letting me know!
Anyway, it's a lovely and fun game so far, keep up the good work!
developer response: If you got to then you've gotten to the current end of content, yeah. I should just put an 'end of content' button there or something. :/
Floorspace... seems slightly variable, and I'm not sure why. Gonna keep pretending it's not, though, and just make sure there's plenty of extra. :P



















developer response: Hahah, that's great! Maybe unlocking Cyanomancy let's you change the background color, but the only options are other shades of blue? A few more options for the dark/light settings might be nice...