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Ink Remnant

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developed by

developed by Bells_Under_Water

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completed

442 ratings

rated 4.6 stars, 442 ratings.
idlegodotstoryhourstext-based

Posted March 24, 2026. Updated May 15, 2026. Played 12460 times for a total of 18300 hours.

description


Ink Remnant is a short unfolding-style incremental about storytelling and exploration. You're a mage making your way in a magical city; start from nothing and research your way into the halls of power!

latest update


May 15, 2026

0.8.5.1 - Apimancy!

Oh, and tooltips should now update without moving your mouse. Watch those numbers go up!

https://beesbeesbeesbees.com/

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newest comments


Ancient July 21, 2026
+1comment score: 1
This is an amazing game. Is it still being worked on?
Emmb July 7, 2026
+2comment score: 2
that was incredible!!!!! awaiting new updates patiently
ryter78 June 21, 2026
+3comment score: 3
Got to the end of the current content, very good job! Loved the experience
kotenok2000 June 15, 2026
+4comment score: 4
I would like to be able to expand lecture material to something other than mirrormancy, Oneiromancy, and Thalassomancy, adding relic-related lectures after they are restored.
EmSheshan June 11, 2026
+3comment score: 3
This was really fun! I liked how it wasn't grindy at all and the writing hooked me. I also loved how unconventional the schools of magic were. Hoping for more content soon!

top comments


afishman126 March 24, 2026
+36comment score: 36
The game screen should be black until you unlock Cyanomancy!

developer response: Hahah, that's great! Maybe unlocking Cyanomancy let's you change the background color, but the only options are other shades of blue? A few more options for the dark/light settings might be nice...

classified39 March 24, 2026
+17comment score: 17
I am devastated that there's no acknowledgement of endgame, but that's really just because the worldbuilding is actually quite good. Well played.

developer response: There is an end of content screen, though it could be a bit easier to trigger... but double-check you can't build any more house upgrades and that you've done everything in the library. There are a few things there easy to miss. I'll keep tweaking, hopefully get the ux down better.

Thanks for the feedback! Glad you enjoyed it. :)

cakey gamedev March 24, 2026
+9comment score: 9
I honestly have no idea what's going on but I absolutely love the vibe and design. It's an incredibly refreshing feel compared to many recent games!
I just realized that the game has tooltips? It'd be super helpful if those didn't take so long to appear, I only discovered it by accident as I was about to tab out (I'm dumb lol)

developer response: I'll take that under consideration... I do need to tweak the tooltips, especially the opacity, I think. Honestly, a week or so ago I was playing a game where the tooltips popped up instantly and were huge, and that might have influenced me too far in the other direction.

Glad you're enjoying it, thanks for the feedback!

Raggadorr March 24, 2026
+9comment score: 9
Approaching the magic tower doesn't unlock anything it just says "magic locus lets you approach" and nothing happens, end of game or bug?

developer response: That's the end, for now. I should have more content in a few days, after I chew through some of the QOL suggestions I've gotten. Thanks for playing!

EngineerAsh March 30, 2026
+7comment score: 7
Fantastic game, felt like I was playing Theory of Magic again for the first time. Excited to see where you take this project. Pacing was okay but having a system to mark old conversations as done would be nice and having a better way to see what is causing passive income than hovering over a thing you just made every time to see if it does anything. Some items should have a better indication of what they will provide for the player, the lockbox was a good example but I know that a lot of players would like to know exactly how many more purses they will be able to hold before they spend the coin on it.

developer response: Yeah... I've been considering 'new' conversations too. Currently, they show 'new' until you mouse over them, but I think that needs to be until you click them. As for better indications on what stuff does, having the tooltip show 'one lockbox' probably isn't the most helpful, I'll see if I can tweak that a bit too. Thanks for the feedback! I'll add these notes to my next update.

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