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Ink Remnant

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developed by

developed by Bells_Under_Water

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completed

410 ratings

rated 4.6 stars, 410 ratings.
idlegodotstoryhourstext-based

Posted March 24, 2026. Updated May 15, 2026. Played 11471 times for a total of 16037 hours.

description


Ink Remnant is a short unfolding-style incremental about storytelling and exploration. You're a mage making your way in a magical city; start from nothing and research your way into the halls of power!

latest update


May 15, 2026

0.8.5.1 - Apimancy!

Oh, and tooltips should now update without moving your mouse. Watch those numbers go up!

https://beesbeesbeesbees.com/

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newest comments


EmSheshan June 11, 2026
+1comment score: 1
This was really fun! I liked how it wasn't grindy at all and the writing hooked me. I also loved how unconventional the schools of magic were. Hoping for more content soon!
PastaCommander June 5, 2026
+1comment score: 1
"Most crystals have natural magic... If they are carefully cut, this can be accented or shaped"
"they" refers to "Most crystals" and "this" refers to "natural magic" but it reads like "this" refers to "Most crystals"
"Most crystals have natural magic... If they are carefully cut, this magic can be accented or shaped" is better i think

developer response: Hmm... I see what you mean. I don't like the repetition of 'magic' there much, but the clarity is probably worth it. Thanks for the feedback!

RadiantMola June 3, 2026
+1comment score: 1
I finished the game again with the new update, I really like the 3 new magics. Particularly the bees, and the flying portion too. It didn't take as long to re-do as I thought it would. I like the new interactions with Gelee, and the headmaster's comments about her. I can see the direction this game is going now with the journal, though once it's opened and the player properly becomes an archmage I wonder where there story will go... I would also like to apologize for my last comment, I sort of thought "Anyone would want to make the next Theory of Magic" and I had this idea in my head before I even played your game, but looking at it now I can see how it's a bit of an insult. This is a whole different game after all. I'm glad to see it's getting updated so quickly, can't wait for the rest!

developer response: Hey, it's understandable; I did/do lean pretty heavily on that inspiration, so I can see how people have reached that conclusion. And it's not like I haven't benefited from it, either, so... yeah, don't worry about it. As I said, I probably should have done more to differentiate myself from the beginning, but I started this project pretty lightly, and I never expected to get even as much interest as I have... Anyways, I'm glad you're enjoying the updates (especially the bees!) and hopefully I'll be able to keep you interested well enough on my own merits. Thanks for playing again! :)

I'm really not sure what I'll do once the journal is opened. I want to have a conclusion of some sort for the story, but then I'm not sure. Maybe a hoarding mode of some sort? I probably won't do a prestige... The problem with starting this project lightly is I didn't have an ending in mind from the start. :P

noeatnosleep June 2, 2026
0comment score: 0
Unfinished, in case anyone reading the comments is curious. No satisfying conclusion.

developer response: Yes, the game is still under development. Although whether the conclusion will be satisfying... well, all I can do is try.

Braksenk May 24, 2026
+2comment score: 2
Are we going to be able to do stuff with the relic magics? I was kinda hoping Id be able to get some main upgrades or build some new stuff with them

Other than that, great game, added to my favourites

developer response: Yup! Next update should be some stuff to do with the new magics, then making another locus, then the journal... stuff like that.

top comments


afishman126 March 24, 2026
+31comment score: 31
The game screen should be black until you unlock Cyanomancy!

developer response: Hahah, that's great! Maybe unlocking Cyanomancy let's you change the background color, but the only options are other shades of blue? A few more options for the dark/light settings might be nice...

classified39 March 24, 2026
+15comment score: 15
I am devastated that there's no acknowledgement of endgame, but that's really just because the worldbuilding is actually quite good. Well played.

developer response: There is an end of content screen, though it could be a bit easier to trigger... but double-check you can't build any more house upgrades and that you've done everything in the library. There are a few things there easy to miss. I'll keep tweaking, hopefully get the ux down better.

Thanks for the feedback! Glad you enjoyed it. :)

Raggadorr March 24, 2026
+8comment score: 8
Approaching the magic tower doesn't unlock anything it just says "magic locus lets you approach" and nothing happens, end of game or bug?

developer response: That's the end, for now. I should have more content in a few days, after I chew through some of the QOL suggestions I've gotten. Thanks for playing!

EngineerAsh March 30, 2026
+7comment score: 7
Fantastic game, felt like I was playing Theory of Magic again for the first time. Excited to see where you take this project. Pacing was okay but having a system to mark old conversations as done would be nice and having a better way to see what is causing passive income than hovering over a thing you just made every time to see if it does anything. Some items should have a better indication of what they will provide for the player, the lockbox was a good example but I know that a lot of players would like to know exactly how many more purses they will be able to hold before they spend the coin on it.

developer response: Yeah... I've been considering 'new' conversations too. Currently, they show 'new' until you mouse over them, but I think that needs to be until you click them. As for better indications on what stuff does, having the tooltip show 'one lockbox' probably isn't the most helpful, I'll see if I can tweak that a bit too. Thanks for the feedback! I'll add these notes to my next update.

cakey gamedev March 24, 2026
+7comment score: 7
I honestly have no idea what's going on but I absolutely love the vibe and design. It's an incredibly refreshing feel compared to many recent games!
I just realized that the game has tooltips? It'd be super helpful if those didn't take so long to appear, I only discovered it by accident as I was about to tab out (I'm dumb lol)

developer response: I'll take that under consideration... I do need to tweak the tooltips, especially the opacity, I think. Honestly, a week or so ago I was playing a game where the tooltips popped up instantly and were huge, and that might have influenced me too far in the other direction.

Glad you're enjoying it, thanks for the feedback!

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