comments for Rejected Draft
sort: go backRedraw stat buffs exist, but they don't feel overly impactful even when I've dumped in 10 million points over various stats.
Initially the growth from killing stuff feels fitting for the enemy's stats, but later on it's just... I'm not sure what the word for it is, so I'll go with [scuffed]. It feels very uneven.
The enemy rarity thing initially seems interesting, but then you find out that previously discovered ones also just disappear on the next reset. So you might've just had a great reset with plenty of bonuses and allowing you to go a couple of steps further, followed by a reset without anything extra and making you feel handicapped.
Rather than the extras feeling like a reward, the lack of them feels like a punishment to me. That's not even mentioning several of the prestige upgrades being locked behind you beating a certain number of these rare spawns, so if you're somehow comically unlucky you're going to be doing a lot of resets.
The passive resource gain so far also feels rather underwhelming. I see some upgrades later on that seem to promise finally getting more than 0.1/s, but they are well outside of my reach for the foreseeable future.
developer response: The game barely even resembles what it was at the time of this comment.
What I didn't comment on previously was the game and it's progression. As many others have said, status effects are ridiculously meaningless until you are tens of hours deeper into the upgrade tree that you start to even see them proc. Even then, they are basically nothing more than cosmetic. Who cares about a 25% chance to apply 1 stack of Hinder, which gives the enemy a 0.1% chance to not attack? Or the 0.2% chance to apply poison that deals 0.1% health damage per second to the enemy? Or how about the 7% to gain 1 stack of Thorns that deals ONE DAMAGE to the enemy when they attack, when the earliest enemy that gives Thorns has 7.5e8 health. Yes, 750000000 health.
My lifetime total Quintessence is sitting at 2.75e91; plenty of time has been put into this, yet still the only stats from enemies that meaningfully change anything with any consistency are health, damage, and armor.
My advice is that there is too much here (too many meaningless stats, and therefore also too many meaningless nodes on the single prestige layer) that take away from a more solid core. The brevity of Absorber is nice; it doesn't overstay its welcome and, more importantly, you feel stronger when you defeat an enemy.
developer response: Thanks for the detailed feedback and for putting so many hours into the game! You’re actually right at the transition point where those 'meaningless' stats become the only way to progress, but I hear you and agree thay they shouldn't feel cosmetic for that long.
I’m actively working on rebalancing the early game progression. Recent updates introduced concepts of Immunities and Vulnerabilities which will allow a new dimension of balancing early sketches without breaking late game scaling, and should make status effects feel more useful. Hope you continue enjoying the game and looking forward to hearing more feedback!
developer response: I added the log of changes since initial release to Galaxy as an update. Will do that with every major version (every few weeks). For daily changelogs Discord is still the best source for now.
developer response: .
Also, you do you on AI but I honestly don't think the images are particularly nice to look at and the game would work just fine without them so having an option to hide them would be nice. I think it would also be fun to use parts of actual art that are in the public domain. Artists sketchbooks are a veritable treasure trove for this kind of thing
Also also, don't mind Jells, not every game has to be over in an afternoon. Plenty of us like something consistent to return to
developer response: I'm sorry you don't like the art.
Would you like an option to hide all the images or just the subset where AI was used?
developer response: There are still some gen-ai assets left in the game, but they are being replaced daily. Will remove tag when they are gone.

















developer response: Currently I have volunteer artists helping submit their drawings to replace the AI art. Join our Discord channel if you want to get involved.