Rejected Draft
Posted April 2, 2026. Updated June 3, 2026. Played 83851 times for a total of 322156 hours.
description
You are a flawed doodle thrown in the trash. Battle rival sketches in an idle climb for revenge. Every enemy is drawn by community artists, with alternate versions and direct credits. In an unusual twist on builds, choose which enemies appear in your world, then defeat them to absorb their powers.
New Thumbnail - celebrating ALL placeholder art being fully replaced with community art
Thumbnail Credit: Stickman with a plus
Featuring Characters by (left to right): TomeReader, Purple, Cylvi, personerman
latest update
v0.94 June 3, 2026
v0.94 (6/2/2026 10:40 PM)
• Steam Demo is now live (shorter than Web version but different pacing)
• added search feature to skill tree
• added cycle buttons for New & Affordable skills
• removed setting for "Skill Tree Auto-Zoom"
• added volume slider
• toggling on singular sound notifications now plays corresponding sound
• added custom dialog boxes to Reset buttons in settings
• cleaned up some settings descriptions
• soft ending modal shows up even on Targeted/Exploratory redraw now
• added more strings to English translations file
• updated translations to most current from Crowdin
v0.93 / v0.931 (6/1/2026 8:55 PM - 6/2/2026 1:22 AM)
• fixed Paragon guarantee exploit
• added Steam jump start reward for completing the Web version
• changed the Hard Cap (both Steam Demo and Web) to be applied to shown Pending QE
• cleaned up Steam Demo finish modal
• added option to export Steam Demo save (after hitting softcap)
• made Steam Demo save compatible with both Steam Full and Web versions
• major balancing of sketch rewards for Steam Demo
• early game balancing
• improved logic for sketch version unlocks
• almost all sketches now have alternate versions locked behind victories
• reordered some sketch versions
• fixed some minor UI issues
• removed sketch versions by event_horizon_ex
v0.921 (5/30/2026 1:34 PM)
• updated scaling for Time Acceleration and added new related skill
• added more conceptual synthesizer milestone tiers (no impact to current content)
• added logic for another prestige layer (no impact to current content)
• fix for Steam notification settings to work with Steam client
• added next prestige layer teaser to Demo
• minor early game balancing
• added Discord Rich Presence to Steam version
• minor UI cleanup
v0.92 (5/28/2026 12:21 AM)
• added 2 skills to skill tree
• poison and varnish on targets affected by precise eraser now correctly uses modified HP amount
• minor early game balancing
• moved Randomizer tool to appear earlier in Tools tab
• Steam version "Save & Quit" option now preserves last used Save Slot - defaulted to on next game launch
• Steam version implemented Rich Presence (test)
• Steam version added Steam cloud saving (test)
• Steam version hooked up the middle column of Steam notification settings to work with Steam client (not working yet)
• translation related fixes
• updated translations to most current from Crowdin
v0.913 (5/26/2026 6:05 PM)
• improved Combat Log to save Victories and report Overkill info
• added 1 Feat Medal
• performance improvements - fixed a couple slow memory leaks
• reward hover info on stats now displays full stat name
• Battle Speedup "1 MIN" button can now be pressed while active to add time
• minor bug fixes
• translation related fixed and more added to English translations file
• updated translations to most current from Crowdin
• sketch versions added: Ghost Line, Stick Man, V-Wing Bat
v0.912 / v0.9121 (5/24/2026 2:25 AM - 11:38 PM)
• added Credits to settings tab (work in progress)
• added 1 Feat Medal
• added tutorial for softcap 10
• standardized more translations to be in locales files
• minor UI fixes
• updated translations to more current from Crowdin
v0.911 (5/23/2026 11:40 PM)
• skills that grant free tools now grant immediately in current Redraw
• skills that grant more guaranteed slots now apply immediately (if the automatically selected is not already present)
• Masterpiece Archive - hover info added for % and Max buys (both individual and ALL) to give info on how many levels will be bought and total cost
• feat medal sound now only plays when achieving, not purchasing
• Autobuy Preserver added to "Skill Toggles"
• swapped cost / appeareance order of Review Audit and Randomizer
• fixed Hypnotic Gaze feat
• added new tutorial when getting 2nd guaranteed rough slot
• lots of UI adjustments throughout game
• Redraw Summary now appears immediately after redraw animation
• added "Save & Quit" as settings option to Steam version
• added Danish as language option (very partially translated by human)
• updated all translations with all community inputs up until now from Crowdin
• sketch versions added: Dumb Door, Ink-Drip Stalker, Mirror Twin, Rusty Mech, Smudge, Viscous Blob
v0.91 (5/22/2026 6:23 PM)
• big focus on translation updates
• fixed Masterpiece Archive UI behavior where styling was stripped each time button was pressed
• minor balancing
• minor UI tweaks and cleanup
• lots of human translation improvements to Chinese, Russian, German, Polish
• added machine translations for Arabic, Dutch, Romanian
• added (still very partial) human translations for Thai













newest comments
Second of all: It is actually near perfectly ballanced despite being a beta.
Third of all: You clearly need to look over what you exactly are doing again, because the point where the boosts become smaller is where the requirement of having actuall strategies start.
If i can give you a few small tips: prioritise on getting bigger chances for sketches to appear and guaranteed sketches. Then use them to get specific sketches for the stats helping to beat specific opus sketches, it migth require some luck from redraws, but its doable.
For redrawing you either do multiple to chance to available sketches or push into deeper softcaps when you have them, not 'finish' or whatever you wanna call it every single one. Specificly for milestones you cant use every redraw and they are the key to progressing.
For knowing when to reset the ones you are pushing you should focus on the time it takes to double quintessence, and if you are planning to do it, check after ~5 min if the double time increased or decreased.
Am I becoming a Junji Ito villain? I think I'm becoming a Junji Ito villain.
top comments
developer response: Currently I have volunteer artists helping submit their drawings to replace the AI art. Join our Discord channel if you want to get involved.
Redraw stat buffs exist, but they don't feel overly impactful even when I've dumped in 10 million points over various stats.
Initially the growth from killing stuff feels fitting for the enemy's stats, but later on it's just... I'm not sure what the word for it is, so I'll go with [scuffed]. It feels very uneven.
The enemy rarity thing initially seems interesting, but then you find out that previously discovered ones also just disappear on the next reset. So you might've just had a great reset with plenty of bonuses and allowing you to go a couple of steps further, followed by a reset without anything extra and making you feel handicapped.
Rather than the extras feeling like a reward, the lack of them feels like a punishment to me. That's not even mentioning several of the prestige upgrades being locked behind you beating a certain number of these rare spawns, so if you're somehow comically unlucky you're going to be doing a lot of resets.
The passive resource gain so far also feels rather underwhelming. I see some upgrades later on that seem to promise finally getting more than 0.1/s, but they are well outside of my reach for the foreseeable future.
developer response: The game barely even resembles what it was at the time of this comment.