Rejected Draft
Posted April 2, 2026. Updated July 8, 2026. Played 119132 times for a total of 459614 hours.
description
You are a flawed doodle thrown in the trash. Battle rival sketches in an idle climb for revenge. Every enemy is drawn by community artists, with alternate versions and direct credits. In an unusual twist on builds, choose which enemies appear in your world, then defeat them to absorb their powers.
Don't believe the Demo tag. This web version has months of content and distinctly diverges from the Steam version.
New Thumbnail - celebrating ALL placeholder art being fully replaced with community art
Thumbnail Credit: Stickman with a plus
Featuring Characters by (left to right): TomeReader, Purple, Cylvi, personerman
latest update
v0.954 July 8, 2026
Changelog now available in-game! (click version number at bottom of Settings)
There have been 7 content updates since the last announced content update on Galaxy.
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newest comments
Loved the game up until this point, ditto to what the other comments said. The strategic elements for the opus fights and selectively using guarantees was interesting. None of that's seeming to work now, though.
developer response: Yep that was a bug, fixed in v0.956
developer response: Melted Candle not giving wax is a valid concern. Will do something about that in next update.
top comments
developer response: Currently I have volunteer artists helping submit their drawings to replace the AI art. Join our Discord channel if you want to get involved.
Redraw stat buffs exist, but they don't feel overly impactful even when I've dumped in 10 million points over various stats.
Initially the growth from killing stuff feels fitting for the enemy's stats, but later on it's just... I'm not sure what the word for it is, so I'll go with [scuffed]. It feels very uneven.
The enemy rarity thing initially seems interesting, but then you find out that previously discovered ones also just disappear on the next reset. So you might've just had a great reset with plenty of bonuses and allowing you to go a couple of steps further, followed by a reset without anything extra and making you feel handicapped.
Rather than the extras feeling like a reward, the lack of them feels like a punishment to me. That's not even mentioning several of the prestige upgrades being locked behind you beating a certain number of these rare spawns, so if you're somehow comically unlucky you're going to be doing a lot of resets.
The passive resource gain so far also feels rather underwhelming. I see some upgrades later on that seem to promise finally getting more than 0.1/s, but they are well outside of my reach for the foreseeable future.
developer response: The game barely even resembles what it was at the time of this comment.