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comments for A brutal speedrun incremental

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Electromagneta April 14, 2026
+23comment score: 23
I honestly think this game could very much use some different gamemodes such as :
- Roguelite : Each time the player fails to complete a run, based on their performance, they'll get points wich will would unlock milestones that gives them, for exemple, a tiny boost in currency, some automation, etc...
- Stress-free mode : The Game Simply Without The Timer.
- Hardcore Mode : Near-Perfect Management required to beat the game.
DaDefalt April 14, 2026
+12comment score: 12
if you spam the button trying to buy it right when you get enough points/energy it highlights the box and wont let you click unless you click out of it first.

developer response: It should probably be fixed now

lingluo April 14, 2026
+8comment score: 8
The font is not very readable.

developer response: The font is now changed to roboto mono, hope this helps!

Procyon-lotor gamedev April 14, 2026
+7comment score: 7
It would be a lot cooler if there were upgrades after each run to help you progress further imo

developer response: Thanks for the suggestion! I actually considered a roguelite, but i want to keep the game's focus on skill and optimization instead of resetting until you beat the game.
In a rougelite you get better because your stats get higher, but in this game you get better by you getting better and not the game becoming easier. Maybe i will make one later :)

StoneLight April 14, 2026
+4comment score: 4
Very fun for me. I enjoy the theme and direction. Pacing seems good. I hope to see splits in the future, because I'm terrible at remembering splits. The same game with multiple slightly different variations could keep me entertained for days and days.
Termiunsfinitine countest April 14, 2026
+3comment score: 3
1st complete run done, 212s, this is ngl, really freaking fun
the hardest part before any muscle memory ish things are from the part, where you kinda have to quickly switch between several tabs!
I liked this concept, and not gonna lie, it could be further developed upon!

However, I do have 1 complaint, it is that the resources are placed at the bottom left section - I don't think I can easily see the resources and the upgrades at the same time. Furthermore, the "5" and "2" are kinda weird in font.

developer response: The font is now changed for increased readability, thanks for your suggestions.

Heg April 15, 2026
+3comment score: 3
haha peerun cremental
Bracken40 April 14, 2026
+2comment score: 2
finished after about 5 or so runs with 0.3 seconds to spare. cool concept for a game
keyboard shortcuts could be nice for flicking pages and buying upgrades (if the game is ever extended past 6 pages you could add keybinds as an unlockable roguelite feature i think that’d be funny)
i enjoy the strategy of learning when to stop spamming upgrades and start shooting for the next page
the automation upgrades for the 2nd page are redundant considering they cap so quickly, it’s more efficient to ignore the automation and cap them all yourself manually
the last page is a little strange and i just dont get it to be honest
also putting explanation text in that i have to read mid run is pretty brutal but its also funny and if there were more content i’d find it amusing to include a long description that you have to read but it takes so long that the run is basically done

developer response: There is now a keybinds feature (it's for free, you don't have to unlock it)

ikke091 April 16, 2026
+2comment score: 2
sub-190 is possible, but I am not really willing to grind it due to wanting to do other stuff as well and a bit of hand pain
My current best is 191.4, with auto clicker a 189.4
@developer I have to say that it was a fun one to figure out good speedrun strats for, but a magician never reveals his tricks, so good luck.

developer response: GGs! Glad you liked the game!

dryfter April 14, 2026
+2comment score: 2
This is a really unique and interesting idea in the incremental genre. Unfortunately, I'm not sure the layout of the game is helping me with the speedrun aspect of it. I was fine with one page (eventually), but when it came to trying to even access page 2 it just feels really cumbersome to have to go all the way to the bottom of the screen to access it.

I wish I had a suggestion as to how to improve it, but all of my suggestions would kind of negate the whole point of it being a challenge. Game isn't for me because an elephant has better reaction time than I do. But it's a really neat concept that I think just needs some tweaking in ways that I can't comprehend.

developer response: Theres hotkeys now :D

Thoy99 April 14, 2026
+2comment score: 2
Interesting idea
I wish there was a separate forum to talk strategy
MarcElAcoplao gamedev April 14, 2026
+2comment score: 2
Okay, I got to beat it on the 3rd attempt with 14s left. I enjoyed it, sometimes the buttons feel clunky, sometimes reading stuff can take a bit of your time. I think sub 200s is possible. Solid 4/5
jazjez April 14, 2026
+1comment score: 1
Something to see your splits for the run where you got the furthest would be very in theme!
rateater April 16, 2026
+1comment score: 1
I think this game has a great future, but very unforgiving. the idea is awesome, forcing you to brute force your way into near perfectly micromanaging point use, production, etc.

developer response: I mean, unforgiving is the point of the game, right? Thanks for playing it, and (it isn't even that unforgiving either, you can have 20+s to spare)

moomooio0 May 23, 2026
+1comment score: 1
typo: before you start, it says "speedrunning incrementals" which implies there are multiple speedrun incrementals
moomooio0 May 23, 2026
+1comment score: 1
this game is really fun even when you die, i agree with the top comment
does this have a discord server? does this still get updated?

developer response: No; and the game is finished (if it's too long it gets slightly repetitive after some time)

liquidcashews May 19, 2026
+1comment score: 1
Good game, barely won with 0.5 seconds to spare. How does this game have only 2.6 stars? Personally I think it should be like 3.5 to 4.

hope you keep updating the game and learn to code so there’s no gen-ai disclaimer :)

Tenshii April 14, 2026
+1comment score: 1
If there were some roguelite features, this would be fire, but I can't even make it past the first page, I suck
MarcElAcoplao gamedev April 14, 2026
+1comment score: 1
First run, got to page 5 and close to unlocking page 6, this is an interesting concept, kinda wanna see how many tries it takes me, but it's fun. Hope to see more of this in the future, and maybe a "roguelike" mode as others suggested
Tenshii April 14, 2026
+1comment score: 1
never mind, I ended up reaching the 3rd page, but roguelite features would still be fire