A brutal speedrun incremental
Posted April 14, 2026. Updated April 14, 2026. Played 1076 times for a total of 209 hours.
description
NOTE: This game is NOT for beginners, and requires actual skill, and you are expected to fail a bit before succeeding.
Increamental games are getting a bit long these days, aren't they? Some take weeks, even months.
What if you are forced can speedrun a increamental in one sitting?
Reach pt reqs to get new pages.
Each page contain upgs and resets to increase your pt gain.
If you run out of time, you lose.
(And yes the time limit is tight, good luck. (I have ~14s to spare))
Update:
You can now use dark mode when your system is set to dark :)
Btw here's a guide if you want for the first few stages since everyone is failing rn
Page 1:
Page 2:
Pages 3+: I think it would be even better for you to figure out yourself, since you got a big time advantage from the first two pages already
Also btw, energy boost points.
Update: I achieved sub-200 (196.7s) yay. Maybe the game will be buffer further later.
generative ai disclosure
I used AI to help with the code, but every upgrade, reset formulas and design choices are 100% human-made.
latest update
Bug fix 1 1.1 April 15, 2026
Added Number hotkeys where typing a number in keyboard sends you to the respective page, youre welcome :)
(Hopefully) Fixed a bug where you need to click out of range to buy a upgrade













newest comments
does this have a discord server? does this still get updated?
developer response: No; and the game is finished (if it's too long it gets slightly repetitive after some time)
hope you keep updating the game and learn to code so there’s no gen-ai disclaimer :)
developer response: I mean, unforgiving is the point of the game, right? Thanks for playing it, and (it isn't even that unforgiving either, you can have 20+s to spare)
My current best is 191.4, with auto clicker a 189.4
@developer I have to say that it was a fun one to figure out good speedrun strats for, but a magician never reveals his tricks, so good luck. you might need it
developer response: GGs! Glad you liked the game!
top comments
- Roguelite : Each time the player fails to complete a run, based on their performance, they'll get points wich will would unlock milestones that gives them, for exemple, a tiny boost in currency, some automation, etc...
- Stress-free mode : The Game Simply Without The Timer.
- Hardcore Mode : Near-Perfect Management required to beat the game.
developer response: It should probably be fixed now
developer response: The font is now changed to roboto mono, hope this helps!
developer response: Thanks for the suggestion! I actually considered a roguelite, but i want to keep the game's focus on skill and optimization instead of resetting until you beat the game.
In a rougelite you get better because your stats get higher, but in this game you get better by you getting better and not the game becoming easier. Maybe i will make one later :)