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A brutal speedrun incremental

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developed by

developed by Andy175 gamedev

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completed

60 ratings

rated 2.6 stars, 60 ratings.
gen-aiactivestrategyhoursjs

Posted April 14, 2026. Updated April 14, 2026. Played 1076 times for a total of 209 hours.

description


NOTE: This game is NOT for beginners, and requires actual skill, and you are expected to fail a bit before succeeding.

Increamental games are getting a bit long these days, aren't they? Some take weeks, even months.
What if you are forced can speedrun a increamental in one sitting?

Reach pt reqs to get new pages.
Each page contain upgs and resets to increase your pt gain.
If you run out of time, you lose.

(And yes the time limit is tight, good luck. (I have ~14s to spare))
Update:
You can now use dark mode when your system is set to dark :)

Btw here's a guide if you want for the first few stages since everyone is failing rn
Page 1:
Page 2:
Pages 3+: I think it would be even better for you to figure out yourself, since you got a big time advantage from the first two pages already
Also btw, energy boost points.

Update: I achieved sub-200 (196.7s) yay. Maybe the game will be buffer further later.

generative ai disclosure

I used AI to help with the code, but every upgrade, reset formulas and design choices are 100% human-made.

latest update


Bug fix 1 1.1 April 15, 2026

Added Number hotkeys where typing a number in keyboard sends you to the respective page, youre welcome :)
(Hopefully) Fixed a bug where you need to click out of range to buy a upgrade

view all updates

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newest comments


moomooio0 May 23, 2026
+1comment score: 1
typo: before you start, it says "speedrunning incrementals" which implies there are multiple speedrun incrementals
moomooio0 May 23, 2026
+1comment score: 1
this game is really fun even when you die, i agree with the top comment
does this have a discord server? does this still get updated?

developer response: No; and the game is finished (if it's too long it gets slightly repetitive after some time)

liquidcashews May 19, 2026
+1comment score: 1
Good game, barely won with 0.5 seconds to spare. How does this game have only 2.6 stars? Personally I think it should be like 3.5 to 4.

hope you keep updating the game and learn to code so there’s no gen-ai disclaimer :)

rateater April 16, 2026
+1comment score: 1
I think this game has a great future, but very unforgiving. the idea is awesome, forcing you to brute force your way into near perfectly micromanaging point use, production, etc.

developer response: I mean, unforgiving is the point of the game, right? Thanks for playing it, and (it isn't even that unforgiving either, you can have 20+s to spare)

ikke091 April 16, 2026
+2comment score: 2
sub-190 is possible, but I am not really willing to grind it due to wanting to do other stuff as well and a bit of hand pain
My current best is 191.4, with auto clicker a 189.4
@developer I have to say that it was a fun one to figure out good speedrun strats for, but a magician never reveals his tricks, so good luck.

developer response: GGs! Glad you liked the game!

top comments


Electromagneta April 14, 2026
+23comment score: 23
I honestly think this game could very much use some different gamemodes such as :
- Roguelite : Each time the player fails to complete a run, based on their performance, they'll get points wich will would unlock milestones that gives them, for exemple, a tiny boost in currency, some automation, etc...
- Stress-free mode : The Game Simply Without The Timer.
- Hardcore Mode : Near-Perfect Management required to beat the game.
DaDefalt April 14, 2026
+12comment score: 12
if you spam the button trying to buy it right when you get enough points/energy it highlights the box and wont let you click unless you click out of it first.

developer response: It should probably be fixed now

lingluo April 14, 2026
+8comment score: 8
The font is not very readable.

developer response: The font is now changed to roboto mono, hope this helps!

Procyon-lotor gamedev April 14, 2026
+7comment score: 7
It would be a lot cooler if there were upgrades after each run to help you progress further imo

developer response: Thanks for the suggestion! I actually considered a roguelite, but i want to keep the game's focus on skill and optimization instead of resetting until you beat the game.
In a rougelite you get better because your stats get higher, but in this game you get better by you getting better and not the game becoming easier. Maybe i will make one later :)

StoneLight April 14, 2026
+4comment score: 4
Very fun for me. I enjoy the theme and direction. Pacing seems good. I hope to see splits in the future, because I'm terrible at remembering splits. The same game with multiple slightly different variations could keep me entertained for days and days.

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