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comments for goododds

sort: go back

polos April 21, 2026
+12comment score: 12
this is check back hell.
good_evening April 21, 2026
+6comment score: 6
whoever thought that you could combine RPG and gambling
well done
semham April 25, 2026
+6comment score: 6
no need click to collect resource
Altren April 22, 2026
+5comment score: 5
Nice game. Cool UI and sound, feels very satisfying
The main issue is a lack of automation, especially clicking for resources

developer response: The triggers in prestige upgrades are a type of automation, but I do agree that it should be clearer and more accessible. Will think of something.

Andy175 gamedev April 27, 2026
+4comment score: 4
(continuing my previous comment) Also it would be cool to (probably) have upgrades that boost the speed up percentage
(In my observation the speed up effectiveness is not based on time but rather percentage so the later half is barder to speed up, probably could come up with a upgrade set with that (just a idea)
Cool gimmick tho, makes the game more active
Kotsu April 24, 2026
+4comment score: 4
it seems that armor pen shard is still broken, on the upper right it shows the right amount, but on the log it still shows it without the shard benefit.
AriaRouge April 28, 2026
+3comment score: 3
Perfect & quick fix, thanks Dev!
succulentshaft April 23, 2026
+3comment score: 3
very good, getting into it, however feels decently slow. Found that pierce shard does not work, theres also a pen shard which doesnt seem to do anything either

developer response: should both be fixed, now called armor.pierce

FRANK April 22, 2026
+3comment score: 3
I can see alot of work has went into this, especially look and feel, might need some work with the gameplay.
JanexTheHero1 May 1, 2026
+3comment score: 3
Clicks a gen bar
(It goes faster)
"YOU CAN DO THAATTT?!"
seeker1983 donator May 8, 2026
+3comment score: 3
I really loved the game. Completed in it 12 hours. The start is slow, but then scales up pretty fast. I suggest meld always discards specific items so you can build your setup w/o too much save/loading to meld exact item you want to upgrade. Also would be nice some HUGE monster at the end like game-complete wall. Great experience, if there'd be more content would be awesome. Not much incremental games now with such deep mechanics and math stuff.
Kotsu April 24, 2026
+2comment score: 2
also to note, i just upgraded the a generator cd perm and it seems it does nothing.

developer response: this was a visual bug and is fixed in the latest version <3

butzie April 22, 2026
+2comment score: 2
reading comments.... check back hell...... IM IN!
ShadowWalker227 April 25, 2026
+2comment score: 2
I despise the resource generation system. It's both click to collect and generates a random amount... If your resource generation system already has a cool down to it, just collect them automatically.

developer response: Ty for the feedback! There is late-game automatic resource collection (chance-based ofc) so some automation exists. I will improve the passive play experience for earlygame in a later build.

solistus April 30, 2026
+2comment score: 2
cool game! a few bits of feedback:

* I would kill for a way to show stat ranges for a given mod so I don't have to dig through the rather spartan wiki to try and figure out where I should spend reroll consumables

* the numeric balancing seems pretty off - at first many of the upgrades seem pointless (1% buff and it takes me 20 minutes to earn that prestige cost? lol no thanks), then you hit a snowball phase where you quickly begin spamming all the upgrades because you are earning so many points so easily.

* and the regular prestige vs permanent prestige upgrade system is kinda weird - by the time I unlock perma upgrades I've usually already scaled the regular one so far that resources earned within a round are rarely useful for much except slow-to-scale-cost upgrades like +damage. Only the infinite(?) hp final boss gives me enough time to afford very many non-prestige upgrades before I kill the boss

* it seems pretty much impossible to scale armor pen enough to matter, unless there are ridiculous multipliers on higher quality mods I haven't seen yet. I deal millions of damage with good rolls and penetrate like 20 armor. Armor being subtracted after all other damage multipliers makes it only relevant early on when it's still basically just a weaker version of +min damage that won't scale with crit/multi/exp and I assume is worse at farming early stages (unless negative armor is a thing in which case it's still a lot worse than damage that gets multiplied, exponentiated, then multiplied potentially 3 more times. Maybe if armor were a proportional reduction instead of flat -damage it would be worth investing in pen?

* the initial cooldown timers on most things seem too long, and they scale too quickly once you snowball. I made attacks and resource gain like 20% faster over most of my playtime, then in one or two late rounds I had enough prestige to make attacks well under 1s cooldown and α under 3s. Haven't bothered to scale later resources much because I don't even unlock them on anything but the Ω boss and armor on that one scales so fast I think I just need to prestige farm a lot of exponent upgrades to make further progress there.

* some more unique mod effects, or a randomized affix system a la Diablo's loot system, would make loot more exciting than just "did I get any good consumables or a higher rarity upgrade for something or is it all vendor trash?" And some powerful special effects to encourage trying alternate strategies would add a lot of variety to gameplay. As it is I just got all the best damage boosting mods and waited for protects/lucks to safely upgrade them. I only really swapped things out early on when I had enough time to bother going for econ first and then switching to damage, and as I got strong enough to swap a couple slots for prestige point multipliers.

* it's weird that damage doesn't drop to the max value if max damage is less than min damage, like it does with resource gains. I realized this by accident when I happened to get a couple good +min damage mods early on, took a long time for me to earn enough prestige that +max damage was even worth considering spending any points on when I had like 33-11 damage and would need a ton of investment for +max to even do anything.

** also, sidenote re: the early min damage mods - I noticed an annoying issue where if you finished a stage with +min damage mods equipped to push your min > max, you couldn't upgrade +min damage. Not really a big deal now that you can access prestige upgrades during a fight but still a bit annoying to have to start the next fight and unequip some items, then wait for a cooldown to be able to re-equip, just so the upgrade can be purchased. It's not introducing interesting decisionmaking, just some busywork and friction with applying prestige upgrades where I want in this particular situation. I imagine other min stats that lock when they're >= the max value of the same stat have the same issue. Would be nice if the prestige upgrades only cared about base stats before mods to decide which ones to allow.

developer response: this is a short response because I am knee-deep in preparing the next update. A ton of the number balance will change, one thing that won't change for now is the way armor is calculated (I tried proportional formulas but those felt off). Affix/suffix system for mods sounds interesting.

tschichpich May 15, 2026
+2comment score: 2
I don't really understand the point of the perm upgrades. Their cost is not increased by other upgrades but perm increases the cost of prestige and in run upgrades. So I feel insentivised to not upgrade it until later and than balloon up the cost of the normal upgrade
Nocchuss April 28, 2026
+2comment score: 2
Nice game, but my inventory disappeared and cannot show it from nowhere. Also it would be good to have autocollect for example update from prestige. Will check it back on next update

developer response: Hi, a fix for this is live. You should not have lost any progress!

Lustre April 22, 2026
+2comment score: 2
Yea, this is too slow to enjoy. Would make more sense for the buttons to be automated. Especially since we're essentially gambling how much we get. Not going to sit around getting 2-3 alphas in a row.
Nollippi April 22, 2026
+2comment score: 2
check back: sixth dimension
Kotsu April 23, 2026
+2comment score: 2
Thank you for such good game! i'm ready to sink all the time in this one!

developer response: thank you for playing <3