galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

goododds

Thumbnail

developed by

developed by minotalen

favorites

completed

89 ratings

rated 3.1 stars, 89 ratings.
jsprestigeproceduralresource-managementmobile-friendly

Posted April 21, 2026. Updated May 3, 2026. Played 5965 times for a total of 8898 hours.

description


Goododds is an active incremental clicker RPG driven by RNG. You auto-attack enemies for randomized damage, earning prestige (✦) and loot on each kill. Resource buttons α, β, γ, δ charge over time and fuel upgrades that boost stats, attack speed, and new damage layers. Enemies drop mods with rolled stats, rarities, and % chance effects that you equip and forge. Take on tougher fights for better rewards.

This is an early build! If you want to give feedback or stay up to date, join the discord :) https://discord.com/invite/3cZsmKypnp

generative ai disclosure

code generation, implementation of game mechanics

latest update


melding 0.2.0 May 3, 2026

0.2.0 — 3 May

  • timed buffs — new consumable rype per resource, 1.5×–5×, 60–120s
  • meld — combine 3 items, break 2 to increase tier of the remaining item
  • lategame content — 2 new enemies, new prestige upgrades, new mods
  • boss HP quarters — each quarter now has chance to drop consumables
  • UI polish — particles go spinny, some special attention to mobile
  • tabs — desktop now also uses tabs once you have 4+ features
  • prestige multibuy — was overdue
  • more tutorials
  • base attack CD 3s --> 5s
  • increased cooldown cost scaling
  • a ton of upgrade scaling and initial cost adjustments

0.1.8 — 29 Apr

  • nerfed prestige gain — to make prestige mods more valuable and slightly slow lategame progress
  • burndown accuracy — updating after every equip or upgrade, higher sample count
  • supercrit fix — math was wrong and did way too much damage

0.1.7 — 28 Apr

  • inventory accordion — renamed tablet accordion header from "mods" to "inventory"
  • interactive tutorial — better intro to prestige and perma system
  • freebies — prestige tutorial gives free 1% α+β trigger
  • simpler intro — fewer words in onbording tutorial
  • speedup with click — click boss or resource buttons to reduce cooldown (1-5% each click)
  • multiplicative cooldowns — nerf for stacking cooldown items
  • drop balance — nerfed item rarity scaling
  • nicer wiki — matches game styling, has better layout, responsiveness & UX

0.1.6 — 26 Apr

  • EΩ — added lategame enemy after E7 that scales armor as experiment 500-9999 armor. No rewerd except for bragging rights.
  • light mode — not a single person asked for this
  • wiki — mods and all constants can now be rewiewed
  • mobile & tablet responsiveness — shd now be nice on all devices
  • mobile mods & forge — added inline picker to forge, improved mod modal
  • perma prestige buttons — fewer rows in prestige div, 2 buttons combined into one
  • UI polish — nicer mod trigger particles, mobile sticky resource buttons
view all updates

similar games

newest comments


Albin197 May 26, 2026
+1comment score: 1
I recommend that the cooldown upgrades should be buffed. I think it's sort of ridiculous to wait for resources for way too long, upgrade it only for it do decrease from 120 seconds to 114 seconds.
Andy175 gamedev May 21, 2026
+1comment score: 1
What does the final enemy do
What does it give
tschichpich May 15, 2026
+2comment score: 2
I don't really understand the point of the perm upgrades. Their cost is not increased by other upgrades but perm increases the cost of prestige and in run upgrades. So I feel insentivised to not upgrade it until later and than balloon up the cost of the normal upgrade
seeker1983 donator May 8, 2026
+3comment score: 3
I really loved the game. Completed in it 12 hours. The start is slow, but then scales up pretty fast. I suggest meld always discards specific items so you can build your setup w/o too much save/loading to meld exact item you want to upgrade. Also would be nice some HUGE monster at the end like game-complete wall. Great experience, if there'd be more content would be awesome. Not much incremental games now with such deep mechanics and math stuff.
Sovereign May 4, 2026
+1comment score: 1
Did you remove temp upgrades or are they just bugged? Perma aren't appearing anymore.

developer response: they appear e6/e7 now

top comments


polos April 21, 2026
+12comment score: 12
this is check back hell.
semham April 25, 2026
+6comment score: 6
no need click to collect resource
good_evening April 21, 2026
+6comment score: 6
whoever thought that you could combine RPG and gambling
well done
Altren April 22, 2026
+5comment score: 5
Nice game. Cool UI and sound, feels very satisfying
The main issue is a lack of automation, especially clicking for resources

developer response: The triggers in prestige upgrades are a type of automation, but I do agree that it should be clearer and more accessible. Will think of something.

Kotsu April 24, 2026
+4comment score: 4
it seems that armor pen shard is still broken, on the upper right it shows the right amount, but on the log it still shows it without the shard benefit.

read all comments