goododds
Posted April 21, 2026. Updated May 3, 2026. Played 5965 times for a total of 8898 hours.
description
Goododds is an active incremental clicker RPG driven by RNG. You auto-attack enemies for randomized damage, earning prestige (✦) and loot on each kill. Resource buttons α, β, γ, δ charge over time and fuel upgrades that boost stats, attack speed, and new damage layers. Enemies drop mods with rolled stats, rarities, and % chance effects that you equip and forge. Take on tougher fights for better rewards.
This is an early build! If you want to give feedback or stay up to date, join the discord :) https://discord.com/invite/3cZsmKypnp
generative ai disclosure
code generation, implementation of game mechanics
latest update
melding 0.2.0 May 3, 2026
0.2.0 — 3 May
- timed buffs — new consumable rype per resource, 1.5×–5×, 60–120s
- meld — combine 3 items, break 2 to increase tier of the remaining item
- lategame content — 2 new enemies, new prestige upgrades, new mods
- boss HP quarters — each quarter now has chance to drop consumables
- UI polish — particles go spinny, some special attention to mobile
- tabs — desktop now also uses tabs once you have 4+ features
- prestige multibuy — was overdue
- more tutorials
- base attack CD 3s --> 5s
- increased cooldown cost scaling
- a ton of upgrade scaling and initial cost adjustments
0.1.8 — 29 Apr
- nerfed prestige gain — to make prestige mods more valuable and slightly slow lategame progress
- burndown accuracy — updating after every equip or upgrade, higher sample count
- supercrit fix — math was wrong and did way too much damage
0.1.7 — 28 Apr
- inventory accordion — renamed tablet accordion header from "mods" to "inventory"
- interactive tutorial — better intro to prestige and perma system
- freebies — prestige tutorial gives free 1% α+β trigger
- simpler intro — fewer words in onbording tutorial
- speedup with click — click boss or resource buttons to reduce cooldown (1-5% each click)
- multiplicative cooldowns — nerf for stacking cooldown items
- drop balance — nerfed item rarity scaling
- nicer wiki — matches game styling, has better layout, responsiveness & UX
0.1.6 — 26 Apr
- EΩ — added lategame enemy after E7 that scales armor as experiment 500-9999 armor. No rewerd except for bragging rights.
- light mode — not a single person asked for this
- wiki — mods and all constants can now be rewiewed
- mobile & tablet responsiveness — shd now be nice on all devices
- mobile mods & forge — added inline picker to forge, improved mod modal
- perma prestige buttons — fewer rows in prestige div, 2 buttons combined into one
- UI polish — nicer mod trigger particles, mobile sticky resource buttons













newest comments
What does it give
developer response: they appear e6/e7 now
top comments
well done
The main issue is a lack of automation, especially clicking for resources
developer response: The triggers in prestige upgrades are a type of automation, but I do agree that it should be clearer and more accessible. Will think of something.