comments for Around The Core
sort: go backdeveloper response: Thanks for the feedback. Early boss access is intentional for testing progression pacing, but the grind feeling is useful feedback for balancing later upgrades and difficulty curve.
developer response: Thanks for the feedback, appreciate it. It feels overwhelming at first, but the boss is tuned to be beatable with max upgrade paths and timing rather than raw DPS.
developer response: Thank you. We tried very hard to pressure stays steady without forcing unnecessary farming.
developer response: Thanks for your feedback. Currently beatable with max upgrade :)
developer response: Thank you!
developer response: thank you for feedback, i will add to update
for this reason, i'm not wishlisting.
developer response: thank you for playing, full game will have many more upgrade and challenges








developer response: Thanks for your feedback. That kind of strategy breakdown is exactly what the fight is designed around, especially using chain reactions as a risk-reward damage tool