if you're seeing this, something has evidently gone wrong.
try performing a hard reload using the keybind "Ctrl-Shift-R" or "Command-Shift-R" on macOS if that doesn't fix it, join the Discord server to report this issue
The boss is a really big sponge as others have noted, but in general that didn't bother me if the match could last longer. The energy depletion mechanic felt very aggressive. Three or so times you can see the bar refuel with a chain reaction but then the drain rate out paces what you can refuel, which is why beating the boss feels like luck and not skill even with all upgrades. Another approach to help those wanting a grind-and-overpower approach is some upgrades that blatantly give extra damage to boss from laser or explosives.
starts out strong but you unlock the boss so early it quickly just becomes kind of a grind.. also boss is kinda of hard, but normal thing to expect in demos at this point.
developer response: Thanks for the feedback. Early boss access is intentional for testing progression pacing, but the grind feeling is useful feedback for balancing later upgrades and difficulty curve.
If you're stuck on the boss you have to focus entirely on shooting it, only stopping to fire at explosives to start a chain reaction whenever you're on low energy. It might take a few tries and you'll need nearly all upgrades maxed
developer response: Thanks for your feedback. That kind of strategy breakdown is exactly what the fight is designed around, especially using chain reactions as a risk-reward damage tool
If you're stuck on the boss you have to focus entirely on shooting it, only stopping to fire at explosives to start a chain reaction whenever you're on low energy. It might take a few tries and you'll need nearly all upgrades maxed
developer response: Thanks for your feedback. That kind of strategy breakdown is exactly what the fight is designed around, especially using chain reactions as a risk-reward damage tool
starts out strong but you unlock the boss so early it quickly just becomes kind of a grind.. also boss is kinda of hard, but normal thing to expect in demos at this point.
developer response: Thanks for the feedback. Early boss access is intentional for testing progression pacing, but the grind feeling is useful feedback for balancing later upgrades and difficulty curve.
developer response: Thanks for the feedback, appreciate it. It feels overwhelming at first, but the boss is tuned to be beatable with max upgrade paths and timing rather than raw DPS.
newest comments
for this reason, i'm not wishlisting.
developer response: thank you for playing, full game will have many more upgrade and challenges
developer response: thank you for feedback, i will add to update
developer response: Thanks for the feedback. Early boss access is intentional for testing progression pacing, but the grind feeling is useful feedback for balancing later upgrades and difficulty curve.
developer response: Thanks for your feedback. That kind of strategy breakdown is exactly what the fight is designed around, especially using chain reactions as a risk-reward damage tool
top comments
developer response: Thanks for your feedback. That kind of strategy breakdown is exactly what the fight is designed around, especially using chain reactions as a risk-reward damage tool
developer response: Thanks for the feedback. Early boss access is intentional for testing progression pacing, but the grind feeling is useful feedback for balancing later upgrades and difficulty curve.
developer response: Thanks for the feedback, appreciate it. It feels overwhelming at first, but the boss is tuned to be beatable with max upgrade paths and timing rather than raw DPS.
developer response: Thanks for your feedback. Currently beatable with max upgrade :)
developer response: Thank you. We tried very hard to pressure stays steady without forcing unnecessary farming.