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comments for No Blink Allowed Prologue

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voidcons0le May 11, 2026
+13comment score: 13
aint no way i got 0.000 first try

developer response: There is no "mercy" system, but the stop is managed at 120 frames/sec (so if you hit between 0.008 and 0.000, you get a perfect).

samstarium May 12, 2026
+9comment score: 9
sub 30 yayy. this ui is already so damn appealing i'm hooked on that alone. excellent demo, love the unique mechanic; took me a bit of getting used to but eventually figured out how to play well enough. unfortunately, sometimes the game pitches a fit when moving between screens and gets stuck mid-animation.

my other note is that there are a couple of spelling/grammar mistakes. on the shop upgrade tree, it says "moove" instead of move. for the "bet up" upgrade, the phrasing should be "increase the value of each bet by [x] shards." the original phrasing is technically correct, but its very clunky. it should b the "milky way" galaxy instead of "milky ways" also, at the end of the game the player is directed to take a survey via a "bottom left button" but the button is actually on the right :3

i feel maternal instincts towards the ship ai

developer response: Thanks for the feedback! If you are using Firefox, I recommend trying another browser if you can (I haven't figured out why this browser is problematic ...)
Also corrected the typos you mentioned, sorry about that, I'm not a native speaker (used to work with, but with non-native speakers, so it can be a mess sometimes ^^")

xFoxi13x May 11, 2026
+6comment score: 6
The most fun i have ever had in a game, not too short for a demo either (~1 hr for all upgrades)

developer response: Really appreciated! These are the kind of words that give me a lot of motivation!

ignDevi May 10, 2026
+5comment score: 5
game freezes every few rounds forcing to refresh (chrome), absolutely lovely game but cant continue playing like this.

developer response: Thanks for the feedback. As said above, it seems to come from the bet button available too soon ...
I made a quick fix, which should fix the issue.
Sorry for the bug ><"

jhm02 May 12, 2026
+4comment score: 4
Genuinely quite a fun game.
It's new, it's different, I didn't experience any bugs at all, except when I clicked menu when the "the playtest has ended" prompt came up and was showing my stats, then I couldn't access my shop and had to refresh.
Either way, realy really cool, man. Props to the dev team. Really fun, but if I'm completely honest, can't see how this doesn't get boring during the full game or later part.
It's super fun as a short, cute, sweet, 30-minute game, yet I do get a little tired. Maybe it's my own attention span.
Realy really cool, though. Finished the game quickly and upgrades felt impactful and rewarding.
Good job dev(s)!

developer response: Thanks a lot for the words, it means a lot to me (solo dev here ^^")
I have the same "fear" about length... In fact, I don't think I will go over 2h, 3h max, and I'll try to find ways to refresh the gameplay a bit.
If you have any idea on that, I'd love to hear it though!

cfbagel6in May 13, 2026
+4comment score: 4
After being fatigued with the amount of upgrade tree games where you just watch number go up, this is an amazing breath of fresh air.

The main mechanic of this game is not only unique, but it's actually FUN.
(also the ship AI is cute, I'm thinking of making fanart rn)

I do wish the punishment for hitting the button too late still felt punishing in the end game, since it just takes away the amount of money you bet, which is like 1000 shards (and you already have like 10 million so it doesn't even make a scratch)

Like what if there was a hazard that took all of your money if you hit the button too late?

developer response: Haaa thx for the words! I try my best to find out weird, fun ideas to play with, and this one seems quite addictive, haha.
About the Bet system, I still have to figure out how to make a real risk/reward system without breaking the economy, but it is high on my to-do list for sure!
(I try it out to add some high-risk/high-reward mechanics)
I'd love to see this weird AI face in a fan art, though (but no obligation at all)

Snaily oversight May 12, 2026
+3comment score: 3
Just noticed it says "moove" in the bottom left in the shop. Great game!
CouchBrotato gamedev May 15, 2026
+3comment score: 3
IMHO nodebuster games are way oversaturated, but this game is unique enough that it still seems fresh. The graphical style is really nice to look at too!
RynHanz May 11, 2026
+3comment score: 3
very fun game, one thing i didnt like as much was how when u upgrade the hazard, especially hidden ends, it decreased the time before the scrambled happened which kinda threw me off since i was getting in tune with the pattern of it scarmbling earlier. Maybe if there was a way to set that the time when it starts would be nice similar to how u can add more stops
Overall, very fun, 37 minute time
shadcast May 11, 2026
+3comment score: 3
I had a lot of fun with this one.
Progression seemed well paced
nosir7901 May 14, 2026
+3comment score: 3
Genuinely one of the most fun games I've played here. I filled out the survey, wishlisted the game, and am leaving a comment, things I've never done before for one of these games, just because I feel I have to. Can't wait for the full game, great job, extremely excited to continue playing and for any future games you make.

developer response: This is the kind of comment that overwhelms my heart as a fresh solo dev! Thank you so much for the attention!

AutumnTheRopeLover May 11, 2026
+3comment score: 3
The freeze occurs when starting during the reward animation @ignDevi

developer response: Thanks for the feedback, I'm unable to reproduce it on my side, unfortunately...
I made a quick fix (by delaying the button availability), which should fix the issue. May you let me know if it's ok on your side?

Sora815 May 11, 2026
+3comment score: 3
Very cute, love it
all_toowxll May 11, 2026
+2comment score: 2
it's a decent game! recommend touch screen, cuz mousepad really sucks for timing anything lol
Eric66678 May 12, 2026
+2comment score: 2
'error, .pck file missing' ????

developer response: Hi, sorry about that. I've pushed a new update and separated the .exe and the .pck, it may help with your issue.

Nickingoo oversight May 11, 2026
+2comment score: 2
Absolutely love how you managed to include a simple mechanic and make it require skill, even if later on it becomes much easier to get the highest scores. This is great!
-WU35Xby9gjvBN- May 12, 2026
+2comment score: 2
honestly, the multiple stops ain't worth it til you get the circle, it's very annoying beforehand, i think it would be more fun if each stop gave its own resource gain, but the multiplier was below 1 before upgrades, so it's more like a do multiple runs at once thing

developer response: Yeah, I totally agree, it is still a work in progress, I'll try to add upgrades that can be worth using multiple stops more (like keep a part of each stop best threshold, or something like that)

Marqui2156 May 13, 2026
+2comment score: 2
Game is really good, all hazards are challenging in their own ways, but circle helper is wayyy too good, and basically disables both the timer obscuring hazard and multiple stops hazard, making it so you only have to focus on tracking the button if you enable the moving button hazard, turning it into a kinda rythm game, also the time rewind after 0 is weak and you shouldnt be encouraged to miss the timing. Game was overall great and is a 5/5 demo for me

developer response: Haha, I totaly agree, I think in the full game it will come way after, like the last upgrade, or like you say, I'll try out to mitigate it, to hide it somehow before 0 as you said!
Thanks for the ideas (and the words!), I'll try them out for sure

mtr May 11, 2026
+2comment score: 2
Freezes up after only a few screens. Doens't seem to matter what screen it's on or whether the timer is running.

developer response: Sorry about that! I've pushed an update that adds VSync and a 'Web Optimisation' option, which disables a bunch of shaders to make it a bit lighter on the GPU.
That said, if you're using Firefox, I'd still recommend trying another browser (I haven't been able to figure out how to fix these issues on Firefox...).

mtr May 11, 2026
+2comment score: 2
should add: Firefox/windows. I tried the itch exe and the timer doesn't show up there.

developer response: I've pushed an update with some web_optimisation / vsync, maybe it will work better, but I haven't been able to figure out how to fix these issues on Firefox