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No Blink Allowed Prologue

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developed by

developed by seto_itchy

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completed

184 ratings

rated 4.6 stars, 184 ratings.
demogodotactive2dsingle-player

Posted May 10, 2026. Updated May 10, 2026. Played 2137 times for a total of 1099 hours.

description


Train your timing skills to stop the clock close to zero, collect shards, and spend them on a massive skill tree.
Struggle with glitching displays, hidden timers, chaotic multi-stops, and other hazards as you improve your accuracy.

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newest comments


PastaCommander June 3, 2026
+1comment score: 1
its pretty cool, i enjoyed playing, but the writing really needs a pass over by an editor, and the thresholds screen has a weird visual glitch with some white and purple text overlapping i think
kireitonsi May 30, 2026
+2comment score: 2
I loved the progression, slowly getting more consistent with hitting that perfect 0.000 felt really unique. I love it
Nollippi May 27, 2026
+2comment score: 2
oh it doesnt, i see
Nollippi May 27, 2026
+2comment score: 2
does the ending just not show seconds properly in time played? i beat the game, got exactly 30 min, then checked a bit later and got exactly 38 min, then got everything maxed and got exactly 40 min
IliKeIncRemEntals May 23, 2026
+2comment score: 2
and theres also the multiple timers.... how am i thinking of these things before i get them (btw i havent finished the game)

top comments


voidcons0le May 11, 2026
+13comment score: 13
aint no way i got 0.000 first try

developer response: There is no "mercy" system, but the stop is managed at 120 frames/sec (so if you hit between 0.008 and 0.000, you get a perfect).

samstarium May 12, 2026
+9comment score: 9
sub 30 yayy. this ui is already so damn appealing i'm hooked on that alone. excellent demo, love the unique mechanic; took me a bit of getting used to but eventually figured out how to play well enough. unfortunately, sometimes the game pitches a fit when moving between screens and gets stuck mid-animation.

my other note is that there are a couple of spelling/grammar mistakes. on the shop upgrade tree, it says "moove" instead of move. for the "bet up" upgrade, the phrasing should be "increase the value of each bet by [x] shards." the original phrasing is technically correct, but its very clunky. it should b the "milky way" galaxy instead of "milky ways" also, at the end of the game the player is directed to take a survey via a "bottom left button" but the button is actually on the right :3

i feel maternal instincts towards the ship ai

developer response: Thanks for the feedback! If you are using Firefox, I recommend trying another browser if you can (I haven't figured out why this browser is problematic ...)
Also corrected the typos you mentioned, sorry about that, I'm not a native speaker (used to work with, but with non-native speakers, so it can be a mess sometimes ^^")

xFoxi13x May 11, 2026
+6comment score: 6
The most fun i have ever had in a game, not too short for a demo either (~1 hr for all upgrades)

developer response: Really appreciated! These are the kind of words that give me a lot of motivation!

ignDevi May 10, 2026
+5comment score: 5
game freezes every few rounds forcing to refresh (chrome), absolutely lovely game but cant continue playing like this.

developer response: Thanks for the feedback. As said above, it seems to come from the bet button available too soon ...
I made a quick fix, which should fix the issue.
Sorry for the bug ><"

jhm02 May 12, 2026
+4comment score: 4
Genuinely quite a fun game.
It's new, it's different, I didn't experience any bugs at all, except when I clicked menu when the "the playtest has ended" prompt came up and was showing my stats, then I couldn't access my shop and had to refresh.
Either way, realy really cool, man. Props to the dev team. Really fun, but if I'm completely honest, can't see how this doesn't get boring during the full game or later part.
It's super fun as a short, cute, sweet, 30-minute game, yet I do get a little tired. Maybe it's my own attention span.
Realy really cool, though. Finished the game quickly and upgrades felt impactful and rewarding.
Good job dev(s)!

developer response: Thanks a lot for the words, it means a lot to me (solo dev here ^^")
I have the same "fear" about length... In fact, I don't think I will go over 2h, 3h max, and I'll try to find ways to refresh the gameplay a bit.
If you have any idea on that, I'd love to hear it though!

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