comments for FragMiner
sort: go backMaybe you can add a better reward to prestige. Starting again with zero upgrades was a pain.
But was a nice game.
developer response: Thanks! Yea I need to improve the movement in that menu, it feels a bit too clunky at times. Regarding the prestiges, I'll make sure to make them more rewarding, at least the early progression after resetting.
And to give a 2nd opinion to what sharpnova said, I never accidentally clicked the 'continue anyway' button and did not think it was a prank or anything along those lines. It could be a good idea to add a confirmation after the button though, just to prevent that type of thing from accidentally happening.
developer response: Thanks! I can certainly add something more to the prestige. And regarding the "continue anyway" button I'll work on that too.
developer response: Ahah thank you!
developer response: That's weird, does it happen after unlocking something in the skill tree? Does it keep happening even resetting the save data (from the main menu, the button below "start game"?
Like sometimes one bomb will destroy 3 brown blocks, but then the very next throw breaks a gray and a brown while 2 browns seemingly take no damage.
Is there a varying amount of health the blocks have, or is there a cap to how much damage each bomb can do to all the blocks in its range?
Or is there something with it looking like the blocks are in range but aren't getting hit?
It's hard to tell, but either way taking 2 bombs to destroy a brown block sometimes but other times only 1 is kinda frustrating without understanding why.
Otherwise I've enjoyed the game so far. I'm a sucker for these "destroy block, get resource, upgrade, do more again" type games. haha
i can't fault you too much for having a sense of humor and pranking the players by putting a very prominent button that is not only easily accidentally clicked immediately after throwing your last bomb but designed to look very much like a standard completion/next/exit/whatever type of button at the end of a level.
but the prank did its job of aggravating me enough that it soured me to playing the game further.
i liked the overall design and look. but the prank was uncalled for and a bit unfriendly to players.
i wish you well on your next game.
developer response: I'm sorry but that isn't supposed to be a prank or anything: it's simply a button to skip the loot phase and proceed to the camp.






My main gripe with this game is that it doesn't tell you the stats of anything expect for your bomb damage and amount, both of which you can already see.
Not knowing how much hp things have and having to rely on how shaky they are is quite detrimental to the experience.
A simple stats page or telling you the stats before and after getting an upgrade would fix this game's main issue.
Also, the continue anyway button has literally no reason to exist.
developer response: You're completely correct. I didn't think about that because, as the developer, I know more or less the values but it should be visible for everyone. I'll be adding some interface to show at least the player's bomb stats and ores' HP. Thanks for the feedback (and for enjoying the game!)