comments for Master Healer Kale with useless party
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Nollippi • 2026/05/31 May 31, 2026 +12comment score: 12
didn't save my progress though :(
good game although sometimes you just sit there with 0 mana waiting to die so wish there was some mana regen just to get one last heal.
Very cute!
very fun!
you should put health bars over the party member's heads. it's a little awkward having the health over on the right, but the spatial heal target on the left. the game flow would be a lot better if you're just looking at your party and not splitting your attention between them and a list of them on the right
either way, that was fun and i wishlisted.
either way, that was fun and i wishlisted.
just beat the goblin leader again and this game is nice
Its good, reminds me of mini healer. I've got one request though! Make it possible to cancel a cast please? :D
wow... the party is really useless... LOL
Good game tho, but i really wish there was a passive mana regen...
Good game tho, but i really wish there was a passive mana regen...
Arcane magic feels really bad as soon as you get arcane advantage, and they feel like opposite themes. A lot of Madeleine's upgrades are very underwhelming. The innovative upgrades are the weakest ones despite the ones that could have the most impact with different balancing.
"Coin drop" is way too expensive for the demo (even with a good build and going back into easy dungeons there's no way it's worth the trouble and even less the cost).
"Knowledge" should have a much stronger boost. Right now it goes against all I did and I can't be bothered to respec and take risks for a 75% xp gain at max level. I'd rather just clear the next level with Grandpa alive and get even more xp :D
Having previews of the locked upgrades (no name and maybe just a lock icon) would help build up expectations and feel better when the new upgrade is available. I didn't buy "Endurance" and "Resilience" for a long time (completely useless on the first two stages), but they lock most of the interesting upgrades for damage dealers and I had no way to know it.
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I'm looking forward to the full version with more content and polish :)
"Coin drop" is way too expensive for the demo (even with a good build and going back into easy dungeons there's no way it's worth the trouble and even less the cost).
"Knowledge" should have a much stronger boost. Right now it goes against all I did and I can't be bothered to respec and take risks for a 75% xp gain at max level. I'd rather just clear the next level with Grandpa alive and get even more xp :D
Having previews of the locked upgrades (no name and maybe just a lock icon) would help build up expectations and feel better when the new upgrade is available. I didn't buy "Endurance" and "Resilience" for a long time (completely useless on the first two stages), but they lock most of the interesting upgrades for damage dealers and I had no way to know it.
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I'm looking forward to the full version with more content and polish :)
I like how it says "with useless party" as if you're doing any damage







