Master Healer Kale with useless party
Posted May 30, 2026. Updated May 30, 2026. Played 898 times for a total of 1052 hours.
description
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.













newest comments
"Coin drop" is way too expensive for the demo (even with a good build and going back into easy dungeons there's no way it's worth the trouble and even less the cost).
"Knowledge" should have a much stronger boost. Right now it goes against all I did and I can't be bothered to respec and take risks for a 75% xp gain at max level. I'd rather just clear the next level with Grandpa alive and get even more xp :D
Having previews of the locked upgrades (no name and maybe just a lock icon) would help build up expectations and feel better when the new upgrade is available. I didn't buy "Endurance" and "Resilience" for a long time (completely useless on the first two stages), but they lock most of the interesting upgrades for damage dealers and I had no way to know it.
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I'm looking forward to the full version with more content and polish :)
either way, that was fun and i wishlisted.
Good game tho, but i really wish there was a passive mana regen...
top comments
either way, that was fun and i wishlisted.