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comments for Alice's Gaze Demo

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Sora815 June 1, 2026
+5comment score: 5
Really like it, what a fun take on a cookie clicker style, can't wait for the full release

developer response: Thank you~

Shurry June 1, 2026
+3comment score: 3
This game feels like a lot of fun. Would like to see the completed version.

developer response: Thank you! I’m glad you enjoyed it.
I’ll keep working hard on the full version and try to make it much more complete and interesting.

Purpleteam June 1, 2026
+2comment score: 2
This game seems to crash every time I try to open it on chrome. It's a shame because it looks interesting, but it freezes and forces the tab to reload, so I can't really do anything.

developer response: Sorry about that, and thank you for letting me know.
I’ll try to investigate what’s causing the Chrome crash. I’m still fairly new to Godot, so I can’t promise I’ll be able to fix it quickly, but I’ll do my best. Sorry again that you couldn’t play the game properly.

ignDevi June 2, 2026
+2comment score: 2
i actually had PTSD when i saw alice on the thumbnail because i instantly remembered Black Souls lmao

developer response: haha

magician June 3, 2026
+2comment score: 2
really cute game!! definitely reminds me of those old horror rpgmaker games

developer response: Thank you! That is exactly the kind of atmosphere I wanted to create.

qetyip0123 June 3, 2026
+2comment score: 2
Of all things that interest me the most... weirdly... is the RPG Maker font.

A multi-buy option for OCDs like me would be appreciated (buy 1, 5, 10, just something so I can keep the numbers of specific multiplier without having to click too many times).

Might get the full game if it arrives, but I'll have to unlock the dining room to find out if it is worth it.

developer response: Yeah, I’ll think about how to design the multi-buy option in a clean way.

Nord1234565 June 11, 2026
+1comment score: 1
Really enjoyed what I have played of the demo, especially the change to how many coins you can earn now compared to previous version, now it feels reasonable to progress in contrast to before, though I do feel like we may become too strong for the abyss now as there is a lot more upgrades to quicken the process.
I do like that you changed the charge abilities to recharge while you aren't in combat rather than only in combat, feels more natural not to be hammered by being in battle for them to recharge.
Is there any plan to increase the things in the demo, or would you say the demo is big enough for your wishes?
When the official version is released, will it be possible for us to transfer our demo save file to the official version, or will that not be possible?
You said you hope to release the game either in August or September, but may push it to Q4, do you have an idea of the price for the game right now, or is that going to depend on how much you add before release?

developer response: Thank you for playing the demo and for the detailed feedback!
For the demo save file, it probably won’t be transferable to the full version. I’m planning to add some new systems and also rework parts of the early game, so the full version may start a little differently from the demo.
As for future demo updates, it will probably depend on the feedback from the upcoming Steam Next Fest. I don’t have any major update planned for the demo right now.
As for the price, I’m currently planning around $3.99, with a 10% launch discount.

yeahwhynot June 1, 2026
+1comment score: 1
I like this game's art style, but the progression is a bit awkward at the beginning. To be fair, I only played 30~ min, so perhaps it gets better as you go on. I might come back to this one later and see if I warm up to it, but I do recommend giving this one a try, because maybe you'll have a better time than I did!

developer response: Yes, I agree that the early progression still has some pacing issues. I’m collecting more feedback and will keep improving it. I think the early game probably needs to move a bit faster. Thanks for giving it a try!

Nollippi June 9, 2026
+1comment score: 1
why cant you go past abyss level 80 :( just make the enemy scaling go up way more after 80 to make it so you cant progress further (maybe like 90 barely beatable with max upgrades)
Nollippi June 9, 2026
+1comment score: 1
gets REALLY fun when you get to like abyss level 10-15 and have carrots automated
Shurry June 7, 2026
+1comment score: 1
Nice update, full version when?

developer response: Thanks! I’m not 100% sure yet. My original plan was around August or September, but I’m now considering adding several new gameplay areas, so the full release may be pushed to Q4 this year.

Ulmlaut June 5, 2026
+1comment score: 1
Cool game! Progression reminds me of Horripilant a bit but with RPGmaker aesthetics

developer response: Yeah, I played Horripilant too , it’s really good.

Altizm June 3, 2026
+1comment score: 1
I like the abyss but can you add it so you can press a number as a way to charge the cards.

developer response: Thanks for the suggestion. I’ll consider it.

sharpnova June 2, 2026
+1comment score: 1
I like the sound effects. The art is good as well.

I very much dislike the text font. It makes it feel like you made a game and then used some kind of placeholder font without matching it to the game's aesthetic.

Music is good. I like the progression and mechanics.

I didn't like the UI. It's bloated and kind of weird. You could remove at least one window and region of clickable zones, since the traversal UI is duplicated in many places.

developer response: Thanks for the detailed feedback.
The font is something I’ve been struggling with for a while. Because the game supports multiple languages, I chose Source Han Sans for compatibility. It is also free for commercial use, so for a small indie project like mine, it was one of the safest choices. I agree it may not match the game’s atmosphere very well, though. I’ve seen some fonts that fit the aesthetic better, but the licensing costs are a bit too high for me right now.
As for the UI, I also agree that it still feels awkward in some places.

Catgirl June 2, 2026
+1comment score: 1
very fun game, alice is cute :3

developer response: Thank you! I’m glad you liked it. Alice is happy to hear that :3

tschichpich June 2, 2026
+1comment score: 1
You should rename healing coefficient to heal +1% of max HP
I first thought it would increase healing from 20 -> 20.2

developer response: Thanks for the feedback. I can see how the wording is confusing.
I’ll rename it to something clearer, like “Heal +1% of Max HP,” in the next update. I’ve also received similar feedback elsewhere that healing should probably be tied to stats earlier in the game, for example starting with something like “20 base healing + about 2% of Max HP.”
I’m still considering whether to adopt that change, but I agree the current wording and scaling can be improved. Right now I’m also planning a new gameplay update, so I’ll try to address this before June 15.

polos June 1, 2026
+1comment score: 1
this feels like horripilant in different skin

developer response: That might be true. I designed this game not long after playing Horripilant, so it probably influenced me a bit. I still hope you enjoy it.

LaRubrum June 3, 2026
0comment score: 0
i'm going to Alice