comments for Path of Praxis
sort: go backdeveloper response: Your character has to die to obtain your pending mastery points. Either from enemies killing it or through the "die and rebirth" button on the character screen. I'll add a note in the mastery modal for clarity.
developer response: Thank you for the encouragement :-) I suspect the AI tag means a raid of 1-stars off the bat and then you have to recover over time. It's alright though I'll keep improving the game and add content till I reach 4!
developer response: That's already the case. At least it should be. I notice sometimes pathing is weird and the character dashes around but generally it dashes forward to min(dash distance, closest enemy). Will look at edge cases
developer response: [edit: game does work in the background now]
Because of the different limitations and behaviors with background play I chose to instead have the game accumulate "offline speed boost". In a future update I plan on making speed boost gain experience for a speed boost mastery which would eventually get you X2 speed to the same ratio you've been away, so every away second is banked. Would love some feedback on that concept.
ty for update
developer response: When you go to any area with text referencing tremor, like a tremor mastery node for instance, you can click on the "tremor" text which opens up a note that explains what it is and how it works. Most/all mechanics like that should have a note. I'm making a mental note to add note checking as a tutorial step so it doesn't fly under the radar, thank you!
To that point though, why limit it?
developer response: [Edit: released] Implemented. Will release today. Tooltip on hover + click to read note.
developer response: Good catch, will fix shortly
[edit] - fixed
anyways i pushed to so its a fun game
developer response: There was a bug where nodes that were supposed to cost 2 or 3 points only used 1. I updated so that you get to keep the nodes to not break existing builds but you can't assign new ones till you've caught up, hence the -12 :-)

















developer response: thank you! and noted, will bump import export up on the TODO