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comments for Path of Praxis

sort: go back

unique June 5, 2026
+6comment score: 6
absolutely great game. Can you just pls add a export/import on string mechanic?

developer response: thank you! and noted, will bump import export up on the TODO

W15h June 11, 2026
+4comment score: 4
Not sure when you can start using masteries. My stuff is all level 1 with a few +N next to them, however clicking on the interface to spend masteries still says I don't have any yet. It could be a bug. Otherwise the game seems fine, could have a little bit more dynamic options for active interaction versus passive interaction.

developer response: Your character has to die to obtain your pending mastery points. Either from enemies killing it or through the "die and rebirth" button on the character screen. I'll add a note in the mastery modal for clarity.

napkin41 June 5, 2026
+4comment score: 4
Fun game, nice snowballing feeling, can't wait to see what's next.
seryn June 5, 2026
+4comment score: 4
love it, thanks for the great game
lmyscz June 29, 2026
+2comment score: 2
Ascent rewards are too low, especially after the third run. The extra action slot should be more supportive—for example, giving a damage boost. Maybe add more skills too. Also, Artifact drop rates are too low and their bonuses are too weak. You could also add tooltips for tags—e.g., 'cold' can slow , a mastery can boosts damage. Just the important ones.
kamaiittachi June 6, 2026
+2comment score: 2
I'm not sure why the rating on this is so low. 2.5? I would think a 3.5-4 would feel more fitting (solely my opinion.) It's a nice little game, I'm interesting in seeing what kind of updates and new content it will receive.

developer response: Thank you for the encouragement :-) I suspect the AI tag means a raid of 1-stars off the bat and then you have to recover over time. It's alright though I'll keep improving the game and add content till I reach 4!

SecondTomorrow June 26, 2026
+2comment score: 2
Once I actually figured out how mastery points work, it's a fun little idle game. It's nice getting stronger and just wiping groups of guys. I do wish the Ascent was a bit more rewarding but other than that I like it. Good work.
HmJ-_-JmH July 4, 2026
+2comment score: 2
10/10

developer response: <3

JamesTheMarioMan June 12, 2026
+2comment score: 2
It would be really cool if dash distance used min(dashDistance, distanceToNearestEnemy) rather than always dashing the maximum available distance, because a lot of time you just end up dashing past an enemy, then back past it the other direction, then back past it the other direction, then back past it the other direction...

developer response: That's already the case. At least it should be. I notice sometimes pathing is weird and the character dashes around but generally it dashes forward to min(dash distance, closest enemy). Will look at edge cases

kooler June 6, 2026
+2comment score: 2
game doesnt play in the background at all? If I have another tab open? Thats sorta brutal

developer response: [edit: game does work in the background now]
Because of the different limitations and behaviors with background play I chose to instead have the game accumulate "offline speed boost". In a future update I plan on making speed boost gain experience for a speed boost mastery which would eventually get you X2 speed to the same ratio you've been away, so every away second is banked. Would love some feedback on that concept.

unique June 8, 2026
+2comment score: 2
yup already better
ty for update
unique June 6, 2026
+2comment score: 2
When you go to masteries and into the trees, there are additional skills within the skill. For example, if you go to the area masteries, you can find tremor, but it might be hard to understand what it is

developer response: When you go to any area with text referencing tremor, like a tremor mastery node for instance, you can click on the "tremor" text which opens up a note that explains what it is and how it works. Most/all mechanics like that should have a note. I'm making a mental note to add note checking as a tutorial step so it doesn't fly under the radar, thank you!

Dragoncoffee July 1, 2026
+2comment score: 2
It would have been nice to know that i cant push move than one ascension at a time. I hit 100 from 75, and it gave me 1.
To that point though, why limit it?
Cosmos June 7, 2026
+2comment score: 2
Second suggestion: We can see our status effects in the way of symbols, but we dont know what those symbols mean. Would be nice to be able to hover over them :)

developer response: [Edit: released] Implemented. Will release today. Tooltip on hover + click to read note.

HmJ-_-JmH July 4, 2026
+2comment score: 2
ts NOT the game I played in alpha
Anthony July 11, 2026
+2comment score: 2
The fact that artifacts can't be upgraded once every line hits 100% quality means that the best quality artifacts are now the worst because they'll be blocked from reaching upgrades 5 and 10 to delete downsides.

developer response: Good catch, will fix shortly
[edit] - fixed

OneTrueHelix July 8, 2026
+2comment score: 2
oh shoot i clicked delete comment on accident when i thought it said edit comment and no confirmation mb.

anyways i pushed to so its a fun game
Baokhoi June 8, 2026
+2comment score: 2
Dude I have -12 mastery points what the hell

developer response: There was a bug where nodes that were supposed to cost 2 or 3 points only used 1. I updated so that you get to keep the nodes to not break existing builds but you can't assign new ones till you've caught up, hence the -12 :-)

yawnznnie June 5, 2026
+2comment score: 2
overall preety goodgame
kaomisar June 6, 2026
+2comment score: 2
watching my character fight is like watching someone play subway surfers while storytelling some random ai reddit story