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comments for Path of Praxis

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unique June 5, 2026
+6comment score: 6
absolutely great game. Can you just pls add a export/import on string mechanic?

developer response: thank you! and noted, will bump import export up on the TODO

seryn June 5, 2026
+5comment score: 5
love it, thanks for the great game
napkin41 June 5, 2026
+5comment score: 5
Fun game, nice snowballing feeling, can't wait to see what's next.
yawnznnie June 5, 2026
+3comment score: 3
overall preety goodgame
W15h June 11, 2026
+3comment score: 3
Not sure when you can start using masteries. My stuff is all level 1 with a few +N next to them, however clicking on the interface to spend masteries still says I don't have any yet. It could be a bug. Otherwise the game seems fine, could have a little bit more dynamic options for active interaction versus passive interaction.

developer response: Your character has to die to obtain your pending mastery points. Either from enemies killing it or through the "die and rebirth" button on the character screen. I'll add a note in the mastery modal for clarity.

kamaiittachi June 6, 2026
+2comment score: 2
I'm not sure why the rating on this is so low. 2.5? I would think a 3.5-4 would feel more fitting (solely my opinion.) It's a nice little game, I'm interesting in seeing what kind of updates and new content it will receive.

developer response: Thank you for the encouragement :-) I suspect the AI tag means a raid of 1-stars off the bat and then you have to recover over time. It's alright though I'll keep improving the game and add content till I reach 4!

Cosmos June 7, 2026
+2comment score: 2
Second suggestion: We can see our status effects in the way of symbols, but we dont know what those symbols mean. Would be nice to be able to hover over them :)

developer response: [Edit: released] Implemented. Will release today. Tooltip on hover + click to read note.

JamesTheMarioMan June 12, 2026
+2comment score: 2
It would be really cool if dash distance used min(dashDistance, distanceToNearestEnemy) rather than always dashing the maximum available distance, because a lot of time you just end up dashing past an enemy, then back past it the other direction, then back past it the other direction, then back past it the other direction...

developer response: That's already the case. At least it should be. I notice sometimes pathing is weird and the character dashes around but generally it dashes forward to min(dash distance, closest enemy). Will look at edge cases

kooler June 6, 2026
+2comment score: 2
game doesnt play in the background at all? If I have another tab open? Thats sorta brutal

developer response: [edit: game does work in the background now]
Because of the different limitations and behaviors with background play I chose to instead have the game accumulate "offline speed boost". In a future update I plan on making speed boost gain experience for a speed boost mastery which would eventually get you X2 speed to the same ratio you've been away, so every away second is banked. Would love some feedback on that concept.

unique June 8, 2026
+2comment score: 2
yup already better
ty for update
unique June 6, 2026
+2comment score: 2
When you go to masteries and into the trees, there are additional skills within the skill. For example, if you go to the area masteries, you can find tremor, but it might be hard to understand what it is

developer response: When you go to any area with text referencing tremor, like a tremor mastery node for instance, you can click on the "tremor" text which opens up a note that explains what it is and how it works. Most/all mechanics like that should have a note. I'm making a mental note to add note checking as a tutorial step so it doesn't fly under the radar, thank you!

Baokhoi June 8, 2026
+2comment score: 2
Dude I have -12 mastery points what the hell

developer response: There was a bug where nodes that were supposed to cost 2 or 3 points only used 1. I updated so that you get to keep the nodes to not break existing builds but you can't assign new ones till you've caught up, hence the -12 :-)

kaomisar June 6, 2026
+2comment score: 2
watching my character fight is like watching someone play subway surfers while storytelling some random ai reddit story
Cosmos June 7, 2026
+1comment score: 1
A suggestion: It would make it simpler to strategise if we were able to see our stats :)

developer response: [Edit: released] Took a shot at a first pass at this. There's a lot of modifiers to it's not easy to represent neatly but will improve over time. Will release today

unique June 5, 2026
+1comment score: 1
thank you so much!

developer response: Added import/export in 0.1.13: beware it's game level not character level

unique June 5, 2026
+1comment score: 1
ty for adding saving mechanic, but wdym by replaces all characters?

developer response: it's essentially an import/export of all your game state, meaning all your characters at once, and it will override all the characters when you import. It's not a single character save.

Davi June 7, 2026
+1comment score: 1
Could probably like add a potion shop or active buffs/spells/actions to reward active playing. Or you could make so we control a pet that does all of that instead of the character, but we wouldnt control movement so it wouldnt be too complicated. Also the outlines of the characters are a bit too big so maybe you could just make theyr colors more vibrant instead. That way thay would still make you want to look towards their general area
Akami June 5, 2026
+1comment score: 1
I wish assigning points towards the various skill trees where less annoying after gaining 5 ascensions this is probably the only part of the game that's cumbersome.

developer response: Ctrl+click assigns all until. Implemented this but forgot to put the info about it
Edit1: added info in the mastery screen in 0.1.13

unique June 5, 2026
+1comment score: 1
hey, dev. The additional skills to each weapon are hard to understand. I think you should add a tiny video preview to show what the indicator is and what it does

developer response: could you please expand on what you mean by "additional skills to each weapon" ?

gay June 7, 2026
+1comment score: 1
area needs a nerf, or strike / projectile need a buff? if u set 'trigger on affliction' w an area effect, it chain reacts and insta-gibs an entire group. its really fun tho, so maybe instead of nerfing set up cases where u dont fight groups. maybe make bosses really op so u have to solo those after u blow up the mooks?

developer response: There's a bug in the affliction trigger that allows it to trigger not just from auto-attack afflictions but all of them including its own - hence the crazy snowball. Will be fixed in today's release