comments for Path of Praxis
sort: go backdeveloper response: Your character has to die to obtain your pending mastery points. Either from enemies killing it or through the "die and rebirth" button on the character screen. I'll add a note in the mastery modal for clarity.
developer response: Thank you for the encouragement :-) I suspect the AI tag means a raid of 1-stars off the bat and then you have to recover over time. It's alright though I'll keep improving the game and add content till I reach 4!
developer response: [Edit: released] Implemented. Will release today. Tooltip on hover + click to read note.
developer response: That's already the case. At least it should be. I notice sometimes pathing is weird and the character dashes around but generally it dashes forward to min(dash distance, closest enemy). Will look at edge cases
developer response: [edit: game does work in the background now]
Because of the different limitations and behaviors with background play I chose to instead have the game accumulate "offline speed boost". In a future update I plan on making speed boost gain experience for a speed boost mastery which would eventually get you X2 speed to the same ratio you've been away, so every away second is banked. Would love some feedback on that concept.
ty for update
developer response: When you go to any area with text referencing tremor, like a tremor mastery node for instance, you can click on the "tremor" text which opens up a note that explains what it is and how it works. Most/all mechanics like that should have a note. I'm making a mental note to add note checking as a tutorial step so it doesn't fly under the radar, thank you!
developer response: There was a bug where nodes that were supposed to cost 2 or 3 points only used 1. I updated so that you get to keep the nodes to not break existing builds but you can't assign new ones till you've caught up, hence the -12 :-)
developer response: [Edit: released] Took a shot at a first pass at this. There's a lot of modifiers to it's not easy to represent neatly but will improve over time. Will release today
developer response: Added import/export in 0.1.13: beware it's game level not character level
developer response: it's essentially an import/export of all your game state, meaning all your characters at once, and it will override all the characters when you import. It's not a single character save.
developer response: Ctrl+click assigns all until. Implemented this but forgot to put the info about it
Edit1: added info in the mastery screen in 0.1.13
developer response: could you please expand on what you mean by "additional skills to each weapon" ?
developer response: There's a bug in the affliction trigger that allows it to trigger not just from auto-attack afflictions but all of them including its own - hence the crazy snowball. Will be fixed in today's release














developer response: thank you! and noted, will bump import export up on the TODO