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Path of Praxis

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developed by

developed by tbesluau gamedev

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completed

107 ratings

rated 3.1 stars, 107 ratings.
gen-aibetain-developmentmobile-friendly2d

Posted June 5, 2026. Updated July 10, 2026. Played 6137 times for a total of 8756 hours.

description


An incremental auto-battler by Aractis, inspired by action RPGs, multi-layered prestige incremental games, and usage-based reward systems. This early-stage (beta) game aims to deliver a rich theorycrafting experience with the mechanics of a semi-idle game. Please provide any report, feedback, or request in the Discord linked in the options.

discord

generative ai disclosure

Please approach this with an open mind: as a developer, I use AI to code just like I've used Stack Overflow or Google to code: it's an incredibly efficient way to make progress and a very efficient tool for software development when used within strict and controlled parameters. Path of Praxis might be my first (released) game but it's not a one-prompt game it's a real project based on original ideas with hundreds of commits and many dozens of (human) hours of work and testing.

latest update


Endgame and Survivability Balancing v0.3.19 July 11, 2026

A more balanced experience for the endgame and reaching transcendence (no more excuses)!

  • More base life — starting with twice the life is less strong than it seems but still something
  • Softer Enemy Scaling - less brutal enemy power creep around level 75
  • Damage Taken in DPS meter - see how much you're suffering
  • Never done — small bugfixes and UX improvements
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newest comments


LJcul12345 July 13, 2026
+1comment score: 1
wow this game got a new update now that's cool
LJcul12345 July 11, 2026
+1comment score: 1
peak game + awesome game + nice game + amazing game + cool game = Path of praxis

developer response: <3

Anthony July 11, 2026
+2comment score: 2
The fact that artifacts can't be upgraded once every line hits 100% quality means that the best quality artifacts are now the worst because they'll be blocked from reaching upgrades 5 and 10 to delete downsides.

developer response: Good catch, will fix shortly
[edit] - fixed

OneTrueHelix July 11, 2026
+1comment score: 1
bruh you cant use the same trigger for both 2nd and 3rd skill slots now?

developer response: Yeah that was never meant to be reusable like that. Too OP otherwise.

DjAlexRager July 8, 2026
+1comment score: 1
amazing game spent a day like an addict to reach anyways keep up the good work

developer response: You're there! Just need a boss...

top comments


unique June 5, 2026
+6comment score: 6
absolutely great game. Can you just pls add a export/import on string mechanic?

developer response: thank you! and noted, will bump import export up on the TODO

W15h June 11, 2026
+4comment score: 4
Not sure when you can start using masteries. My stuff is all level 1 with a few +N next to them, however clicking on the interface to spend masteries still says I don't have any yet. It could be a bug. Otherwise the game seems fine, could have a little bit more dynamic options for active interaction versus passive interaction.

developer response: Your character has to die to obtain your pending mastery points. Either from enemies killing it or through the "die and rebirth" button on the character screen. I'll add a note in the mastery modal for clarity.

seryn June 5, 2026
+4comment score: 4
love it, thanks for the great game
napkin41 June 5, 2026
+4comment score: 4
Fun game, nice snowballing feeling, can't wait to see what's next.
kooler June 6, 2026
+2comment score: 2
game doesnt play in the background at all? If I have another tab open? Thats sorta brutal

developer response: [edit: game does work in the background now]
Because of the different limitations and behaviors with background play I chose to instead have the game accumulate "offline speed boost". In a future update I plan on making speed boost gain experience for a speed boost mastery which would eventually get you X2 speed to the same ratio you've been away, so every away second is banked. Would love some feedback on that concept.

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