Path of Praxis
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completed
73 ratings
Posted June 5, 2026. Updated June 15, 2026. Played 3533 times for a total of 4953 hours.
description
An incremental auto-battler by Aractis, inspired by action RPGs, multi-layered prestige incremental games, and usage-based reward systems. This early-stage (beta) game aims to deliver a rich theorycrafting experience with the mechanics of a semi-idle game. Please provide any report, feedback, or request in the Discord linked in the options.
discordgenerative ai disclosure
Please approach this with an open mind: as a developer, I use AI to code just like I've used Stack Overflow or Google to code: it's an incredibly efficient way to make progress and a very efficient tool for software development when used within strict and controlled parameters. Path of Praxis might be my first (released) game but it's not a one-prompt game it's a real project based on original ideas with hundreds of commits and many dozens of (human) hours of work and testing.
latest update
More Content v0.2.25 June 15, 2026
Cold damage source, 2 new actions, a new Mana-spent action trigger
- Cold — a new elemental damage source along with fire and lightning. Cold slows enemies and can protect you in several ways but alos has some cool clear capabilities for late game.
- Cold nova, ice spear — 2 new skills to try. Standard nova with cold, and fast short range projectile ice spear.
- Mana trigger — High damage efficiency trigger based on mana lost (spent, damage absorbed). Find new ways to lose mana for peak DPS.
- Never done — small bugfixes and UX improvements













newest comments
When i save my load out, and then load it back in, and then assign points. the system decides to add points to the dump area. which means i have to manually fill it out each time or it gets stuck in this loop of adding to the dump stat. I looked into the export to clipboard to look at it, and there isnt a place to remove dump stat from being assigned.
I confirmed with place a single point into a dump stat and trying to save the load out and it wont save.
developer response: Hmmm I'll take a look for next release. Seems likely the mastery loadouts themselves don't port properly with your save files, causing you to "assign" from an empty loadout, which would effectively just put everything into dump points (assign will start going to dump once all the points in the loadout have been filled, which would have been zero)
developer response: I'll give that some thoughts, maybe when I rework the runes I make some runes "universal" in their bonus (across all actions but a different one for each action). Maybe the last one, or another hidden rune with a far higher level req.
developer response: Odd, are you playing in incognito, or a navigator that gates/clear localstorage? You game should automatically save and that save should persist.
The biggest issue i have is the enemy hp vs my hp vs dmg output of both sides.
My character is doing 50k plus dmg. and healing instantly. the enemies have just as much health and more later in the game.
but my character has 1k health? and the enemy does a couple hundred maybe?
At a certain point its a matter of will the enemy roll high enough crits to swarm me down.
developer response: Appreciate the encouragement a lot, thank you! Making a game that can be enjoyed for a good while and offers plenty of different approaches is what I dream of achieving :-)
Agreed on the life issue, I need to find a way to balance life better, to make life more of an investment for survivability, and allow for paths with more life vs just life-steal to no end.
developer response: Attack options like the actions list? I suppose I could add options to hide or reorder, or have a better organization as I add more actions
top comments
developer response: thank you! and noted, will bump import export up on the TODO
developer response: Your character has to die to obtain your pending mastery points. Either from enemies killing it or through the "die and rebirth" button on the character screen. I'll add a note in the mastery modal for clarity.