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comments for Break the Bank

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krazykool gamedev June 11, 2026
+14comment score: 14
love the concept and style, but the gameplay is very slow and flawed in some ways. upgrading balls can be detrimental with interest, and certain automation (like picking up currency) requires a LOT of griding for minimal reward (something you can do with a drag of the mouse). Fun game with balancing issues, but nothing that cant be fixed. keep up the good work!
xFoxi13x June 9, 2026
+6comment score: 6
it's a fun concept, but progression rapidly slows down. i don't much like the fact that you don't actually earn more money, just a higher quantity of it. be it 5 piggy banks for 5 coins each, or one for 25 coins, your profit is 25 coins in both cases.

developer response: yes, in my mind, upgrading the bank levels was a way to add more idle time(without prestige, because prestige upgrades bank profit without adding cost). But right now bank levels, ball damage, and interest don't work too well together. Thinking about ways to improve.

sharpnova June 10, 2026
+5comment score: 5
way too tedious. just constantly building all the tiers of producers over and over and over again. i think if you tuned that better, this could be fun.
Nollippi June 9, 2026
+4comment score: 4
in theory it could be fun, but i just really hate how slow progression is. the loan system also feels very out of place for such a game. i feel like the loan system is there just to make sure you dont end up with 0 coins which to me atleast it feels very uninspiring and boring to fix a problem like that with a loan system of sorts
Catgirl June 9, 2026
+3comment score: 3
i did the math, and upgrading local banks does literally nothing. no matter how many times you upgrade it, youre gonna get 0.4 bills per coin
i can tell that theres a good game underneath this, but its buried under unbalanced numbers that make the game reallly unfun.
i'm gonna assume this is your first game, and if that's the case, you've done a great job. all you need to make this game infinitely better is to simply tweak the numbers.

developer response: thank you! this is my first real attempt at an incremental game, so I have very little experience with the growth and numbers (especially late game). Most issues can be summarized to be interest, building level, ball damage, and prestige don't work well together. I think the goal should be keep a good balance between them so there is more idle time. I'm thinking about breaking up interest, building level, and ball damage into tiers. So when you reach a certain level, for example, level 10 ball damage and level 5 buildings, you can just leave it on for 20 min idle time until you can upgrade to the next tier (maybe only with a prestige to break the bottleneck, that would be even better).

aleicht oversight June 9, 2026
+3comment score: 3
@catgirl and xFoxi3x, the upgrades to starting bank amounts make it so that once you start earning interest, you can earn more before the banks are destroyed by balls. With my current upgrades the balls do 5 damage each time so a level 0 piggy bank only takes 2 hits and earns barely any interest, but a level 5 takes 7 hits and will last a lot longer, earning much more in interest. A level 10 piggy bank is almost unkillable (until I upgrade ball damage) because by the time a ball hits it it has earned another 6 coins of interest on average, and the value in the bank keeps growing.
incrementa oversight June 9, 2026
+2comment score: 2
It's a fun concept, i believe the execution could be improved though. it was a little confusing -and that's probably just a me thing- to find what I was supposed to do. A tutorial would be greatly appreciated, and tweaking the numbers too.
Oh and one more little thing, I find it difficult to see if an upgrade is purchasable or not. A high contrast mode or just changing it to a different colour (rather than shade) would help tons.
Great work, I see this becoming bigger (:

developer response: there is a filter for not owned upgrades. But an contrast in font color is also a good idea, will add in next update. thank you!

HOPeAndFriends48 June 9, 2026
+2comment score: 2
tip: don't invest so much in automatic damage. You'll regret it when
Bluetigerhorse June 12, 2026
+2comment score: 2
Uhm I did some miscalculations and now I'm 6,000 dollars in debt and I can only pay off a tenth of it...
numbclicker June 9, 2026
+1comment score: 1
I broke my mouse
MarcElAcoplao gamedev June 9, 2026
+1comment score: 1
I played this for a bit in oversight, cool game, has potential, it's just that it needs some balancing. I agree that the loan system is a "cheap" softlocker kind of situation, there are probably better fixes to this, and prestige does make stuff go up quite fast. I hope we get to see more stuff and good luck with the game jam
Cosmos June 10, 2026
+1comment score: 1
Really fun game! Dont know what ppl mean by progression slowing down so much, seems like a skilll issue to me.
tschichpich June 11, 2026
+1comment score: 1
The "Banks" upgrade menu gets funky after buying all upgrades.
It was a fun short experience. Good job
Neocronic June 20, 2026
+1comment score: 1
Break game in first try, just have 20 bucks but no upgrades thats i can buy, game over
Piterpicher mod June 20, 2026
+1comment score: 1
@Neocronic Try taking a loan (bottom-right corner). Note that you'll need to pay it off.