comments for Break the Bank
sort: go back
krazykool gamedev • 2026/06/11 June 11, 2026 developer response: yes, in my mind, upgrading the bank levels was a way to add more idle time(without prestige, because prestige upgrades bank profit without adding cost). But right now bank levels, ball damage, and interest don't work too well together. Thinking about ways to improve.
i can tell that theres a good game underneath this, but its buried under unbalanced numbers that make the game reallly unfun.
i'm gonna assume this is your first game, and if that's the case, you've done a great job. all you need to make this game infinitely better is to simply tweak the numbers.
developer response: thank you! this is my first real attempt at an incremental game, so I have very little experience with the growth and numbers (especially late game). Most issues can be summarized to be interest, building level, ball damage, and prestige don't work well together. I think the goal should be keep a good balance between them so there is more idle time. I'm thinking about breaking up interest, building level, and ball damage into tiers. So when you reach a certain level, for example, level 10 ball damage and level 5 buildings, you can just leave it on for 20 min idle time until you can upgrade to the next tier (maybe only with a prestige to break the bottleneck, that would be even better).
Oh and one more little thing, I find it difficult to see if an upgrade is purchasable or not. A high contrast mode or just changing it to a different colour (rather than shade) would help tons.
Great work, I see this becoming bigger (:
developer response: there is a filter for not owned upgrades. But an contrast in font color is also a good idea, will add in next update. thank you!
It was a fun short experience. Good job













