Break the Bank
favorites
completed
38 ratings
Posted June 9, 2026. Updated June 9, 2026. Played 1059 times for a total of 1496 hours.
description
This game is currently under active update
New content planned for next major update: lore, bosses, areas
A steam version is also planned (but don't worry, all future updates will be free on itch and galaxy.click)
Feedbacks are welcomed, join discord: https://discord.gg/KrwnzyejE4
Break bricks, collect money, and watch the number grow.
Designed to be finished in about:
- 3 hours for a more active playstyle
- 10+ hours for a more relaxed, idle playstyle
Features
- 12 achievements
- Auto save
- Mobile friendly (smartphones and tablets)
- 6 different banks and currencies
- Ball upgrades
- Building upgrades
- Auto collect
- Auto build
- Loan system
- Interest system
- Prestige system
Inspired by Idle Breakout and Leaf Blower Revolution.
BGM by HeatleyBros.
SFX by Kenny.
Please report bugs and suggestions in the comments.
Thank you for playing!
itch.iolatest update
Quality of Life Update v0.5.2 July 14, 2026
Added
- Buildings can now be destroyed by holding or right-clicking them (New achievement: Deconstruction).
Changed
-
Players can now buy up to 6 balls (New achievement: Six Pack).
-
Auto build now unlocks much sooner, allowing less clicks and more idle time.
-
The Construction achievement now unlocks when an auto build mode is selected.
-
Shop visual improvement: items now show dividers and gray out when fully purchased.
-
Building level upgrades now increase bank starting money faster than build cost, making those upgrades feel more rewarding without making banks equally expensive.
-
Prestige was too powerful, now made the grow more slowly, so resets still feel powerful without letting later runs speed up too quickly. More meaningful prestige usage is planned for future.
Fixed
- Removed title screen music to avoid web audio startup issues.













newest comments
It was a fun short experience. Good job
top comments
developer response: yes, in my mind, upgrading the bank levels was a way to add more idle time(without prestige, because prestige upgrades bank profit without adding cost). But right now bank levels, ball damage, and interest don't work too well together. Thinking about ways to improve.