comments for Slay the GoblinZ [Demo]
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butzie • 2026/06/16 June 16, 2026 +2comment score: 2
21str 14 agi to beat boss..all comes down to finding a captive at start of floor which made the gameplay go from fun to just tedious waiting until you found one
I rather enjoyed it. There are some balance issues, which I think others have mentioned, but if it continues to get worked on it could be a solid entry into this genre.
It's a good start.
I'm not fond of the spam click for rage mechanic, this would be more interesting and less toxic if it went up over time.
I'm not fond of the spam click for rage mechanic, this would be more interesting and less toxic if it went up over time.
Game was buggy when I first tried, but reset my progress and then it seemed to work. Not sure why that happened.
legit can't attack anymore, dk what happened
Maxed out the skill tree and equipment easily enough, but even with 22 strength and 14 agility, it's tough to be even close to that boss. I guess you have to get great RNG with the +30 damage for the run and lots of +2 seconds to make it work?
Beat the final boss
I feel like the totems are extremely iffy right now. Usually by the time I kill the shaman the surrounding goblins are dead already, so I never actually see a totem doing anything. And this is despite it being a higher tier powerup than the lightning bolts from killing mages, which show clear and immediate results.
I can see the totem has a small aura around it, but is that the same as its effective range? If it is, I think it needs an upgrade to increase the AoE. I just spent a couple of rounds actively looking at the totems to see if they do anything, and as far as I can tell WHEN they do something it's still underwhelming. Maybe it's a good idea to lower the shamans' health? You're already hitting the area the shaman is in, the totem only appears after it's dead, but the surroundings are essentially dead by that point too.
I can see the totem has a small aura around it, but is that the same as its effective range? If it is, I think it needs an upgrade to increase the AoE. I just spent a couple of rounds actively looking at the totems to see if they do anything, and as far as I can tell WHEN they do something it's still underwhelming. Maybe it's a good idea to lower the shamans' health? You're already hitting the area the shaman is in, the totem only appears after it's dead, but the surroundings are essentially dead by that point too.
Game has a lot of potential, although I did notice some ui glitching, I'm unsure if anyone else has experienced this, I am playing on a Chromebook which could be why, but the UI flickers in an out from time to time
fun!! as others have said there are some balance issues but in general it's really enjoyable. not sure how i feel about the captive bouncing her boobs at me after i save her, but maybe i'm overthinking it
i kinda feel like the game just overwhelms you way too fast with way too many things and mechanics to follow and ends up being confusing while not giving you any clear goals or objectives to work towards. the progression just feels all over the place








