Slay the GoblinZ [Demo]
Posted June 14, 2026. Updated June 14, 2026. Played 420 times for a total of 200 hours.
description
We are happy to share with you with a significantly updated version of the Slay the GoblinZ now. The build is no longer “just an alpha” version.
The updated build reworks most of the game’s systems, including progression nodes, enemy spawning, bosses, and overall progression.
Slay the GoblinZ - is a dark fantasy incremental RPG where every action makes you stronger. Hunt goblins, unlock powerful upgrades, craft equipment, and put an end to the Goblin Forefather.
Start as an inexperienced hunter armed with little more than a rusty weapon, and grow into a relentless goblin-slaying machine.
Best regards,
Vladislav













newest comments
I'm not fond of the spam click for rage mechanic, this would be more interesting and less toxic if it went up over time.
I can see the totem has a small aura around it, but is that the same as its effective range? If it is, I think it needs an upgrade to increase the AoE. I just spent a couple of rounds actively looking at the totems to see if they do anything, and as far as I can tell WHEN they do something it's still underwhelming. Maybe it's a good idea to lower the shamans' health? You're already hitting the area the shaman is in, the totem only appears after it's dead, but the surroundings are essentially dead by that point too.
top comments
I'm not fond of the spam click for rage mechanic, this would be more interesting and less toxic if it went up over time.