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Slay the GoblinZ [Demo]

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developed by

developed by Spaghetti_Cat

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completed

26 ratings

rated 3.7 stars, 26 ratings.
demoactiveresource-managementnodelikeclicker

Posted June 14, 2026. Updated June 14, 2026. Played 420 times for a total of 200 hours.

description


We are happy to share with you with a significantly updated version of the Slay the GoblinZ now. The build is no longer “just an alpha” version.

The updated build reworks most of the game’s systems, including progression nodes, enemy spawning, bosses, and overall progression.

Slay the GoblinZ - is a dark fantasy incremental RPG where every action makes you stronger. Hunt goblins, unlock powerful upgrades, craft equipment, and put an end to the Goblin Forefather.

Start as an inexperienced hunter armed with little more than a rusty weapon, and grow into a relentless goblin-slaying machine.

Best regards,
Vladislav

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newest comments


samstarium July 3, 2026
+1comment score: 1
fun!! as others have said there are some balance issues but in general it's really enjoyable. not sure how i feel about the captive bouncing her boobs at me after i save her, but maybe i'm overthinking it
azurath June 21, 2026
+1comment score: 1
Game has a lot of potential, although I did notice some ui glitching, I'm unsure if anyone else has experienced this, I am playing on a Chromebook which could be why, but the UI flickers in an out from time to time
Ant June 18, 2026
+2comment score: 2
It's a good start.
I'm not fond of the spam click for rage mechanic, this would be more interesting and less toxic if it went up over time.
sir_pinski gamedev June 16, 2026
+2comment score: 2
I rather enjoyed it. There are some balance issues, which I think others have mentioned, but if it continues to get worked on it could be a solid entry into this genre.
Termt June 16, 2026
+1comment score: 1
I feel like the totems are extremely iffy right now. Usually by the time I kill the shaman the surrounding goblins are dead already, so I never actually see a totem doing anything. And this is despite it being a higher tier powerup than the lightning bolts from killing mages, which show clear and immediate results.
I can see the totem has a small aura around it, but is that the same as its effective range? If it is, I think it needs an upgrade to increase the AoE. I just spent a couple of rounds actively looking at the totems to see if they do anything, and as far as I can tell WHEN they do something it's still underwhelming. Maybe it's a good idea to lower the shamans' health? You're already hitting the area the shaman is in, the totem only appears after it's dead, but the surroundings are essentially dead by that point too.

top comments


Ant June 18, 2026
+2comment score: 2
It's a good start.
I'm not fond of the spam click for rage mechanic, this would be more interesting and less toxic if it went up over time.
sir_pinski gamedev June 16, 2026
+2comment score: 2
I rather enjoyed it. There are some balance issues, which I think others have mentioned, but if it continues to get worked on it could be a solid entry into this genre.
butzie June 16, 2026
+2comment score: 2
21str 14 agi to beat boss..all comes down to finding a captive at start of floor which made the gameplay go from fun to just tedious waiting until you found one
archn June 15, 2026
+1comment score: 1
Maxed out the skill tree and equipment easily enough, but even with 22 strength and 14 agility, it's tough to be even close to that boss. I guess you have to get great RNG with the +30 damage for the run and lots of +2 seconds to make it work?
edendark June 15, 2026
+1comment score: 1
Beat the final boss

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