comments for Delooped
sort: go backdid NOT expect this to be a roguelike, but riddle me pleased because this is fun
epic
I got bamboozled. This is a roguelike. I can't believe this.
Thank you for this pleasant surprise. Very enjoyable game.
This is an awesome game. I love the strategy element to it.
Random UI comment: the capsule menu makes it look like you choose where to spend capsules for those upgrades, not that you get a random one on opening a capsule. I'd suggest putting the "Open Capsule" button above the upgrades, and maybe making the upgrade counters look less like buttons?
really cool concept :)
i clicked share in game over screen but i got an error:Error: Failed to execute 'share' on 'Navigator': Permission denied
at onClick (https://ducdat0507.github.io/profectus_jam/assets/index.82543d0f.js:22:49179)
at st (https://ducdat0507.github.io/profectus_jam/assets/@vue.f39bd477.js:1:15847)
at Le (https://ducdat0507.github.io/profectus_jam/assets/@vue.f39bd477.js:1:15925)
at HTMLButtonElement.n (https://ducdat0507.github.io/profectus_jam/assets/@vue.f39bd477.js:1:72640)
is sharpnova not english?
i restarted and my browser crashed :(
developer response: D:
I got to like cycle 80s and the game collapsed
I soft locked myself in 10.86 seconds hahahaha!
cycles need to be faaaaaaaar slower in early game
and the red orbs should at least try to go near the towers
This looks like it has some potential, but the early game is slow, confusing and frustrating. Income is slow and towers are expensive... The first hour of the game shouldnt be 2 clicks then walking away and hoping to get XP
Woah. First TD-esque game I've seen on this site so far. Only 1 run so far and to say the least it's a good take! I like how the stress builds before the HP does in the normal mode so that you don't instantly feel like it's too pressuring. 5/5 atm!