Delooped
developed by ducdat0507 countest | rated 4.4 stars, 43 ratings |
43 ratings
rated 4.4 stars, 43 ratings
Posted May 29, 2023. Updated May 29, 2023. Played 457 times for a total of 653 hours.
description
A game where you prevent enemies from breaking the ever-extending cycle. How far can you keep up with the constantly expanding playfield?
newest comments
too difficult to understand what's going on with the bad english in the descriptions. chat gpt can translate with absolute perfection so there's absolutely no reason to not use it to do so if english is beyond your ability.
i clicked share in game over screen but i got an error:Error: Failed to execute 'share' on 'Navigator': Permission denied
at onClick (https://ducdat0507.github.io/profectus_jam/assets/index.82543d0f.js:22:49179)
at st (https://ducdat0507.github.io/profectus_jam/assets/@vue.f39bd477.js:1:15847)
at Le (https://ducdat0507.github.io/profectus_jam/assets/@vue.f39bd477.js:1:15925)
at HTMLButtonElement.n (https://ducdat0507.github.io/profectus_jam/assets/@vue.f39bd477.js:1:72640)
really cool concept :)
This is an awesome game. I love the strategy element to it.
Random UI comment: the capsule menu makes it look like you choose where to spend capsules for those upgrades, not that you get a random one on opening a capsule. I'd suggest putting the "Open Capsule" button above the upgrades, and maybe making the upgrade counters look less like buttons?
did NOT expect this to be a roguelike, but riddle me pleased because this is fun
top comments
epic
Woah. First TD-esque game I've seen on this site so far. Only 1 run so far and to say the least it's a good take! I like how the stress builds before the HP does in the normal mode so that you don't instantly feel like it's too pressuring. 5/5 atm!
did NOT expect this to be a roguelike, but riddle me pleased because this is fun
I got bamboozled. This is a roguelike. I can't believe this.
Thank you for this pleasant surprise. Very enjoyable game.
This is an awesome game. I love the strategy element to it.
Random UI comment: the capsule menu makes it look like you choose where to spend capsules for those upgrades, not that you get a random one on opening a capsule. I'd suggest putting the "Open Capsule" button above the upgrades, and maybe making the upgrade counters look less like buttons?