all updates for Hyper Game
back to gamev1.4.0 + v1.4.1 + v1.4.2 November 18, 2023
- Added deuteric, deuterium and deuteric milestones
- Added deuteric challenges
- Finally added a save bank!
- Base points are now capped at 1000
- Added a base point progress bar
- Uncapped shadow/blood/divine crystal effects
- Added hotkeys for flavours
- Added a time played counter (should've done it way earlier)
- Added current time this cascade
- Fixed blood/divine upgrade 1 not showing their effects
- Fixed "buy max layers" not buying max 1st layers
- Power producers can now be bought with "buy max layers" even if layers aren't unlocked
- Long Hyper-E strings are now shorter
- Improved performance in various ways
- Other minor fixes and changes
v1.3.0 October 7, 2023
I FORGOT TO POST THE UPDATE CHANGELOG GUYS SORRY
- Hyper Game is now finished!
- Added divine crystals
- Added some new shadow milestones
- Added a challenge progress bar
- Other minor fixes and changes
v1.2.5 September 29, 2023
- Added blood crystals
- Added some new shadow milestones
- Achievement requirements are now checked constantly instead of just when clicking the tab
- Other minor fixes and changes
v1.2.4 September 27, 2023
- Added** shadow crystals** and shadow milestones
- Added Discord and Patreon links in settings
- Added cluster hotkey and max vector upgrade hotkey
- Hopefully fixed the number formatting issue again
- Cluster requirement now says "∞" when capped at Ex#^#x
- "Surpass cascade" button now has green text until clicked
- Other minor fixes and changes
v1.2.3 September 23, 2023
(This is three updates in one, v1.2.1 + v1.2.2 + v1.2.3!)
- Added post-cascade and post-cascade upgrades
- Added flavours
- Added some new cascade milestones
- Modified cascade power effect formula
- Fixed factor autobuyer not appearing on page load until after cascade reset
- Buy max layers now works
- Improved time formatting for recent cascades
- Challenge goals now have coloured hashtags
- Auto base shift button now properly appears one page load (if unlocked)
- Cluster limiter no longer works if you already have more clusters than the limit
- Fixed being able to have less than 0 clusters due to cluster limit
- Fixed number formatting sometimes displaying as 10.00e(x)
- Fixed passive cascades/s not working when not in base 5
- Fixed some numbers displaying incorrect rounding
- Vector upgrade 4 effect is now limited to 1e15
- Vectors now always divide factor production in challenge 5
- Fixed cascade confirmation always saying "On" on page load
- Other minor fixes and changes