all updates for Time Transcending Clocks
back to gameUI cleanup/minor rebalancing February 2, 2026
Fixed some UI problems:
- Removed a bunch of the more flashy UI/slowed animation speeds significantly; got rid of the MYSTERY text
- Buttons being disabled now clearly indicated (should prevent early-game confusion)
- Hid manager/megamanager mini-buttons until actually necessary.
- A few spelling/wording issues.
(Some problems like text resizing still remain; sorry.)
Some new stuff:
- Added new news tickers, and got rid of some of the cringe ones
- Changed dungeons UI and some prices of things
- Early magic should be a bit less grindy
- Got rid of all AI art (there was no AI-generated code).
It's been over a year, hasn't it? In retrospect, the vast majority of the issues were due to me being unwilling to remove features to an extreme extent (especially bad ones), resulting in really bad UX and feature-bloat. This was my first attempt at making a game, and poor design decisions/lag problems are too entrenched to make the game not-so-much of a mess.
The advice and comments everyone has given me over the years, as well as this game, has helped me grow a lot; I'll definitely remember the advice and people who actually gave the game. I might even try to remake TTC into something way better, who knows?
Cheers, and have a good 2026 :)
Dungeon fixes! September 30, 2024
Made dungeons much cheaper and also fixed some issues related to them, reworking some early-game mechanics.
Numerous crashing fixes April 25, 2024
I've fixed a lot of issues that have caused the game to crash involving the custom number system. Hopefully these will be much rarer in the future!
Lag fixing! April 17, 2024
Fixed lag and added a new settings option about it. (Oh, and fixed like 999 bugs about rendering...)
oopsie April 11, 2024
Fixed a silly issue where you fell into bricks in dungeons and also added a work-in-progress endgame finale.
General changes^999 April 3, 2024
Added font customization, changed number formatting, and fixed a huge amount of bugs within the past few days.
General changes March 31, 2024
- Changed the number system to be identical to red candy stats
- Increased endgame up to ~F1,000,000,000
- Fixed and improved the Void Zone
- Decreased flashiness of some text and buttons
Endgame Rebalancing! March 25, 2024
Made endgame longer and made it beatable...
Now endgame is >1e1,000,000 golden shards!
All is Void March 24, 2024
Finished Void in dungeons, bumping up the maximum number in the game to exactly GF1e20,000,000. Explore the wonders of emptiness!
Crystalline Power 0.2.3 March 23, 2024
- A long-requested feature is HERE! You can now spend money to speed up how fast crystals are spent!
- Minor changes and some bugfixes to dungeons
Dungeon darkness March 21, 2024
Dungeons now look darker!
Bunny update! March 20, 2024
Minor update: bunnies are now in dungeon endgame.
March 17, 2024
Added carrots to dungeons and added more upgrades
Leo Zhang 0.2.2.1 March 16, 2024
0.2.2.1: the game comes to here to find a home in galaxy.click