all updates for Time Transcending Clocks
back to gameDungeon fixes! September 30, 2024
Made dungeons much cheaper and also fixed some issues related to them, reworking some early-game mechanics.
Numerous crashing fixes April 25, 2024
I've fixed a lot of issues that have caused the game to crash involving the custom number system. Hopefully these will be much rarer in the future!
Lag fixing! April 17, 2024
Fixed lag and added a new settings option about it. (Oh, and fixed like 999 bugs about rendering...)
oopsie April 11, 2024
Fixed a silly issue where you fell into bricks in dungeons and also added a work-in-progress endgame finale.
General changes^999 April 3, 2024
Added font customization, changed number formatting, and fixed a huge amount of bugs within the past few days.
General changes March 31, 2024
- Changed the number system to be identical to red candy stats
- Increased endgame up to ~F1,000,000,000
- Fixed and improved the Void Zone
- Decreased flashiness of some text and buttons
Endgame Rebalancing! March 25, 2024
Made endgame longer and made it beatable...
Now endgame is >1e1,000,000 golden shards!
All is Void March 24, 2024
Finished Void in dungeons, bumping up the maximum number in the game to exactly GF1e20,000,000. Explore the wonders of emptiness!
Crystalline Power 0.2.3 March 23, 2024
- A long-requested feature is HERE! You can now spend money to speed up how fast crystals are spent!
- Minor changes and some bugfixes to dungeons
Dungeon darkness March 21, 2024
Dungeons now look darker!
Bunny update! March 20, 2024
Minor update: bunnies are now in dungeon endgame.
March 17, 2024
Added carrots to dungeons and added more upgrades
Leo Zhang 0.2.2.1 March 16, 2024
0.2.2.1: the game comes to here to find a home in galaxy.click