all updates for The Depths of Xia'phas
back to gamethe "Balancing is Really Hard" update v1.2.5 October 30, 2024
- Obstacle popups should only happen once per run
- name fixed
- description fixed
- reduced in the midgame
- reduced in the midgame
- Home text slowed down
- Harvest animation no longer forces you to the right, breaking the flipping for awhile (rejoice!!)
- Hp of first-area nodes reduced slightly to speed up early game
- - I thought it was too small...so now it's not
- Notice on Power-reward recipe
- Some new, rare nodes that can spawn between 10-30% of the time. Existing items, but I think you'll enjoy the surprise regardless!
- Un-craftable items are now correctly visible on web.
- Pin now correctly stays showing up in the home
- stick cost down
- Stick cost of down
Remaining Cleanup v1.2.4 October 24, 2024
- odd statues have their collision back
- rare bug fixed where the intro would break
- pin no longer unsets if you craft a non-pinned recipe
- lore panel x button in the dungeon works again
"Missing Basket" v1.2.3 October 21, 2024
- A certain recipe was hooked up to grant you...itself, when you crafted it. Now it correctly grants the thing!
"Artist Found A Gamebreaker" v1.2.2 October 21, 2024
Real small one here, but it was possible to break the game as soon as it started and now it's not!
- Standing on the crafting table while harvesting things during the intro no longer breaks the crafting functionality.
- Fixed dash being able to penetrate walls (if you get stuck in a corner and are jiggling, you should just be able to walk out from what I saw? but you won't go inside walls anymore yay!)
- Fixed outline around final Lantern not rendering on Web
Removed some unnecessary log statements I accidentally left in.
The Lore Update v1.2 October 11, 2024
Bits from Fraytoria
We're back with another one! The Lore Update is my thank you to the community for playing so much Depths; when we first made this game in 2 weeks, I never would have expected so many people to like it - thank you so much for playing!!
High level, my goal was to get the polish to where I wanted it to be from the jump and add some lore for my fellow lore-junkies. Even if you aren't interested in lore, there are practical reward tied to it that you probably won't want to miss out on!!
Gonna do my best on Patch Notes but hooo boy was there a lot of little stuff that I did not document. As always, please feel free to come chat in our Discord and let us know what you think! Feedback is always welcome 💖
Patch Notes (spoilers/big changes tagged!)
Lore
It wouldn't be the Lore Update without lore!
- 32 bits of lore scattered about - notes from a previous Delver who came before you! Some are obvious, some... Not so much.
- After getting enough lore, you can find new recipes from the previous Delver! You can see how many more you need on the Lore screen.
- Collecting all the non-hidden lore will reward you with all gameplay content, the rest are just for collectors (although there's a small reward for getting them all!)
Juice
It gets its own section because seriously, it feels like a new game
- UI updated across the board!
- Total power shows up all the time
- Damage shows up below power so you can watch yourself get stronger! (Did you know power added to your damage? Now you do!)
- Power reward bar now tells you what it is and shows you that it rewards a recipe!
- Post-run display tells you how long you delved for and looks way better IMO
- Crafting screen isn't just UI anymore!
- Items/Crafting/Lore windows are available as diegetic UI in Packy's tent!
- This also includes a tutorial to introduce the basic mechanics
- Dash is more fun!
- Harvest is more fun!
- Crafting is more fun!
- Teleporting is more fun!
- Buttons are more fun!
- Save screen has way more stuff on it - can you get a 100% save?
- Another save slot!
- Unified pixel'y text across the game
Balance
Aight I'ma be real, I don't have all the changes here but I've got some general notes
- Stones/stone like things down pretty much across the board (more reduced early, less later), more of them on the map too
- Mushroaams shuffled around a bit, and a few added. Costs for mushies similarly reduced as above.
- Dash distance nerfed HOWEVER you can dash through harvestables now!
- The Badge that used to increase your visibility now
- Badge costs nerfed slightly, no longer doubles damage. Instead,
- Lantern upgrades now increase in addition to your delve time.
- ...some other things I'll let you discover, as rewards for getting certain amounts of lore and...something else!
Other
- A new song in the Home!
- A new song during the ending!
- So many big fixes! (Including the 'getting locked into harvesting' one yay!)
- Badges show up on you!
- Expanded endings!
- Return to title screen from home!
- Pause your run (by accessing the lore screen)
- Improved collision across the board!
- The late game secret thing is improved? I mean I think so anyways - this was really hard to design so let me know what ya think!
- Load screen with fan art by the fantastic Herboreal!
- More stuff that I do not recall because this month of dev has been a whirlwind!
What's next?
This version of Depths has been a delight to work on but as a GameJam game it's become a bit too big for its britches and I want to do more!
What's that mean for us? Depths is going to be coming to Steam! Not this version of course, this will remain free on Itch.io as long as the site lives - we'll be developing a new adventure using the same engine!
Not 100% solidified on anything yet other than some sort of a secondary-mode for harvesting (who wouldn't want to fly into the air and slamdango some nodes?!) but if you've got anything you'd love to see, drop on by!
See ya in the next one, Delvers! -Fraytoria 💖
1.1.3 July 11, 2024
(7/11/24) Depths V1.1.3 patch notes (the "I can't help myself and it's kinda broken" patch):
- reduced stick, , ||fragrant moss ||cost of several late-game recipes
- changed alt-press of harvest to "V" to prevent accidentally closing the game on browser with Ctrl+W
- added 1 stick node to each area other than the first, which I don't think will dramatically move the needle on the count of sticks you have but maybe in combination with the previous nerf this will be enough to make it not as painful!
- targeting indicator now shows up over what you're going to harvest if you press the button, instead of only when you press the button. hopefully this makes it more clear that certain things cannot be harvested.
- moved around things in the starting area to maybe guide new players towards the direction of progression.
- added a little juice to the targeting indicator (because I couldn't help myself and it was boring!)