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The nft nerfing and some other stuff v1.5.2 September 10, 2024

NFT Balancing

The NFT Studio 2000 is meant to be OP, but it was probably too OP.
There was a bug that allowed mobile users to color outside of the lines, adding score. This has been fixed.

Before you could also color the same area over and over again for infinite score.
You will now only be scored for 20x the canvas area.

There is still no limit to color bonus.

Rejected shares

Rejected shares are a thing in real mining, however, I felt all they added to the game was to clog the CommandLine with clutter.

So rejected shares have been removed from the game. GG on the 1% efficiency boost

Coin Generation

Max blocks used to plateau at rig lvl 350, this has been extended to beyond 5k

Various bug fixes

The So Much Room for Activities Mega Update of Doom 1.5.0 September 6, 2024

This one is huge folks. We'll get right into it.

New layout

Users with a sufficiently wide display will be greeted with a slick new 4 wide layout! Whoa! That is twice as wide!
Users with more narrow displays will have a more classic 2 wide, and mobile is 1 wide as always.

Upgrades get their own window

Most upgrades are now in their own window.

Paint Overhaul and introduction of NFT Studio 2000

The very basic and janky as paint program has been overhauled with some creature comforts to make it usable. ish

There is now a proper color picker, as well as the ability to set the background color. There is also the undo and redo available in the Edit menu .

You can now also change your brush size. And lastly, you can Save the image to a PNG from the File menu.

And that brings us to the NFT Studio 2000.

This is way overpowered lol.

Here is how it works. You draw something, for which you are scored.

This score is converted into money and hype. Money is in the form of MEGA windfalls of cash.
Hype is converted into Studio Rep. Studio Rep gives you PASSIVE income. This can QUICKLY grow to insane levels.

This allows you earn money, and upgrade your rig faster than ever imaginable!

Coin Generation changes

Coins will now have more and more available blocks as you level up.

Rig upgrade price

Rig upgrades are no longer capped at 50k

Change all u32 and f32 for u64 and f64 respectively.

Out with the piddly little 32 bit numbers, and in with 64 bits of POWER!

MORE POWER!

All mining components have seen a massive boost in base stats.

Multi Mining mode!

With much refactoring, through a series of upgrades, you can now mine up to ALL 10 COINS!!!!!

Sell All btn

Added a sell all button to the Coins interface for when you want to sell all without opening a bunch of markets.

Update Max

Added update max options for GPU and ASIC. Trust me, with the crazy cash that you get from the NFT Studio 2000, you will want this.

TPS counter and Performance optimizations

I have implemented a TPS counter, and added a display to the main panel.

Also, this is used to dynamically adjust tick timing so that it can be at ~20 TPS all the time.

The command line was sucking resources from all the DOM updates, so now it is limited to 1 update per second.

In Conclution / TLDR

This update has it all. New layouts, new activities, passive income, windfalls of cash, multi-mining. Bug fixes, bigger numbers.

Honestly, what doesn't this update have?

IDK, you tell me.

The great big ol' Auto cloud save update v1.2.0 August 28, 2024

This update brings Automatic Cloud saving for Galaxy.click users!

You can now bring your game with you where ever you go with ease!

To use auto cloud saves, just be playing from https://galaxy.click, and be logged in. You can enable or disable cloud saves at any time from the pause menu.

One thing to note. If you want to manually import a save, this will become the new auto save. So make sure to export the current game if you want to save it before switching.

I've also meticulously went through and correct all instances of upgrades resulting in loss of asic or gpu slots. sorry. This should apply retroactively.

The Super balance update v1.1.0 August 23, 2024

Reading the comments, there were a number of massively unpopular game mechanics.

I've carefully read the suggestions and have made a number of changes based on this input as well as my personal experience with the game.

CHANGELOG

Thank you all for the feedback and playing!