all updates for Celestial Incremental
back to gamev1.12.5 - Battle Bonanza v1.12.5 May 14, 2026
Content:
- Added ??? temple bestowals
- Added ??? temple rune by-products
- Added ??? temple rune tiers
- Added negative depth 1
- Added new tav's domain layer
- Added new ship battle perks
- Added new space battle asteroids
- Added new space battle celestialites
- Added blood gems to blood battle
- Added 5 new buyables to blood layer
- Added 2 new perks from beating Nox
- Added 3 more starmetal upgrades
- Added 5 more eclipse upgrades
Minor Changes:
- Added an auto-shoot feature to ship battles
- Added a new singularity upgrade to keep more content on resets
- Space exploration nodes now change their border color when maxed
- Made giving up in black heart require pressing the button twice (aka, a confirm click)
- Clarified the hex realm BI upgrade text
- Clarified the text on the OTF Keeper
- Added a disclaimer to checkback buyables that says that costs are based on total xp
- Clarified that purity respec doesn't reset anything
- Added a tooltip to the "Multiplied Miracles" purifier that reminds you what the two miracles buff
- Singularity milestone 7 now autobuys rocket fuel upgrades
- Added 2 new laboratory currencies that multiply the previous currencies
- Added 5 new laboratory celestialites
- Made golden cookies spawned during bullet hell attacks automatically collect themselves
Balancing:
- Ship battle softcap now scales enemy damage and rewards
- Changed space battle cost balancing to account for the above change
- Buffed stinger to deal more damage
- Buffed base perk chance from 3% -> 5%
- Buffed depth milestone effects (all end results are floored):
Depth 2: milestone^1.1
Depth 3: milestone^1.2
Depth 4: milestone^1.3 - Nerfed Major Mu's poison mist attack
- Added a brief invincibility time at the start of bullet hell attacks
- Reduced laboratory cooldown from 30m -> 20m
- Added pet effect softcaps
- Added a softcap to blood effect
- Made the first DU1 point softcap start inflating after reaching /1e308
- Nerfed the last charger milestone
- Added a softcap to to time cube gain at 1e10,000 timecubes
- Nerfed shard research 16 (for obvious reasons)
Bug Fixes:
- Fixed IP challenges not giving rewards on enter/exit if points are above infinity
- Fixed attack speed perk nerfing attack speed for some ships
- Fixed ship battles sometimes not loading
- Improved ship battle buttons (so they actually work somewhat)
- Fixed movement sometimes "sticking" after perk screen
- Fixed some star buyables crashing the game if you maxed them
- Fixed typo in Iridite unlock text
- Fixed repli-grass mult not showing enough digits
- Fixed the slot roll cutscene and some cutscene typos
- Fixed normality buyables showing the purchased amount twice
- Fixed respeccing power not giving power if above the requirement
- Fixed number formatting in the current effect of nest upgrade 5:2
- Fixed typo in paradox pylon factor effects
- Fixed IP Challenge jukebox song
- Hopefully fixed the dice space easter egg
- Fixed being able to gain one extra highest combo
- Fixed bug where first celestialite spawned can start with the wrong amount of health
- Fixed some celestialite attacks not working correctly
- Fixed the 4th rocket core scrap upgrade effect being assigned to the wrong variable
- Fixed the formatting of some punchcard effects
- Fixed Spissitude not functioning
- Fixed being able to spin the wheel of fortune while it is already spinning
v1.12 - Aleph Update Pt II: Nested Metal v1.12 April 3, 2026
Content:
- Remade Black Heart.
- Remade Depth 1.
- Remade Depth 2.
- Remade Depth 3.
- Added ??? Temple.
- Added Matos' Lair.
- Added Starmetal Studies.
- Removed Checkback Fighting.
- Added Stagnant Synestia.
- Added Depth 4.
- Added Laboratory.
- Added Alephs Chamber.
- Added Grass Jump.
- Added Nests.
- Added the Natural Pylon.
Minor Changes:
- Added evolution fragment pets missing effect.
- Added a new legendary pet.
- Added 2 new BH characters.
- Added 4 new punchcards.
- Added a small teaser in hex of power.
- Added new BH eclipse shop upgrades.
- Added fun easter egg to Dice Space.
- Replaced the 2 late game BI upgrades with new starmetal studies.
QoL:
- Added a performance mode option for dynamic content.
- Improved jukebox visuals slightly.
- Improved clarity on what later celestialites unlocked.
- Slightly changed flower layers UI to allow for more content.
- Polished the universe pausing UI slightly.
- Bullet hell content now uses mouse/touch controls, with keyboard as a side option.
- Clarified the importance of Apathy upgrade VI in the apathy challenge.
- Made Check Back Shrine and Singularity Pets run offline.
Balancing:
- Changed star softcap formula to make more sense.
- Made defeating Iridite also give /1.5 SME generator cooldowns.
- Added doom softcaps to most Pre-OTF resources.
- Nerfed ancient pylon energy effects. (for obvious inflationary reasons).
- Redid AD balancing slightly. (It should be balanced correctly, but I can't 100% confident).
- Added end game softcaps to anonymity and repli-trees.
- Changed the effects of the black heart cookie upgrades. (Should still be worth-while)
- Changed the pricing of legendary pets from fragmentation shop.
- Very slighly buffed base fragmentation gain.
- Reduced the scaling of fragmentation buyables.
- Nerfed the ascension scaling of Nova pets first effect.
- Nerfed the ascension scaling of Impossible Triangle pets first effect.
- Nerfed the ascension scaling of Kres and Nav pet effects.
- Added a new effect to Eclipse to make eclipse cooldown quicker.
- Added a new effect to Geroa to make their effect more useful.
- Changed the first singularity pet buyable for each pet to fit the new black heart.
- Changed the unlock condition for the last 2 booster milestones.
- Made best booster milestones not be unlocked else where
(Though you can't see what it buffs if you haven't unlocked that feature) - Added end game softcaps to nectar and pollen.
- Changed the evolution requirements for wrath cookie to match new black heart resources.
- Slightly reduced the nerf from the first tree core scrap upgrade.
- Nerfed the Pre-OTF effect of ancient pylon energy.
Bugfixes:
- Added a check to hopefully prevent getting softlocked in space battles.
- Fixed exiting certain areas of the game randomly pausing most of your universes.
- Fixed many bullet hell bugs (thanks to redoing all the code).
- Fixed XP button 9 showing up in the UI of button enhancement before being unlocked.
- Fixed Funify level resets not changing the subtab of grass skips.
- Fixed PS orb enhancer in CB orbs not functioning.
- Fixed the tooltip on eclipse's ability tooltip.
- Fixed Fragmentation buyable 7 not functioning.
- Fixed a bug that causes newer saves to crash when entering blood layer.
- Fixed the text of some punchcards being formatted wrong.
- Fixed a typo in the blessing reset usage text.
- Fixed cocoon milestone 14 not functioning.
- Fixed a bug making Tav Domain's domain expander not switch domain subtabs.
- Fixed Singularity upgrade XIX not working with auto singularity set to amount.
- Fixed Zar sometimes forgetting to let you into dice space after finishing the unlocks.
- Made booster dice speed toggle be disabled while in IC5 to prevent confusion.
- Fixed tab layout's UI background not working while in portrait mode.
- Fixed displayed space pet xp gain not matching actual xp gain.
- Fixed the BI-Cante savebank page not working due to incorrect ID calls.
v1.Gwa - The Gwaleph Update v1.Gwa April 1, 2026
v1.Gwa - The Gwaleph Update
Content:
- Opened the door to true gwa-ness
v1.11 - Novasent Update II: Blood and Gambling v1.11 February 21, 2026
v1.11 - The Novasent Update Part II: Blood and Gambling
Content:
- Added 10 new punchcards, including one legendary punchcard.
- Added Vaporizer.
- Added Blood.
- Added a Secret Bossfight.
- Added Dice Space.
- Added Zar, the Celestial of Chance.
- Added Coin Flip.
- Added Wheel of Fortune.
- Added Slot Machine.
- Added Check Back Shrine.
- Added Ascension Shards.
- Added a Miniboss.
- Added Ancient, Paradox, and Temporal Fragment Pylons.
- More stuff I don't remember.
QoL: - Did I add QoL this update? I don't remember.
Balancing:
-
Balanced a couple possible inflation zones.
-
A lot of things I don't remember.
Bugfixes:
- A lot of things I don't remember
v1.10.5 - Checklist Update v1.10.5 January 8, 2026
v1.10.5 - Checklist Update
Content:
Redid the visuals of the options menu.
Fixed up themes to change the color of your UI. More will be released in the future.
Added a jukebox in settings, which allows you to play any song you have seen in-game.
Revamped check back fragmentation.
Slightly revamped singularity epic pet layers.
Revamped the visuals of core fragments.
Added a new layer to tav's domain that never resets.
Added 3 new pets.
Revamped the stinger ship to only use mouse/touch controls.
QoL:
Added the ability to hold click on flowers to pick them.
Added the ability to hold click on flower bars to speed them up.
Bugfixes:
Fixed attack speed not working with unarmed ship.
Removed the reverse break infinity note in BI (Not applicable now).
Fixed 'Eclipse Shard Value Increaser' not rounding the cost.
Fixed space buyables accidentally saying they cost space.
Fixed dice roll text sometimes not being rounded.
Fixed wrath cookie evolution being unaccessible.
Fixed star evo accidentally requiring 5 Teste levels.
Fixed Vex:32 throwing up console errors.
Fixed most nectar upgrades spelling it as 'nector'.
Fixed a bug when entering dark universe on a newer save.
Added checks in CB-Fighting to prevent index from going negative.
Plus many bug fixes from hotfixes before this update.
Backend:
Moved save storage from local storage to IndexedDB.
(Shouldn't cause any issues, and even if it does you still have your old save in local storage)
Changed auto-pausing to save previous pause state.
Reworked the backend for the cutscene system.
(Unfortunately means that viewed cutscenes are reset, shouldn't happen again)
v1.10 - Aleph Update Part I: The Hive v1.10 December 28, 2025
Content:
- Added a new universe, The Hive.
- Revamped Tav's Domain into a mini universe all contained in one layer.
- Revamped Grass layer.
- Revamped Repli-Grass layer.
- Replaced IC8 challenge with an antimatter themed challenge.
- Replaced Cante puzzles with Cante trials.
- Revamped MrRedShark layer into Button Enhancement layer.
- Revamped Insane Face layer into Daily Orbs layer.
- Added 3 new pet evolutions.
- Revamped pet shop to properly support bulk pet buying.
- Added a new ship.
- Added pet ascensions.
- Added space pet ascensions.
- Added 2 singularity milestones.
- Added achievements. (Still WIP, only 2 pages currently)
QoL:
- Reduced star exploration time requirements.
- Made certain effect texts show more decimal digits.
- Removed sacrificing, you now purchase automation through button enhancement layer.
- Changed the name of pet buttons to crate buttons to prevent confusion.
- CB alerts now show up as popups.
- You can now individually disable milestone, achievement, and misc popups.
- Improved Starmetal Essence visuals.
- Improved Cante core visuals.
- Improved Halter with more options.
- Added a faster booster dice toggle, unlocked through an achievement.
- Added softcap warnings to the 'Buys another die' buyable.
- Changed dice roll text to make the roll range more clear.
- Added a rocket fuel upgrade that gives +1% grasshoppers per second.
- Added 2 rocket fuel upgrades while in IC6 to make it less painful to beat.
- Revamped AD automation to be visually better, more performant, and cheaper to upgrade.
- Added infinity challenge completion warnings to the U2 icon.
Balancing:
- Reworked Star Exploration effects, and added a 100 visit effect cap.
- Added a 50 level cap to ships.
- Nerfed most space buildings.
- Changed Fun Upgrade 2 to be based on perk points.
- Gave Fear challenge a x10 singularity point reward.
- Improved pet point gain from buttons with longer cooldowns.
- Buffed legendary summon rewards.
- Added CB XP button evolution shard chance improvement buffs throughout the game.
- Added crate roll chance buffs throughout the game.
- Most pet formulas modified to support pet ascensions.
- Some pet effects are changed to be exponent buffs.
- Pet evolutions are now capped at 10 levels.
- Added a softcap to Might E:3.
- Buffed 2nd refinement effects slightly.
- Moved Refinement 12 milestone to Refinement 6.
- New Refinement 12 milestone makes hex point gain based on highest celestial points.
- Made Refinement 84 milestones effect a native feature of blessing automation.
- New Refinement 84 milestone gives +1% Blessings per second (excluding RC1).
- Added a level cap of 99 to cores.
- Made infinity resets before infinity 5 reset AD resources instead of purchases.
- Replaced Kres/Nav/Sel Upgrade II (as they didn't even do anything).
- Added an emergency softcap to antimatter at 1e100,000.
- Removed broken infinities, replaced by a new resource in Tav's Domain.
- Break negative infinity is now unlocked through Tav's Domain instead of Voidgwa.
- Added softcaps to some inflation prone BI upgrades.
- 'Chances' above 100% count for a chance to get multiple of that reward.
- Changed 10,000 charge milestone to instead buff infinities.
- Replaced Infinity 10,000 milestone with one that keeps Pre-OTF buyables on infinity reset.
- Changed some crystal and OTF mastery buyables to match the Tav's Domain changes.
- Changed rocket fuel timer formulas to be more friendly to early game.
Bugfixes:
- Fixed Star Exploration node C1 not being accessible.
- Fixed skipping time in CB Fighting not giving eclipse drain damage.
- Fixed being able to auto-click cookie while not hovering over it.
(I did add a way to gain similar functionality through gameplay) - Fixed Dark Rank's 3rd Softcap not functioning correctly.
- Fixed certain buttons that switch universes setting your universe to nonexistant values.
- Fixed header text in the Celestial Hall.
- Fixed the Z-Jinx inflation bug. (yippee)
- Fixed Sacrifice layer's Alert upgrade being able to nerf sacred energy gain.
- Fixed grass studies container not properly changing height depending on unlocked studies.
Performance:
- Remade Grass and Repli-Grass as they were very lag prone.
- Apparently the moving grass from repli-grass never properly deleted itself, so that is fixed.
- Made titles, descriptions, images, css styles, etc. not load via tmp, and instead load when layer is active.
This is a notable improvement to performance :) - Made universes be disabled if you haven't reached their first unlock spot.
- These changes could cause some uncaught bugs, so please report any bugs.
The Novasent Update Part I: Iridite v1.9 December 4, 2025
Content:
- Fully rewrote the cutscenes.
- Added Core Fragments.
- Added Starmetal Essence.
- Added Check Back's fighting system.
- Added Star Exploration.
- Added Iridite, the Astral Celestial.
- Added Space Battle.
- Added 6 ships.
- Added Iridite's bossfight.
- Added Space Energy.
- Added Space Buildings.
- Added a new legendary pet.
QoL: - Fully revamped the cutscene system.
Balancing: - A lot of things I don't remember.
Bugfixes: - A lot of things I don't remember
v1.8.5 Epic Pet Revamp Part 1 October 7, 2025
Content:
- Cookie pet has been completely revamped.
- 3 new pet evolutions.
- Added universe pausing, which is included with halter.
- Added new late game hex of power mights.
Balancing:
- Added a new prestige upgrade that slightly buffs factor base.
- Squared "Basic Multiplier" mod buyable's effect.
- Reduced infinity milestone requirements.
- Re-arranged early Tav upgrades to improve progression.
- Added a +1 NIP buff to Tav's 2nd upgrade to speed up early Tav.
- Buffed base blessing gain formula.
- Made some hex of power mights cheaper.
- Moved around the unlockable realm mights to improve progression.
- Made hex of vex only reset curse content.
- Buffed RE-4 to compensate for RE-5 no longer buffing hex points.
- Nerfed base singularity pet costs by 10 fragments.
- Added a matos buyable that buffs eclipse based on SP.
Bugfixes:
- Fixed Point Factor 7 applying its buff twice.
- Redid the CB offline code to hopefully prevent bugs.
- Hopefully fixed pent autobuying in IC4.
- Fixed fear challenge not disabling itself on singularity resets.
- Fixed "Sel Boost" matos buyable buffing eclipse.
- Fixed kept celestialite combo value not being floored.
- Fixed best depth 2 combo's 2nd effect not being shown when unlocked.
- Fixed eclipse feature accidentally being unlocked without having the pet.
- Fixed eclipse timer being affected by CB Tickspeed.
- Fixed star dust buyables having unreachable caps.
v1.8 - The Hexing Revamp v1.8 September 15, 2025
v1.8 - The Hexing Revamp
Content:
- Added Universe α: Hex.
- Revamped the UI.
(If you have any ideas on how to further improve it, suggest changes in the discord!) - Remade singularity core content.
- Remade core scrap content.
- Improved pollinator content.
- Improved punchcard content.
- Added a new punchcard.
- Added a new eclipse black heart skill.
Balancing:
- Removed IP/NIP factors, realm mods, and realm essence.
(These features were massive inflators, yet were quick and boring in functionality) - Point gain is more gradual now throughout singularity.
- IP values are now lower, but more meaningful.
- Mods now has buyables that buff AD and NIP, to keep them being meaningful later.
- Pollinator values are no longer inflated.
- Pollinator no longer greatly buffs golden grass and mods.
- Pent milestones are now more spread out.
- No longer unlock an extra OTF slot in singularity, instead permanently unlock hex.
- Through the core revamp, all cores are now important in their own ways.
- Made mutant spider be unlocked later in the game, to prevent confusion.
- Buffed mutant spider effects, since it is now unlocked later in the game.
Qol:
- Core scrap automation can be unlocked from a starmetal alloy upgrade.
- Added a starmetal alloy upgrade that multiplies DCP to improve early D1.
- Added a dimboost reserve buyable to Tav.
- Moved keeping 10 Tetr to Pent 5 milestone.
- Changed all resource text to improve readability.
- Probably more, I can't remember it all.
Bugfixes:
- Too many to even count.
v1.7 - The Singularity Update Part III: Matos v1.7 July 9, 2025
Content:
- Added Matos.
- Added Black Heart depths 1, 2, and 3.
- Added the Matos bossfight.
- Added Alt-Uni 2.
- Added Rockets.
- Added Stars.
- Added Planets.
- Added Eclipse, the first legendary pet.
- Added Eclipse's ability in DU1.
- Added 3 new punchards.
- Added 4 playable characters in the Black Heart.
- A good amount of lore.
- A lot of new music made by yours truly.
Balancing: - A bit of balancing here and there, made the game easier.
Qol: - I lost track lmao.
Bugfixes: - Fixed the darn AU1 bug.
- I lost track lmao.
v1.6 - The Polishing Update v1.6 April 26, 2025
A LOT OF QOL CHANGES! (Too much, I don't think it can fit)
Thanks to Forwaken for contributing to this update!
v1.5 - The Singularity Update Part II: Starmetal and Darkness v1.5 April 13, 2025
Content:
- Added Starmetal Alloy.
- Added Core Priming, a feature that allows cores to be upgraded.
- Added Dark Universe 1.
- Added The Light Extractor.
- Added Dark Ranks.
- Added Dark Prestige.
- Added Dark Generators.
- Added Dark Grass.
- Added Normality.
- Added 15 new punchcards.
- Added 2 new rare pets.
- Added 3 new epic pets.
- Added Legendary Gems.
- Added a lot of lore.
Balancing: Balanced some singularity core stuff.
Bugfixes: Lost track yet again
QoL: Lost track yet again
v1.4 - The Singularity Update Part I: Cores v1.4 January 29, 2025
Content:
- Added Singularity, the next large prestige layer.
- Added Singularity Cores. (The Core Assember, and the Core Processor)
- Added Radiation.
- Added Singularity Dimensions.
- Added Core Scraps.
- Added Realm Essence.
- Added the Factory.
- Added a new celestial: Jocus, the Celestial of Fun.
- Added two new pet evolutions.
- Added pet crate automation.
- Added a buncha new lore. (check out the lore tabs)
- Added some new music.
- Added ???. (new universe?)
Balancing: Changes to pet shop prices, XPBoost, and Realm Mods.
Bugfixes: I lost track again lmao
QoL: I lost track again lmao
v1.3 - Forwaken's Layout Update v1.3 December 1, 2024
v1.3 - The Layout Update - with QoL
- CONTAINS MAJOR SPOILERS FOR THE ENTIRE GAME. READ WITH CAUTION.
Content:
- Added the Sidebar Layout.
- Added the Pollinators Layer.
Bugfixes:
- Fixed Grass Skip not resetting the last anonymity upgrade.
- Fixed Repli-Trees softcap system not functioning correctly.
- Fixed Portal bar being very slightly inaccurate.
- Fixed Dragon buttons not giving the correct shard.
- Fixed Automation buyables not being autobought correctly.
Typos:
- Fixed multiple instances of "replicanti points" being incorrectly typed as just "replicanti".
- Fixed Repli-Grass buyable 1's description accidentally saying it multiplied repli-leaf instead of repli-grass.
- Fixed Dragon button alerts not showing the correct shard chance.
- Fixed Alternate Infinity production text not correctly showing on all "Infinities" tabs.
- Fixed upgrade names in IP Challenge 6 being incorrectly numbered.
- Fixed Cookie upgrades 1 and 2's effects being mislabeled as "based on dragon points".
QoL:
- Check Back now runs offline with no offline cap.
- Automation Shards can trigger once while offline. (Gives use to last buttons)
- Added a pity system to Check Back shards.
- Improved the rates of Dice and Drippy Ufo pet.
- Made Oil a bit brighter to improve contrast.
- Added import/export file.
- Added a new infinity milestone that keeps Universe 1 upgrades.
- Revamped the look of Tav's dimension power tab.
- Added new option in Tav Autobuy.
- Added the option to autocrunch based on time.
- Added Paragon Shards to the pet shop, unlocked at level 3,000.
- Added buttons to scroll through the epic shops when in tree-layout.
Balancing:
- Added caps to most uni 1 buyables to prevent lag from automation.
Refactoring:
- Antimatter Dimensions code refactored to fix uncountable bugs.
- Infinity Dimensions code refactored to fix uncountable bugs.
- Grass code refactored to improve framerate. (Thanks Tsanth)
???:
- Continued work on the buyable code rework, layers improved this patch are hex, grass, AD, and ID.
- As I said last patch, this also means the buy max buttons on those layers are subtab specific now.
v1.2 - Epic Pets!!! :) 1.2 November 9, 2024
Content:
-Added 3 new epic pets!!! (They are hard to get so good luck)
-Added 2 new pet crates.
-Added 2 new common pets.
-Added 2 new uncommon pets.
-Added 2 new rare pets.
-Added epic pet fragments.
-Added a pet shop expansion.
-New song for check back by 150percent!!!
Bugfixes: I lost track lmao
QoL: I lost track again lmao
November 5, 2024
Bugfixes:
- Fixed Cante Quiz Questions breaking if the answer is negative.
- Fixed Realm Mod images not loading.
- Made IP Challenges 1 and 3 reset OTF when entering to prevent being able to bring in unavailable OTFs.
- Fixed IP Challenge 5 resetting OTF whenever the Booster Dice auto-crunches.
- Fixed the "You will unlock something" message for Level 1500 only showing up on the XPBoost tab.
- Fixed the Evolution tab showing the level 250 evolutions when your current Level was 250 when it should be your highest Level.
- Fixed IP Challenges not clearing if the crunch() function isn't ran fast enough.
- Fixed Cante Puzzle 1 upgrades being available when you haven't unlocked Cante Puzzles.
- Fixed incorrect formatting of the last changelog.
QoL:
- Added Buy Max buttons above all buyables that were missing them. (Which was most of them.)
- Fixed typos.
- Specified Celestial Points in the Cante Quiz to prevent confusion.
- Added a note to the bottom of IP challenges after you break infinity that it works in all challenges.
Balancing:
- Nerfed Rocket Fuel Button Cooldown Abilities effect from /1.5 -> /1.2.
- Doubled Rocket Fuel Button Cooldown Abilities duration.
- Increased the amount of Grasshop Check Back Study II Upgrades you can buy from 20 -> 50.
- Decreased the cost scaling of Grasshop Check Back Study II Upgrades to account for the increased cap.
- Buffed the Daily XP Reward from the Insane Face evolution. (Decreased base, but now affected by multipliers)
- Buffed the chances to gain paragon shards from XPBoosting. (B1 5% -> 10%, B2 20% -> 25%)
Forwaken's Amazing Bugfix Update v1.1.1 November 3, 2024
-Added in bulk leveling.
-Changed check back buyable cost to be based on total XP.
-Fixed cutscene bug.
-Fixed challenge 1 exploit.
-Added an alert toggle for pet shop.
ALL THE CREDIT GOES TO @Forwaken THANKS FOR BUGFIXING!!
v1.1 - The Pet Update Part 1 - With Bugfixes v1.1 October 26, 2024
Content:
- Added 3 new pet evolutions, for spider, clock, and drippy ufo.
- Added 3 new features to go with the evolutions: advanced halter, shard buttons, and moonstone.
Bugfixes:
- Fixed volume slider not working properly.
- Multiple NaN bugs.
- Fixed grass spawning incorrectly on tab switches.
- Fixed many negative number issues.
- Fixed bug where pop-ups would stack over each other.
- Fixed big crunch screen bug.
- Fixed latin1 character range export bug.
QoL:
- Fixed typos.
- Added factor and rank total mult text.
- Improved pet visuals.
- Added a "max all" button for antimatter dimensions.
- Made Tav's Domain a separate layer.
Balancing: - Rocket Fuel no longer resets pent milestones.
- Buffed grass, rocket fuel, and ranks.
- Changed some pet evolution requirements.
- Made some challenges easier.
Update v1.0 - The first update (wow how original) v1.0 October 5, 2024
Changelog: v1.0
- CONTAINS MAJOR SPOILERS FOR THE ENTIRE GAME. READ WITH CAUTION.